2015-07-18 |
sheepluva |
fix pickhammer collision when moving upwards, thanks to MK for reporting
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2015-06-12 |
nemo |
Just to prevent airmines from stealing camera when they blow up... but really what is needed I think is forcing camera to stay on current hedgehog if you are the active player. either all the time, or at least if you are on rope/saucer.
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2015-05-26 |
unC0Rr |
Make sure to have gstMoving flag cleared
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2015-05-22 |
nemo |
don't decrement 0 timer for air mines...
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2015-04-10 |
nemo |
bouncy/noportal check after spawn
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2015-04-08 |
nemo |
Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
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2015-04-05 |
nemo |
Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
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2015-04-03 |
nemo |
Make FP tunnel 2px wider.
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2015-03-25 |
sheepluva |
only display cake timer if it is low
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2015-03-25 |
sheepluva |
allow gear specific data (with gear type specific type). applied to cake
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2015-02-17 |
nemo |
Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
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2015-02-16 |
nemo |
make mines submersible
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2015-02-15 |
nemo |
hook up to frontend
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2015-02-14 |
nemo |
Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
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2015-02-07 |
unc0rr |
Fix pas2c?
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2015-01-24 |
nemo |
Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
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2015-01-21 |
nemo |
more turn-based-y
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2015-01-18 |
nemo |
Use the larger scaled airmine sprite originally intended, add some antidickery measures.
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2015-01-18 |
nemo |
more tweakery
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2015-01-18 |
nemo |
initialise trackSpeed, add nil check before resetting seek timer
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2015-01-18 |
nemo |
er... didn't mean to leave this line in
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2015-01-18 |
sheepluva |
begin/end
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2015-01-18 |
nemo |
merge
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2015-01-18 |
sheepluva |
fix pas2c (airbomb code: "not" statement in boolean expression was without parentheses)
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2015-01-18 |
nemo |
radius and sprite drawing tweaks to match the still temporary sprite. also a begin/end sheepluva suggested
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2015-01-17 |
nemo |
tweak a few params. still something wtf going on when on rope
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2015-01-16 |
nemo |
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
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2015-01-01 |
nemo |
Try to handle negative gravity w/ snow. Still needs to look nicer. Currently causes banding.
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2014-12-16 |
nemo |
add a couple of onGearDamage callbacks to mine/barrel fall damage
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2014-12-15 |
sheepluva |
fix for Issue 855: Failure to teleport rarely makes engine crash
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2014-12-12 |
nemo |
remove a not that somehow magically appeared in a prior commit.
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2014-12-11 |
sheepluva |
pas2c doesn't like semi-colons after repeat
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2014-12-11 |
sheepluva |
let sinegun bounce on weBounce
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2014-12-11 |
sheepluva |
wrap sinegun
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2014-12-11 |
sheepluva |
fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now)
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2014-12-10 |
nemo |
Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
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2014-12-08 |
unc0rr |
Normalize to length of _1_9 to avoid endless normalization leading to fire particles floating midair indefinitely
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2014-12-08 |
nemo |
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
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2014-12-01 |
unC0Rr |
oops
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2014-11-30 |
unc0rr |
Limit fire particles speed to 2
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2014-11-30 |
nemo |
expose FlightTime to lua, disable in-air flame harming moving hogs ☹ aaaand override that in ClimbHome ☺
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2014-11-30 |
nemo |
add a half-second flighttime delay to flamethrower flames so they can leave the "barrel" of the flamethrower without burning the hog
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2014-11-30 |
sheepluva |
give sea world edges some icegun love
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2014-11-29 |
nemo |
Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
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2014-11-29 |
nemo |
Move cake FollowGear to Attack like most others, remove the gmAttack clearing which is also done in Attack.
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2014-11-29 |
nemo |
duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
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2014-11-24 |
sheepluva |
fix for Issue 828: Manual placement animation is drawn twice
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2014-11-23 |
nemo |
make seduction thaw a frozen hog.
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2014-11-23 |
nemo |
prevent seduction of frozen hogs
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2014-11-17 |
sheepluva |
fix underwater-skipping bug and make air-strike missiles submersible when fired from within weSea
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2014-11-17 |
sheepluva |
some whitespace fixes
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2014-11-16 |
sheepluva |
add bounce effect to bouncy world edges
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2014-11-14 |
unC0Rr |
Fix warnings given by 32-bit fpc
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2014-11-11 |
unc0rr |
Fix some stuff from coverity
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2014-09-18 |
nemo |
Make it a bit easier/safer to build ice bridges
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2014-08-13 |
sheepluva |
I a recent commit I caused flames to use uninitialized values. that lead to fire burning slow and desyncs. this commit fixes/reverts this
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2014-08-02 |
sheepluva |
"fix" sinegun
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2014-07-25 |
unc0rr |
Forced sprites placing mode, exposed to scripts (not tested at all)
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2014-07-07 |
sheepluva |
burst drowning gears into bubbles after timeout
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2014-07-07 |
sheepluva |
drowning tweaks
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