hedgewars/GSHandlers.inc
Thu, 18 Mar 2010 17:52:56 +0000 nemo use cWaterLine for steam, splashes and droplets
Thu, 18 Mar 2010 09:55:22 +0000 smxx Frontend:
Tue, 16 Mar 2010 21:39:55 +0000 smxx Engine:
Tue, 16 Mar 2010 04:46:29 +0000 nemo More semi-arbitrary tweaking.
Tue, 16 Mar 2010 04:43:01 +0000 nemo Still fiddling with bouncing, hoping to make it work
Mon, 15 Mar 2010 02:23:40 +0000 nemo Slightly better behaved bounce, assuming we can make this 45 deg thing work, calcs could stand some optimisation.
Sun, 14 Mar 2010 20:48:13 +0000 smxx Engine:
Sun, 14 Mar 2010 20:46:29 +0000 nemo Palewolf adds bubbles and splashes when firing bullets into the water
Sun, 14 Mar 2010 17:04:36 +0000 nemo Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
Sun, 14 Mar 2010 14:18:31 +0000 smxx Engine:
Sat, 13 Mar 2010 14:30:41 +0000 nemo Palewolf adds droplets to his splashes
Thu, 11 Mar 2010 17:56:26 +0000 smxx Engine:
Sun, 07 Mar 2010 16:40:21 +0000 nemo Updated pl from szczur/nerihsa. Reduce dX requirement for high dY to allow batting tighter angles, try grenade impact sound for barrels
Sat, 06 Mar 2010 21:32:04 +0000 nemo This might be all it takes to prevent the desync. needs local/remote testing. Also toggle 2nd barrel state on 0 movement
Sat, 06 Mar 2010 13:49:55 +0000 nemo Tweak to joke in french locale (everyone always fixes the spelling) updated explosive frames from Palewolf, increase explosive fall damage from 30 to 40
less more (0) -300 -100 -15 tip