Mon, 04 Dec 2017 20:21:35 -0500 |
nemo |
rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
|
file |
diff |
annotate
|
Wed, 25 Oct 2017 23:47:07 +0200 |
Wuzzy |
Make gtDuck use DirAngle instead of Angle for rotation
|
file |
diff |
annotate
|
Tue, 10 Oct 2017 03:08:00 +0200 |
Wuzzy |
Fix hog holding nothing in hand when choosing napalm or piano strike
|
file |
diff |
annotate
|
Fri, 28 Apr 2017 17:49:15 +0200 |
alfadur |
Make hogs keep their hat when holding the baseball bat
|
file |
diff |
annotate
|
Sat, 22 Apr 2017 23:06:47 +0200 |
Wuzzy |
Fix sniper rifle disabling laser sight utility after shooting
|
file |
diff |
annotate
|
Mon, 10 Apr 2017 14:34:32 +0200 |
Wuzzy |
Fix dynamite sparks appearing underwater
|
file |
diff |
annotate
|
Mon, 10 Apr 2017 14:15:00 +0200 |
Wuzzy |
Render gear timers in front of water
|
file |
diff |
annotate
|
Sat, 08 Apr 2017 21:43:48 +0200 |
Wuzzy |
Add ammotype amDuck for rubber duck
|
file |
diff |
annotate
|
Sat, 08 Apr 2017 18:36:12 +0200 |
Wuzzy |
Add gear gtDuck: rubber duck
|
file |
diff |
annotate
|
Sun, 15 Jan 2017 15:11:07 -0500 |
alfadur+copherneue |
fix of offsets and size to prior commits
|
file |
diff |
annotate
|
Sun, 15 Jan 2017 12:50:27 -0500 |
alfadur |
code changes to make the new bat animation work
|
file |
diff |
annotate
|
Tue, 15 Nov 2016 01:49:36 +0100 |
Wuzzy |
Simplify the hat format for unanimated hats
|
file |
diff |
annotate
|
Wed, 09 Nov 2016 11:21:14 -0500 |
nemo |
allow longer grave animations
|
file |
diff |
annotate
|
Tue, 10 May 2016 13:28:37 -0400 |
nemo |
turn off sparks for drowning dynamite
|
file |
diff |
annotate
|
Sat, 23 Jan 2016 17:29:44 -0500 |
nemo |
As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
|
file |
diff |
annotate
|
Wed, 13 Jan 2016 16:19:50 +0100 |
sheepluva |
add some dust effect to rolling/sliding hedgehogs
|
file |
diff |
annotate
|
Sat, 07 Nov 2015 16:15:27 +0100 |
sheepluva |
merge orphan head (while discarding all its changes) to make koda and his hg-git happy
|
file |
diff |
annotate
|
Sun, 13 Sep 2015 18:58:22 -0400 |
nemo |
airmine hand sprite by wuzzy. totally temporary...
|
file |
diff |
annotate
|
Wed, 02 Sep 2015 01:25:29 +0200 |
sheepluva |
display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
|
file |
diff |
annotate
|
Mon, 10 Aug 2015 03:53:11 +0200 |
sheepluva |
more copyright fixes
|
file |
diff |
annotate
|
Sun, 19 Jul 2015 03:10:00 +0200 |
sheepluva |
fix timebox sprite
|
file |
diff |
annotate
|
Thu, 11 Jun 2015 03:31:33 +0200 |
sheepluva |
hog number display: no blinking
|
file |
diff |
annotate
|
Tue, 24 Mar 2015 12:48:55 +0100 |
sheepluva |
rendering tweaks/cleanup cont.
|
file |
diff |
annotate
|
Sun, 22 Mar 2015 22:06:44 +0100 |
sheepluva |
fix segfault caused by last commit if spectating
|
file |
diff |
annotate
|
Sun, 22 Mar 2015 21:40:16 +0100 |
sheepluva |
make using hog speech a bit more comfortable
|
file |
diff |
annotate
|
Sun, 15 Mar 2015 16:14:13 -0400 |
nemo |
Allow rope tinting
|
file |
diff |
annotate
|
Sat, 14 Feb 2015 17:34:12 -0500 |
nemo |
Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
|
file |
diff |
annotate
|
Sat, 24 Jan 2015 13:49:57 -0500 |
nemo |
Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
|
file |
diff |
annotate
|
Sun, 18 Jan 2015 16:01:09 -0500 |
nemo |
more tweakery
|
file |
diff |
annotate
|
Sun, 18 Jan 2015 14:47:25 -0500 |
nemo |
radius and sprite drawing tweaks to match the still temporary sprite. also a begin/end sheepluva suggested
|
file |
diff |
annotate
|