hedgewars/uTeams.pas
2010-03-01 smxx Engine:
2010-02-26 nemo A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
2010-02-24 nemo Adjust LocalClan when shuffling, set to -1 in case all local clans are bots.
2010-02-24 nemo Show the ammo menu of the last local non-bot team when not local turn. needs testing
2010-02-18 nemo Remove invulnerability protection from the team gone effect
2010-02-14 nemo Prevent crasher if attempting to show ammo menu
2010-02-10 smxx Engine:
2010-02-09 nemo set min on king health proportion
2010-02-09 nemo King health proportional to team size
2010-02-08 nemo Decrease king buff from 150% bonus to 50% bonus, disable warning sound in placement mode
2010-02-08 nemo Request by soreau. Placement time proportional to map size.
2010-02-08 nemo Do CI correctly. Still need to allow for mode in case of no teleports in ammo
2010-02-08 nemo Mode to place hogs at start of game. Will probably need a bit more testing.
2010-02-05 nemo Add one king per team instead of clan, kill off clan if all kings are dead. untested.
2010-02-04 smxx Server:
2010-02-04 smxx Engine:
2010-01-31 nemo Remove king invulnerability, disable everything but teleport instead.
2010-01-31 nemo Update translation files, add "King Mode"
2010-01-26 koda complete the replacement of init/free wrappers for every unit
2010-01-26 nemo Free up some unfreed memory. Needed for Koda's iphone lib work
2010-01-24 nemo Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
2010-01-24 nemo Randomise order of play.
2010-01-18 koda replace initialization/finalization statements with custom init functions
2010-01-14 koda makes freepascal code compatible with OBJFPC mode
2009-11-14 koda fix wrong ttf blending in ppc
2009-11-09 unc0rr - Formatting changes
2009-11-05 koda move compiler directives to standard pascal
2009-10-25 koda fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
2009-10-25 koda added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
2009-10-24 koda more updates on touch input/control
2009-10-12 unc0rr Real fix to ammo slot overflow (bug triggered by r2411 fix)
2009-09-10 nemo Strip trailing spaces
2009-07-30 unc0rr Fix queue bug triggered by AI
2009-06-11 unc0rr Patch by koda:
2009-05-27 nemo experiment in only sending a message to your clan
2009-05-11 nemo Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
2009-05-09 unc0rr - Fix for desyncs when player exits
2009-04-30 unc0rr nemo's great patch:
2009-04-19 unc0rr Move health sorter to visual gears:
2009-03-26 unc0rr Fix bug with rope and bazooka
2009-03-22 unc0rr Apply koda's OpenGL ES compatibility patch
2009-01-16 unc0rr Fix engine freeze when one of the teams is killed before its first turn, number of hedgehogs in that team < 8, and game still goes on
2009-01-14 unc0rr Fix voicepacks
2009-01-14 unc0rr Mostly fix voicepack usage
2009-01-12 unc0rr Fix small bug in voicepacks support in engine. It's complete and tested now.
2009-01-12 unc0rr Start voicepacks implementation
2009-01-12 unc0rr Don't fallback to default binds set when switching to remotely driven team
2008-11-14 unc0rr More verbose gear delete debuglog message
2008-10-15 unc0rr Fix using wrong variable =(
2008-10-15 unc0rr Fix uninitialised variable
2008-10-15 unc0rr Share chat between frontend and engine
2008-10-15 unc0rr Further improve disconnects handling
2008-10-15 unc0rr Various small insignificant improvements everywhere
2008-10-14 unc0rr Add more support for handling disconnects while playing (not fully tested)
2008-10-13 unc0rr Add partial implementation of handling disconnects while playing via network
2008-09-29 unc0rr Add team surrender flag
2008-09-11 unc0rr Hat 'wearing' animation
2008-08-31 unc0rr Hats now fully implemented for local game
2008-08-07 unc0rr Fix max teams detection
2008-07-07 unc0rr Update copyright headers a bit
2008-07-06 unc0rr - Proper turns counting, split SwitchHedgehog into two functions
2008-06-18 unc0rr Winners clan hedgehogs smiling with big smile
2008-06-02 unc0rr Fix a bug with automatic weapon switching when attacking from rope
2008-05-22 unc0rr Fix bug with holding switch tool
2008-05-18 unc0rr - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
2008-05-11 unc0rr Remove AltSlot and AltAmmo fields of Hedgehog record, as they are not actually needed
2008-04-27 unc0rr Update copyright info in source files headers
2008-03-14 unc0rr Start implementing better statistics implementation (does nothing yet)
2008-03-07 unc0rr - 'Incoming!' shout when the plane appears
2008-03-07 unc0rr - Your hedgehogs says you: "Yes, sir"
2008-02-05 unc0rr - New command 'set weapon'
2008-01-27 unc0rr Now game looks almost like it did before switching to OpenGL
2008-01-27 unc0rr More sprites are visible
2007-12-30 unc0rr Finally, get rid of large stupid StoreSurface
2007-12-30 unc0rr The rest of stuff converted to sprites
2007-09-21 unc0rr Add CurrentHedgehog variable which simplifies code
2007-09-20 unc0rr Special game mode allowing the only clan on map for training mode
2007-08-18 unc0rr Fix some warnings
2007-07-13 unc0rr - TeamHealthSorter refactored to know about clans
2007-07-08 unc0rr - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
2007-07-03 unc0rr Fix hedgehogs switching
2007-07-03 unc0rr Fix warnings
2007-07-03 unc0rr Clan-based hedgehogs switching
2007-07-03 unc0rr - Introduce clans (teams with same color)
2007-07-03 unc0rr Fix regression introduced by previous commit
2007-07-02 unc0rr Convert teams list to array
2007-06-11 unc0rr - Many fixes related to hh switcher
2007-06-03 unc0rr - Fix some bugs
2007-03-17 unc0rr - Get rid of operator := to have GPC support
2007-02-05 unc0rr Update copyright information
2007-01-27 unc0rr integer -> LongInt
2007-01-24 unc0rr - Better land generator
2007-01-21 unc0rr Fixed-point arithmetics in engine.
2007-01-08 unc0rr Use new parameters, small protocol change
2007-01-04 unc0rr More statistics
2007-01-04 unc0rr - Better blowtorch
2006-12-17 unc0rr Attack angle constraints
2006-12-10 unc0rr - Implement ammo cases
2006-12-10 unc0rr Current hedgehog is on top of others in Z-order
2006-12-05 unc0rr Ammo schemes and ammo stores support in engine
2006-11-30 unc0rr Fix problems when deleting ammo
2006-11-19 unc0rr Fix selecting 2nd ammo in slot %-\ hedgewars-0.8.0
2006-11-18 unc0rr - Fix infinite loop when selecting weapon with ammo menu
2006-10-16 unc0rr - New crosshair
2006-10-12 unc0rr - Many small fixes
2006-10-05 unc0rr Color fixes
2006-10-05 unc0rr Cardinal -> Longword
2006-10-05 unc0rr Relicense to GPL
2006-09-28 unc0rr 'h' marks out current hedgehog
2006-09-26 unc0rr "Trusted" binds
2006-09-24 unc0rr Many small fixes
2006-09-24 unc0rr Ammo menu now works!
2006-09-15 unc0rr - Fix AI not to damage self hedgehogs
2006-08-10 unc0rr - Fixed integer->longint
2006-08-05 unc0rr - Fixed compilation
2006-07-30 unc0rr - Fix win message to appear only after all hedgehogs death
2006-07-27 unc0rr - Fix various bugs
2006-07-24 unc0rr - First hedgehog in team has first turn in team
2006-07-21 unc0rr More translations
2006-07-20 unc0rr - Fixed bug with hedgehog under water using rope
2006-07-16 unc0rr - New test map
2006-07-11 unc0rr - New First Aid powerup
2006-07-08 unc0rr - Unicode support for team and hedgehogs names
2006-06-29 unc0rr Basic save support in engine
2006-06-23 unc0rr - Many AI improvements
2006-06-14 unc0rr - Start AI rewrite
2006-02-01 unc0rr - Fixed compiling .)
2006-01-15 unc0rr - Teams health bars sorting
2006-01-12 unc0rr Show team health bars, without sorting yet
2005-12-28 unc0rr With this patch the game doesn't crash when gaming by net
2005-09-12 unc0rr minor code review
2005-09-07 unc0rr - Show no crosshair when using mine
2005-09-03 unc0rr - Mine weapon
2005-08-25 unc0rr Smooth change wind bar
2005-08-25 unc0rr Show wind speed on bar
2005-08-23 unc0rr - set svn:eol-style to native
2005-08-22 unc0rr Add current sources.
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