Fri, 01 Apr 2011 16:22:49 -0400 |
nemo |
workaround. disable drawing shot after passing through portal. proper fix would need to use the portal position
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Tue, 29 Mar 2011 21:10:35 +0200 |
sheepluva |
fix for Issue 207: To far left for Napalm (and other weapons)
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Mon, 28 Mar 2011 21:44:17 +0400 |
unc0rr |
- Use LastDamage in CheckHHDamage
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Sat, 26 Mar 2011 22:49:38 +0100 |
koda |
fix a couple of loose ends
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Wed, 23 Mar 2011 16:32:24 +0100 |
Colin Rice (clr_) |
I changed r. Still not a perfect fix.
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Wed, 23 Mar 2011 14:15:20 +0100 |
Colin Rice (clr_) |
Patch for Issue 165: Portal: don't allow embedding Objects in ground (or porting them to impassable/invalid locations)
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Tue, 22 Mar 2011 23:01:26 -0400 |
nemo |
Fix endianness
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Sat, 19 Mar 2011 19:41:59 -0400 |
nemo |
Land sprayer tweaks, make land spray and mudball not end turn
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Sat, 19 Mar 2011 17:49:27 -0400 |
nemo |
Landgun, first pass. At sdw's request.
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Thu, 17 Mar 2011 23:11:48 +0100 |
Henek |
added game mode Tag Team, mostly untested, please test :)
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Wed, 16 Mar 2011 17:25:05 +0100 |
Henek |
added GetCurAmmoType to lua
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Wed, 02 Mar 2011 11:48:02 -0500 |
nemo |
Try to make AI aware of dud mines by clearing gstAttacking on dud, and adding some rules on mine health/damage/dud probability to AI weighting.
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Wed, 02 Mar 2011 00:27:20 +0100 |
koda |
Happy 2011 :)
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Sun, 27 Feb 2011 13:35:08 -0500 |
nemo |
visual tweak to smoke
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Sun, 27 Feb 2011 12:56:36 -0500 |
nemo |
make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
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