2012-10-22 |
nemo |
Disable jiggling of cleavers 'cause it just looks odd. Adding a constraint based on proximity to portal is an option too, this was just easier.
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2012-10-21 |
nemo |
Fix knockball
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2012-10-18 |
nemo |
damn nots
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2012-10-16 |
nemo |
cut down on excessive checkins in some situations
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2012-10-16 |
nemo |
Remove slot overcrowding, disable angle detection which isn't doing what I want.
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2012-10-14 |
nemo |
First pass at cleaver.
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2012-10-11 |
unc0rr |
Better use random number here
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2012-10-10 |
nemo |
no. still doesn't work right
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2012-10-09 |
nemo |
no. still doesn't work right.
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2012-10-09 |
nemo |
Knife is still broken, but so koda can fix it...
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2012-10-08 |
nemo |
A bit more on the knife. Also add missing files to CMakeLists
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2012-10-07 |
nemo |
Data for copying throwing knife to Land once it hits.
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2012-10-07 |
nemo |
Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
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2012-10-01 |
unc0rr |
- Fix warnings and hints
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2012-09-27 |
unc0rr |
Fix some hints
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2012-09-03 |
sheepluva |
fix for issue 376 (embedding barrels in ceiling)
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2012-09-03 |
sheepluva |
teleport hack fixes:
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2012-09-03 |
nemo |
adjust velocity when entering/exiting the 4x routine
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2012-09-02 |
nemo |
Correct snow fall/rotation (matching visual gear)
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2012-08-30 |
nemo |
preliminary creeper (not yet functional)
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2012-08-29 |
nemo |
isZero appears to be never used. Use it in a few obvious cases and add web variant.
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2012-08-29 |
nemo |
disable snowball damage, by request of sheepluva
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2012-08-24 |
unc0rr |
Move rope code to separate unit
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2012-08-23 |
nemo |
also needs exclusion here
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2012-08-23 |
nemo |
move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
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2012-08-21 |
unc0rr |
Cancel shotgun shot if hedgehog is moved moved (by explosion)
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2012-08-15 |
unc0rr |
Check if hedgehog is still active instead
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2012-08-05 |
nemo |
First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
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2012-08-01 |
nemo |
Toggle autoCameraOn in Findhh instead of checking FollowGear which could be set in a variety of places. Issue #404
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2012-07-25 |
nemo |
Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
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2012-07-21 |
unc0rr |
AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
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2012-07-20 |
nemo |
don't need the camera following invisible stuff (maybe this should be in the general camera routine?)
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2012-07-20 |
nemo |
Try avoiding spamming the log by retaining the gears. untested.
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2012-07-19 |
nemo |
Fix TARDIS, make switcher work w/ the new more stringent check.
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2012-07-19 |
nemo |
Update team health
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2012-07-17 |
nemo |
what the heck, let's add a few more
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2012-07-16 |
unc0rr |
- Check for harmful gear deletions
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2012-07-16 |
unc0rr |
Use gmDestroy message instead
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2012-07-15 |
nemo |
Fix bug in resurrector deleting graves (exists in stable too), remove some unnecessary assignments due to the fillchar 0
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2012-07-15 |
nemo |
Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
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2012-07-15 |
nemo |
Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
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2012-07-08 |
unc0rr |
Introduce uGearsHandlers.pas, for now only part of cake handlers is moved there
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2012-07-05 |
unc0rr |
Fix crash when hedgehog dies while switching from it
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2012-07-04 |
nemo |
free up power for use by script
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2012-07-03 |
unc0rr |
- Don't call Length() on variable size arrays
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2012-06-28 |
unc0rr |
Tiny optimization + formatting fix
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2012-06-27 |
nemo |
More efficient
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2012-06-27 |
nemo |
oops
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2012-06-27 |
nemo |
Extend TARDIS away time a bit (minimum, range) to make it a bit more useful. Remove a couple of unused variables.
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2012-06-26 |
nemo |
er. this one too
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2012-06-26 |
nemo |
Add green mask for anti-portal areas on custom maps. Flagged as Bouncy since it is intended for that general use. Needs testing.
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2012-06-25 |
nemo |
oops
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2012-06-24 |
nemo |
These 2 need masks now
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2012-06-24 |
nemo |
Another take at prettier crate appearance
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2012-06-24 |
nemo |
Second part of the change. Make collision check use the new mask bit.
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2012-06-24 |
nemo |
Step 1. Add current hedgehog as top bit of bottom byte.
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2012-06-23 |
unc0rr |
- Fix cake bug introduced in r2ccfc93c6b5e
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2012-06-09 |
unc0rr |
- Fix damage calculation in TestSniperRifle, aim a bit lower to compensate initial angle shift in sniper rifle. As a result, AI seems to never fail sniper rifle shots.
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2012-06-08 |
unc0rr |
Check for gstHHDriven instead of damage check, so ballgun stops when turn ends in multiattack mode
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2012-06-03 |
nemo |
Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
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