Wed, 03 Dec 2014 00:07:33 +0300 |
unc0rr |
merge default
qmlfrontend
|
file |
diff |
annotate
|
Sun, 23 Nov 2014 02:15:57 +0100 |
sheepluva |
fix for issue 234 - the framebuffers for side-by-side and top/bottom had alpha channels. so when sprites with alpha were blended into the framebuffer it would blend the sprite pixel alpha with the fb pixel alpha
|
file |
diff |
annotate
|
Tue, 18 Nov 2014 23:39:30 +0300 |
unc0rr |
merge default
qmlfrontend
|
file |
diff |
annotate
|
Fri, 14 Nov 2014 17:00:47 +0300 |
unC0Rr |
Fix warnings given by 32-bit fpc
|
file |
diff |
annotate
|
Thu, 02 Oct 2014 18:04:14 +0200 |
sheepluva |
another small rendering tweak/fix
|
file |
diff |
annotate
|
Thu, 02 Oct 2014 13:44:54 +0200 |
sheepluva |
simplify {$IF that pas2c did not seem to understand
|
file |
diff |
annotate
|
Thu, 02 Oct 2014 13:18:58 +0200 |
sheepluva |
also fix top/bottom and side-by-side rendering (got also broken in webgl branch)
|
file |
diff |
annotate
|
Sat, 13 Sep 2014 00:27:10 +0400 |
unc0rr |
- Fix arguments parsing in engine assuming paramcount > 0
qmlfrontend
|
file |
diff |
annotate
|
Sun, 06 Jul 2014 19:20:43 +0200 |
sheepluva |
some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
|
file |
diff |
annotate
|
Sat, 05 Jul 2014 20:15:56 +0200 |
sheepluva |
WIP: weSea tweaks, functional and visual
|
file |
diff |
annotate
|
Thu, 19 Jun 2014 00:23:03 +0200 |
sheepluva |
fix search&replace whoopsy
|
file |
diff |
annotate
|
Thu, 19 Jun 2014 00:09:03 +0200 |
sheepluva |
cleanup and lol
|
file |
diff |
annotate
|
Wed, 18 Jun 2014 23:57:51 +0200 |
sheepluva |
move DrawWaves to uRender
|
file |
diff |
annotate
|
Wed, 18 Jun 2014 17:23:43 +0200 |
sheepluva |
more tweaking
|
file |
diff |
annotate
|
Wed, 18 Jun 2014 17:06:40 +0200 |
sheepluva |
reuse buffers
|
file |
diff |
annotate
|
Wed, 18 Jun 2014 16:34:36 +0200 |
sheepluva |
render tweaks
|
file |
diff |
annotate
|
Wed, 18 Jun 2014 15:42:01 +0200 |
sheepluva |
tweak/refactor how water is drawn
|
file |
diff |
annotate
|
Wed, 18 Jun 2014 01:37:28 +0200 |
sheepluva |
tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
|
file |
diff |
annotate
|
Tue, 17 Jun 2014 15:18:07 +0200 |
sheepluva |
little visual tweak to weSea rendering
|
file |
diff |
annotate
|
Mon, 16 Jun 2014 02:23:37 +0200 |
sheepluva |
various tweaks
|
file |
diff |
annotate
|
Sun, 15 Jun 2014 23:48:06 +0200 |
sheepluva |
tweak engine segfault capabilities
|
file |
diff |
annotate
|
Sun, 15 Jun 2014 13:42:34 +0200 |
sheepluva |
fix videorec build
|
file |
diff |
annotate
|
Sun, 15 Jun 2014 00:02:25 +0200 |
sheepluva |
clean up halting a little
|
file |
diff |
annotate
|
Sat, 14 Jun 2014 15:49:44 +0200 |
sheepluva |
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
|
file |
diff |
annotate
|
Sat, 14 Jun 2014 02:25:49 +0200 |
sheepluva |
huh? me? nono, don't mind me. I'm just here to clean up.
|
file |
diff |
annotate
|
Sat, 14 Jun 2014 00:56:11 +0200 |
sheepluva |
some rendering tweaks
|
file |
diff |
annotate
|
Wed, 11 Jun 2014 12:55:24 +0200 |
sheepluva |
fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
|
file |
diff |
annotate
|
Tue, 10 Jun 2014 23:21:22 +0200 |
sheepluva |
RAR: cleaning up a bit of the IFDEF-clusterf*ck
|
file |
diff |
annotate
|
Tue, 10 Jun 2014 08:47:03 +0200 |
sheepluva |
some minor tweaks and stuff
|
file |
diff |
annotate
|
Wed, 04 Jun 2014 19:39:54 +0200 |
sheepluva |
tweak untint a little (especially in connection with GrayScale)
|
file |
diff |
annotate
|
Tue, 04 Feb 2014 19:45:22 +0100 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
|
file |
diff |
annotate
|
Tue, 21 Jan 2014 22:53:15 +0100 |
koda |
merge
|
file |
diff |
annotate
|
Sun, 19 Jan 2014 16:35:06 +0100 |
sheepluva |
small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
|
file |
diff |
annotate
|
Tue, 21 Jan 2014 22:38:13 +0100 |
koda |
partial merge of the webgl branch
|
file |
diff |
annotate
|
Fri, 17 Jan 2014 01:06:54 +0100 |
sheepluva |
update copyright to 2014
|
file |
diff |
annotate
|
Sat, 04 Jan 2014 23:55:54 +0400 |
unc0rr |
merge default
webgl
|
file |
diff |
annotate
|
Sat, 14 Dec 2013 01:00:26 +0400 |
unc0rr |
This seems to be enough to fix the bug with sprGirder rendered in stripe
|
file |
diff |
annotate
|
Fri, 01 Nov 2013 23:50:13 +0400 |
unc0rr |
- Bring back white dot in the center of crosshair. Crosshair is blurred now!
|
file |
diff |
annotate
|
Sat, 19 Oct 2013 15:59:47 -0400 |
nemo |
differentiate borders a bit
|
file |
diff |
annotate
|
Wed, 19 Jun 2013 00:52:21 +0400 |
unc0rr |
engine links
webgl
|
file |
diff |
annotate
|
Tue, 04 Jun 2013 22:28:12 +0200 |
koda |
update branch
webgl
|
file |
diff |
annotate
|
Wed, 29 May 2013 15:12:06 -0400 |
unc0rr |
bump copyright year for Andrey entries
|
file |
diff |
annotate
|
Tue, 02 Apr 2013 21:00:57 +0200 |
koda |
update webgl branch
webgl
|
file |
diff |
annotate
|
Sun, 03 Mar 2013 19:32:48 +0200 |
Urbertar |
Fix DrawLine bug
|
file |
diff |
annotate
|
Sun, 24 Feb 2013 21:44:40 -0500 |
nemo |
Messing around w/ Freezer
icegun
|
file |
diff |
annotate
|
Tue, 25 Dec 2012 04:45:22 +0100 |
koda |
update branch with default
webgl
|
file |
diff |
annotate
|
Thu, 29 Nov 2012 23:23:19 -0500 |
Joe Doyle (Ginto8) |
Move global variables to units that use them
|
file |
diff |
annotate
|
Sun, 11 Nov 2012 17:15:19 +0100 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
|
file |
diff |
annotate
|
Tue, 10 Jul 2012 16:38:50 +0200 |
Wolfgang Steffens |
Debug commit
|
file |
diff |
annotate
|
Tue, 10 Jul 2012 11:08:35 +0200 |
Wolfgang Steffens |
Added auto cropping to atlasing
|
file |
diff |
annotate
|
Tue, 05 Jun 2012 22:37:36 +0200 |
Wolfgang Steffens |
Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
|
file |
diff |
annotate
|
Mon, 28 May 2012 10:38:27 +0200 |
Wolfgang Steffens |
moved generic matrix code to uMatrix.pas
|
file |
diff |
annotate
|
Tue, 22 May 2012 09:25:03 +0200 |
Wolfgang Steffens |
Replaced matrix related FFP code with explicit matrix calculations.
|
file |
diff |
annotate
|
Mon, 14 May 2012 19:26:50 +0200 |
Wolfgang Steffens |
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
|
file |
diff |
annotate
|
Sat, 12 May 2012 23:55:09 +0400 |
unc0rr |
pas2c stuff again
|
file |
diff |
annotate
|
Sat, 05 May 2012 19:04:59 +0100 |
koda |
old typed const moved to their proper unit
|
file |
diff |
annotate
|
Wed, 02 May 2012 16:36:11 +0100 |
koda |
rename a few Draw* routines
|
file |
diff |
annotate
|
Wed, 02 May 2012 11:43:43 +0100 |
koda |
marked a couple of functions as inline
|
file |
diff |
annotate
|
Wed, 02 May 2012 08:07:17 +0100 |
koda |
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
|
file |
diff |
annotate
|
Tue, 01 May 2012 19:56:55 +0200 |
koda |
breaking news, we don't support typed consts anymore
|
file |
diff |
annotate
|