Wed, 14 Jul 2010 00:43:36 +0200 | koda | save the gl client state to get a nice 80% fps boost | file | diff | annotate |
Sun, 11 Jul 2010 18:39:01 +0200 | koda | touch overlay reworked, improvements to zoom and confirmation | file | diff | annotate |
Thu, 08 Jul 2010 02:23:10 +0200 | koda | redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu | file | diff | annotate |
Sat, 03 Jul 2010 00:11:23 +0200 | koda | interpret parameters before initializing everything | file | diff | annotate |
Wed, 30 Jun 2010 12:55:33 +0200 | koda | turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend) | file | diff | annotate |
Mon, 28 Jun 2010 21:52:00 +0200 | sheepluva | fix segfault on HH-gear being 0 (e.g. after drowning) in cursor/target selection mode, thanks "ivze" for the heads-up! | file | diff | annotate |
Mon, 28 Jun 2010 09:33:10 +0200 | sheepluva | engine: apply weapon offset to charge animation | file | diff | annotate |