Wed, 14 Jul 2010 00:43:36 +0200 | koda | save the gl client state to get a nice 80% fps boost | file | diff | annotate |
Sat, 03 Jul 2010 00:11:23 +0200 | koda | interpret parameters before initializing everything | file | diff | annotate |
Wed, 30 Jun 2010 22:20:52 +0200 | sheepluva | visual gears: fixing nemo's c-style assignment/multiplications | file | diff | annotate |
Tue, 29 Jun 2010 23:30:49 -0400 | nemo | Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations. | file | diff | annotate |
Wed, 30 Jun 2010 03:26:15 +0200 | sheepluva | clouds: up-and-down-bouncing now without evil loop | file | diff | annotate |
Tue, 29 Jun 2010 22:16:26 +0200 | sheepluva | explosions: cache rounded X,Y values | file | diff | annotate |
Tue, 29 Jun 2010 15:50:34 -0400 | nemo | Optimise vgtSmokeTrace/vgtEvilTrace handler | file | diff | annotate |