Wed, 29 May 2013 15:12:06 -0400 | unc0rr | bump copyright year for Andrey entries | file | diff | annotate |
Tue, 28 May 2013 14:09:19 -0400 | nemo | frozen hog impact. koda says he'll add the beam | file | diff | annotate |
Tue, 14 May 2013 08:57:30 -0400 | nemo | Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance | file | diff | annotate |
Tue, 14 May 2013 07:16:14 -0400 | nemo | Actually, let's use *4 since could be fired from lower down | file | diff | annotate |
Tue, 14 May 2013 07:14:41 -0400 | nemo | more drowning fixes | file | diff | annotate |
Tue, 14 May 2013 06:33:59 -0400 | nemo | check for gear being current ammo | file | diff | annotate |
Mon, 13 May 2013 22:40:32 -0400 | nemo | some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess | file | diff | annotate |