Tue, 21 Jun 2011 18:28:34 -0400 |
nemo |
Make sky, horizon, flakes and clouds optional, replace repeated strips of skyL/skyR with 2x2 transparent PNGs instead of larger images of variable dimensions, remove a number of empty unused images
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Tue, 21 Jun 2011 17:28:53 -0400 |
nemo |
Remove default transparent chunks. Chunk will only be added if theme defined.
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Sun, 12 Jun 2011 21:06:48 -0400 |
nemo |
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
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Mon, 23 May 2011 11:25:37 -0400 |
nemo |
Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
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Fri, 29 Apr 2011 02:42:46 +0200 |
koda |
make sdl1.3 window creation code more readable
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Thu, 28 Apr 2011 01:01:07 +0200 |
koda |
fix some more warnings
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Mon, 25 Apr 2011 06:38:59 +0200 |
koda |
initial refactoring of ObjcExports and OverlayViewController
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Thu, 21 Apr 2011 07:41:24 +0200 |
koda |
Clean Augean stables 2 (pascal has classnames available)
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Sun, 10 Apr 2011 20:24:25 +0400 |
unc0rr |
Add a parameter for game simulation with no gui/sound enabled, just to get statistics
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Wed, 06 Apr 2011 00:29:49 +0200 |
koda |
strangely enough, the new sdl rotation code is incompatible with our system... this is a workaround that should hold up until their code becomes more stable
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Sat, 26 Mar 2011 22:49:38 +0100 |
koda |
fix a couple of loose ends
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Thu, 24 Mar 2011 16:06:03 +0100 |
koda |
this supposedly makes hwengine work with sdl 1.3 past rev 5296
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Wed, 23 Mar 2011 16:27:24 +0100 |
koda |
glswapbuffer consistency and create the window in the center (still, it doesn't work past sdl r5296)
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Thu, 17 Mar 2011 22:35:46 +0100 |
koda |
and or is not or and is not and
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Sun, 13 Mar 2011 18:23:51 +0100 |
koda |
update some sdl-1.3 bindings (working up to rev 5296)
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Wed, 02 Mar 2011 00:27:20 +0100 |
koda |
Happy 2011 :)
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Mon, 07 Feb 2011 23:12:56 +0100 |
koda |
update sdl apis to use the new rendering functions
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Sun, 06 Feb 2011 00:47:00 +0100 |
sheepluva |
initialize pointers properly with nil
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Sat, 05 Feb 2011 15:45:44 +0100 |
koda |
cleaning up how chat is handled on idevices
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Wed, 02 Feb 2011 23:38:44 +0100 |
koda |
update libs and move the multiwindow handling from internal libsdl mods to proper apis usage
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Tue, 01 Feb 2011 19:49:10 +0100 |
sheepluva |
Thou shalt not leak!
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Tue, 01 Feb 2011 15:30:08 +0100 |
koda |
addfilelog <3 debugfile
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Tue, 01 Feb 2011 00:18:25 +0100 |
koda |
merge 0.9.15 once again
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Sun, 30 Jan 2011 17:54:02 -0500 |
nemo |
Reset things using team colour on change in SetClanColor in lua. This routine had better have been worth it.
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Fri, 28 Jan 2011 02:47:11 +0100 |
sheepluva |
procedure for loading hats
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Tue, 18 Jan 2011 00:12:39 +0100 |
koda |
code cleanup
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Tue, 04 Jan 2011 12:53:46 +0100 |
koda |
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
experimental3D
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Sun, 02 Jan 2011 19:30:16 +0100 |
koda |
rearrange quality flags a little, disable snow rendering on rqLowRes
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Thu, 30 Dec 2010 01:44:55 +0100 |
Henek |
added also splash and droplets to sd and refactored theme.cfg, not all themes updated
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Sat, 22 Jan 2011 01:38:01 +0100 |
koda |
fixes for maps and quality = 0
0.9.15
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Tue, 28 Dec 2010 19:05:58 -0500 |
nemo |
Unbreak reduce quality on snow/christmas. Thanks Cairo.
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Tue, 28 Dec 2010 23:53:37 +0100 |
Henek |
sudden death, now with visual and audial effects :D
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Wed, 22 Dec 2010 03:05:28 +0100 |
koda |
damn. it.
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Mon, 13 Dec 2010 15:02:04 +0100 |
Henek |
added team flag to AddTeam and made AI team allowed to have custom flags. added GetGearVelocity and SetGearVelocity and removed CopyPV2. changed knockball to use use these functions instead.
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Sun, 21 Nov 2010 19:51:33 +0300 |
unc0rr |
Remove some more circular dependencies
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Sun, 21 Nov 2010 19:41:19 +0300 |
unc0rr |
uDebug
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Sun, 21 Nov 2010 17:48:58 +0300 |
unc0rr |
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
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Sat, 20 Nov 2010 23:55:00 +0300 |
unc0rr |
Move localization data to uVariables, some Uses cleanup
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Sat, 20 Nov 2010 23:08:11 +0300 |
unc0rr |
Introduce uGearsRender
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Thu, 18 Nov 2010 16:19:55 +0300 |
unC0Rr |
Introduce uRenderUtils
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Thu, 18 Nov 2010 15:45:35 +0300 |
unC0Rr |
Introduce uRender
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Thu, 18 Nov 2010 12:12:51 +0300 |
unC0Rr |
Haven't found a better place than uIO for OutError
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Thu, 18 Nov 2010 11:45:31 +0300 |
unC0Rr |
Introduce uTextures
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Thu, 18 Nov 2010 11:32:47 +0300 |
unC0Rr |
Move some stuff from uMisc to uUtils
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Wed, 17 Nov 2010 22:26:34 +0300 |
unc0rr |
Some more
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Wed, 17 Nov 2010 22:14:41 +0300 |
unc0rr |
uTeams
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Wed, 17 Nov 2010 22:07:03 +0300 |
unc0rr |
uLand isn't that important to them
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Wed, 17 Nov 2010 17:45:55 +0300 |
unC0Rr |
Move variables from uMisc to uVariables
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Wed, 17 Nov 2010 17:22:36 +0300 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
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Mon, 27 Dec 2010 23:57:44 +0100 |
koda |
add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time
experimental3D
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Mon, 15 Nov 2010 12:37:39 +0100 |
koda |
update the 3d branch after release
experimental3D
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Fri, 12 Nov 2010 22:38:05 +0100 |
Palewolf |
Light trails for bullets
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Thu, 11 Nov 2010 11:04:24 -0500 |
nemo |
Move resurrection to utilities, reduce its probablit a bit to match other utilities, rename the "hint" prop since it really isn't being used as a hint anymore. That can be put back if it changes.
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Mon, 08 Nov 2010 19:36:51 -0500 |
nemo |
restore circle
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Wed, 27 Oct 2010 14:02:20 +0200 |
koda |
update branch with latest head, most likely breaking water color in stereo mode
experimental3D
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Tue, 12 Oct 2010 05:06:30 +0200 |
koda |
minor stuff
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Mon, 11 Oct 2010 20:34:21 +0200 |
Tobias Neumann |
New Weapon: Resurrector (TODO: ammo icon + sprites)
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Sun, 10 Oct 2010 02:06:42 +0200 |
koda |
some optimizations to drawing and fetching data of new ammomenu
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Sat, 09 Oct 2010 18:01:47 +0200 |
koda |
merge
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Fri, 08 Oct 2010 22:46:05 +0400 |
unc0rr |
Some optimizations
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Sat, 09 Oct 2010 18:00:53 +0200 |
koda |
made the new menu toggable
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Thu, 07 Oct 2010 02:03:01 +0200 |
koda |
move all mobile-related functions in their own module, provides a structure for future mobile ports
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Sat, 02 Oct 2010 04:23:32 +0200 |
koda |
iPad Video Out support (+less warnings +code update for latest SDL)
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Sun, 26 Sep 2010 17:02:44 +0200 |
koda |
enable Lua for iOS (hooks for frontend to be done)
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Thu, 23 Sep 2010 00:09:16 +0200 |
koda |
captions are scaled down when they're bigger than screen
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Wed, 22 Sep 2010 23:46:38 +0200 |
koda |
compilation bugfix and scaling down textures when bigger than screen
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Sun, 19 Sep 2010 04:12:03 +0200 |
koda |
re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
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Sat, 18 Sep 2010 01:50:29 +0200 |
koda |
added forgotten images, removed support for CJK fonts (saving 13 MB)
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Tue, 14 Sep 2010 13:05:49 +0200 |
smaxx |
Engine:
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Sun, 12 Sep 2010 19:06:02 -0400 |
nemo |
Adjust to reduced ammo menu dimensions.
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Wed, 01 Sep 2010 20:41:45 +0200 |
smaxx |
Engine:
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Thu, 26 Aug 2010 16:02:09 +0200 |
smaxx |
Engine:
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Thu, 26 Aug 2010 14:46:30 +0100 |
tiyuri |
Fixes memory leak -Burp
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Wed, 25 Aug 2010 00:17:51 +0200 |
koda |
set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
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Tue, 24 Aug 2010 17:03:44 +0200 |
smaxx |
Engine:
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Mon, 23 Aug 2010 13:58:46 +0200 |
smaxx |
Frontend:
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Sat, 31 Jul 2010 11:24:53 +0200 |
koda |
remove trailing spaces from end of line
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Wed, 18 Aug 2010 20:29:41 +0200 |
smaxx |
Engine:
experimental3D
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Sat, 31 Jul 2010 10:52:43 +0200 |
koda |
reverted stereo craziness - the experimental3D branch has been created for a reason
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Mon, 02 Aug 2010 12:24:06 +0200 |
koda |
these were removed by mistake
experimental3D
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Fri, 30 Jul 2010 19:56:28 +0200 |
smaxx |
Engine:
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Sat, 31 Jul 2010 10:53:54 +0200 |
koda |
applying smaxx patch where it should be
experimental3D
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Fri, 30 Jul 2010 18:20:42 +0200 |
smaxx |
Engine:
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Fri, 30 Jul 2010 13:36:03 +0200 |
koda |
add some comments and fix indentation
experimental3D
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Fri, 30 Jul 2010 13:07:46 +0200 |
koda |
creating a new branch for experimental 3d stereographic rendering
experimental3D
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Sun, 25 Jul 2010 16:02:02 +0200 |
koda |
use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
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Thu, 22 Jul 2010 12:47:32 +0200 |
koda |
reduce the number of keywords used and switch to BMP format for screenshots
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Wed, 14 Jul 2010 00:43:36 +0200 |
koda |
save the gl client state to get a nice 80% fps boost
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Sat, 10 Jul 2010 15:39:07 +0200 |
koda |
cWeaponTooltips -> rqTooltipsOff
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Thu, 08 Jul 2010 02:23:10 +0200 |
koda |
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
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Wed, 07 Jul 2010 03:16:12 +0200 |
koda |
enable tooltips on ipad (todo: disable them on iphone)
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Wed, 07 Jul 2010 02:52:11 +0200 |
koda |
fix the multitouch shooting and moving
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Sat, 03 Jul 2010 00:11:23 +0200 |
koda |
interpret parameters before initializing everything
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Wed, 30 Jun 2010 12:55:33 +0200 |
koda |
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
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Fri, 25 Jun 2010 22:59:31 -0400 |
nemo |
Flag dimensions with booleans instead of using 0.
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Tue, 22 Jun 2010 23:08:57 -0400 |
nemo |
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
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Sun, 20 Jun 2010 23:05:11 +0200 |
koda |
some memory caring code
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Sun, 20 Jun 2010 18:35:59 +0200 |
koda |
fix zoom smoothness
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Thu, 17 Jun 2010 19:57:51 +0200 |
koda |
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
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Thu, 17 Jun 2010 11:41:38 -0400 |
nemo |
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
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Thu, 03 Jun 2010 14:03:48 +0000 |
smxx |
Engine:
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Wed, 02 Jun 2010 13:52:23 +0000 |
koda |
a bunch of minor stuff
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Sun, 16 May 2010 17:23:30 +0000 |
koda |
update sdl functions to latest revision
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Fri, 07 May 2010 10:54:07 +0000 |
smxx |
Engine:
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Sun, 02 May 2010 22:00:50 +0000 |
smxx |
Engine:
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Sun, 02 May 2010 18:42:19 +0000 |
koda |
js' patch that restores Vsync on snow leopard
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Sat, 01 May 2010 21:53:31 +0000 |
koda |
Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
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Sat, 01 May 2010 20:02:20 +0000 |
smxx |
Engine:
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Sat, 01 May 2010 05:15:16 +0000 |
sheepluva |
* added some comments
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Thu, 29 Apr 2010 21:25:51 +0000 |
smxx |
Engine:
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Thu, 29 Apr 2010 17:21:10 +0000 |
smxx |
Engine:
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Thu, 15 Apr 2010 14:24:26 +0000 |
smxx |
Engine:
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Sat, 10 Apr 2010 21:36:40 +0000 |
smxx |
Frontend:
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Fri, 09 Apr 2010 00:04:50 +0000 |
nemo |
Skip loading of splashes
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Tue, 30 Mar 2010 20:18:04 +0000 |
smxx |
Frontend:
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Tue, 30 Mar 2010 00:02:40 +0000 |
nemo |
prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
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Mon, 29 Mar 2010 23:20:34 +0000 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
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Fri, 26 Mar 2010 17:43:21 +0000 |
smxx |
Engine:
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Sun, 21 Mar 2010 20:55:45 +0000 |
koda |
fix a small leak
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Sun, 21 Mar 2010 19:02:03 +0000 |
unc0rr |
In pascal unit is a namespace
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Sat, 20 Mar 2010 15:16:59 +0000 |
koda |
update project for ipad target
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Wed, 17 Mar 2010 00:26:35 +0000 |
koda |
restore compilation on simulator and device
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Sat, 06 Mar 2010 13:55:58 +0000 |
smxx |
Engine:
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Sat, 06 Mar 2010 10:59:20 +0000 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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Tue, 02 Mar 2010 15:04:31 +0000 |
smxx |
Engine:
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Mon, 01 Mar 2010 19:54:33 +0000 |
smxx |
Engine:
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Fri, 26 Feb 2010 19:52:22 +0000 |
nemo |
A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
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Fri, 26 Feb 2010 16:29:00 +0000 |
nemo |
Font switch requested by Copy Liu in issue #220 - a GPL CJK font set that includes some hand-drawn bitmaps for lower resolutions, reducing fuzziness of CJK chars in places like the ammo menu
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Mon, 22 Feb 2010 10:56:43 +0000 |
smxx |
Engine:
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Mon, 22 Feb 2010 05:50:29 +0000 |
nemo |
Check the right midpoint font
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Mon, 22 Feb 2010 05:40:24 +0000 |
nemo |
Fix CJK in tooltips.
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Mon, 15 Feb 2010 14:04:29 +0000 |
smxx |
Engine:
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Fri, 12 Feb 2010 17:02:08 +0000 |
smxx |
Engine:
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Wed, 10 Feb 2010 00:55:40 +0000 |
smxx |
Engine:
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Thu, 04 Feb 2010 22:34:21 +0000 |
koda |
update iphone port to new code from Smaxx
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Thu, 04 Feb 2010 22:29:19 +0000 |
smxx |
Engine:
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Thu, 04 Feb 2010 20:45:03 +0000 |
smxx |
Server:
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Sun, 31 Jan 2010 22:52:42 +0000 |
smxx |
Engine:
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Sat, 30 Jan 2010 01:46:23 +0000 |
koda |
redo LANDSCAPE MODE in a saner way with lots of fps
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Fri, 29 Jan 2010 00:55:14 +0000 |
koda |
LANDSCAPE ON IPHONE
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Tue, 26 Jan 2010 21:55:51 +0000 |
koda |
complete the replacement of init/free wrappers for every unit
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Sun, 24 Jan 2010 13:37:03 +0000 |
koda |
fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
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Sat, 23 Jan 2010 13:15:27 +0000 |
koda |
settings tab has now a very nice iphone-like interface
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Mon, 18 Jan 2010 05:36:08 +0000 |
koda |
replace initialization/finalization statements with custom init functions
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Sat, 16 Jan 2010 17:30:37 +0000 |
koda |
objc/pascal finally working
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Sat, 16 Jan 2010 06:48:56 +0000 |
koda |
code cleanup and opengles optimizations
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Thu, 14 Jan 2010 16:46:50 +0000 |
koda |
makes freepascal code compatible with OBJFPC mode
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Sat, 09 Jan 2010 01:34:23 +0000 |
koda |
move mixed functions in PascalExports
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Sat, 09 Jan 2010 00:59:12 +0000 |
koda |
iphone overlay button animation
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Thu, 07 Jan 2010 22:59:14 +0000 |
nemo |
Hopefully this is the last error. Fix the if test, offset by -1 due to how the output appears to be handled.
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Thu, 07 Jan 2010 16:18:32 +0000 |
nemo |
Drop the LongInt conversion, strip the two tests that are too large
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Thu, 07 Jan 2010 16:12:26 +0000 |
nemo |
bit of a short circuit to reduce a few pointless tests on most text strings
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Tue, 05 Jan 2010 21:26:38 +0000 |
nemo |
Non-hacked version of CJK handling. Should switch to CJK rendering only if a particular string needs it, instead of based on locale file.
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Sun, 03 Jan 2010 22:58:19 +0000 |
koda |
lupdate + Palewolf's updated spanish translation + other patches of mine
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Sun, 03 Jan 2010 17:23:40 +0000 |
koda |
check for sdl_image and sdl_mixer versions
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Sun, 03 Jan 2010 15:40:41 +0000 |
koda |
smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
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Thu, 24 Dec 2009 13:38:20 +0000 |
koda |
regression, powerpc colors working again
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Thu, 24 Dec 2009 02:02:12 +0000 |
koda |
introduction of IMG_Init
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Sat, 19 Dec 2009 19:37:30 +0000 |
koda |
update SDLMain.m/.h to latest version
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Fri, 18 Dec 2009 02:47:28 +0000 |
koda |
complete transition of longword->sdl_color for TTF bindings
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Wed, 16 Dec 2009 14:58:45 +0000 |
koda |
random updates for 10.6 and iphone builds
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Sun, 29 Nov 2009 16:56:04 +0000 |
unc0rr |
Smaxx patch with tuning by me:
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Fri, 20 Nov 2009 23:40:24 +0000 |
koda |
trailing mods from previous commit
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Fri, 20 Nov 2009 21:22:05 +0000 |
koda |
revamped file access and debug display
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Sun, 15 Nov 2009 22:26:42 +0000 |
koda |
Color Fix in PPC + files fallbacks
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Sun, 15 Nov 2009 19:43:58 +0000 |
koda |
forgot this file in previous commit
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Sat, 14 Nov 2009 05:26:26 +0000 |
nemo |
koda, can we try to keep unC0Rr's code formatting, and not just change it when we feel like it?
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Sat, 14 Nov 2009 02:53:04 +0000 |
koda |
fix wrong ttf blending in ppc
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Wed, 11 Nov 2009 19:48:16 +0000 |
koda |
removes workaround except for iphone
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Tue, 10 Nov 2009 16:43:15 +0000 |
nemo |
unbreak build
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Tue, 10 Nov 2009 04:07:08 +0000 |
koda |
color works under ppc
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Thu, 05 Nov 2009 20:48:13 +0000 |
koda |
revert previous commit to remove a wip patch
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Thu, 05 Nov 2009 20:47:42 +0000 |
koda |
update themes cmakefiles to use GLOB instead of listing all the files
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Thu, 05 Nov 2009 20:40:31 +0000 |
koda |
fix iphone build
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Thu, 05 Nov 2009 19:50:16 +0000 |
koda |
revamped SDLh.pas
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Thu, 05 Nov 2009 16:23:09 +0000 |
koda |
move compiler directives to standard pascal
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Wed, 04 Nov 2009 01:42:06 +0000 |
nemo |
Oops. Accidentally removed the scaling.
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Mon, 02 Nov 2009 18:24:58 +0000 |
nemo |
A basic Spidey hat, leave hat on when roping.
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Thu, 29 Oct 2009 23:59:46 +0000 |
koda |
add an uninstall target (to be tested)
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Thu, 29 Oct 2009 17:51:54 +0000 |
koda |
fix missing land on ppc
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Sun, 25 Oct 2009 16:35:09 +0000 |
koda |
fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
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Sun, 25 Oct 2009 10:39:12 +0000 |
koda |
fix build
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Sun, 25 Oct 2009 10:38:09 +0000 |
koda |
convert 24 bits images to 32 (faster to manage)
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Sun, 25 Oct 2009 09:02:17 +0000 |
koda |
completes touch input/control (problems with moving camera)
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Fri, 23 Oct 2009 11:12:01 +0000 |
koda |
err, complete previous commit
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Thu, 22 Oct 2009 18:59:35 +0000 |
koda |
update color management for new sdl_image on mac
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Tue, 20 Oct 2009 21:20:47 +0000 |
nemo |
Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
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Tue, 20 Oct 2009 17:55:11 +0000 |
koda |
WE HAVE TOUCH INPUT
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Tue, 20 Oct 2009 11:49:10 +0000 |
koda |
update sdlmain files to 1.2.14
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Wed, 21 Oct 2009 16:47:30 +0000 |
nemo |
Disable NPOTT in 0.9.12 tag :)
0.9.12
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Thu, 15 Oct 2009 15:33:43 +0000 |
nemo |
Remove sprFlake from set of clamped textures
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Wed, 14 Oct 2009 22:53:24 +0000 |
koda |
Smaxx's updated german translation + texture gap fixes + updated room list
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Mon, 12 Oct 2009 21:42:56 +0000 |
koda |
can compile on iphone again
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Mon, 12 Oct 2009 16:44:30 +0000 |
unc0rr |
Huge Smaxx patch with some fixes by me:
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Mon, 12 Oct 2009 13:49:22 +0000 |
unc0rr |
- Fix camera area with different zoom levels
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Sun, 27 Sep 2009 14:33:59 +0000 |
unc0rr |
- Patch for "Syncronizing" message by Smaxx + some tweaks by me
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Thu, 10 Sep 2009 15:29:28 +0000 |
nemo |
Strip trailing spaces
|
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Wed, 26 Aug 2009 20:32:27 +0000 |
nemo |
Lower bound on speech text width for proper rendering
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Sat, 01 Aug 2009 13:59:41 +0000 |
unc0rr |
New waves rendering procedure based on using texture coodrinates > 1.0
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Thu, 30 Jul 2009 22:36:57 +0000 |
nemo |
Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
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Tue, 28 Jul 2009 22:04:04 +0000 |
nemo |
Avoid /0 in SetScale - not sure this is right way to do it though. But just to try and stop crashing prg's machine
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Tue, 28 Jul 2009 16:29:39 +0000 |
unc0rr |
- Remove one AddProgress call
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Sun, 12 Jul 2009 13:57:20 +0000 |
koda |
corrects a wrong binding
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Sat, 11 Jul 2009 15:22:10 +0000 |
koda |
-fix bamboo theme (unsupported color profile)
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Sat, 11 Jul 2009 13:47:57 +0000 |
koda |
accessory stuff for iphone
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Fri, 10 Jul 2009 16:47:11 +0000 |
koda |
real fix for iphone color (reverting previous commit)
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Thu, 09 Jul 2009 00:56:26 +0000 |
koda |
routine for loading lower resolution horizont and sky for nature theme when bigger images are not supported; right now they are not installed, but they could be useful for less powerful machines in general
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Tue, 07 Jul 2009 21:48:55 +0000 |
koda |
-Removal of older WAV files, now useless thanks to OpenAL
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Mon, 06 Jul 2009 22:46:33 +0000 |
koda |
once again, trying to restore windows compatibility from nemo's experiments
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Mon, 06 Jul 2009 11:37:03 +0000 |
koda |
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
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Mon, 06 Jul 2009 00:39:32 +0000 |
koda |
-fix teleport sound when moving to wrong positions
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Fri, 03 Jul 2009 23:45:07 +0000 |
koda |
reworked progress structure
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Thu, 18 Jun 2009 17:48:06 +0000 |
nemo |
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
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Sat, 13 Jun 2009 15:30:40 +0000 |
unc0rr |
Some work on zooming. Hedgewars are now unplayable.
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Fri, 12 Jun 2009 00:39:36 +0000 |
nemo |
Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
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Thu, 11 Jun 2009 15:57:51 +0000 |
unc0rr |
Patch by Smaxx:
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Thu, 11 Jun 2009 15:22:02 +0000 |
unc0rr |
Patch by koda:
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Tue, 02 Jun 2009 18:59:13 +0000 |
nemo |
A few FIXME flags for easy grepping
|
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|
Sun, 03 May 2009 17:35:10 +0000 |
nemo |
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
|
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Fri, 01 May 2009 11:58:22 +0000 |
unc0rr |
nemo's tweaks to bubbles
|
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Thu, 30 Apr 2009 20:16:58 +0000 |
unc0rr |
Oops, remove debug stuff
|
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Thu, 30 Apr 2009 20:13:44 +0000 |
unc0rr |
nemo's great patch:
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Mon, 13 Apr 2009 12:59:48 +0000 |
unc0rr |
- Fix training
|
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Fri, 03 Apr 2009 16:33:33 +0000 |
unc0rr |
Patch by nemo:
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Mon, 23 Mar 2009 21:09:34 +0000 |
unc0rr |
patch by koda:
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Sun, 22 Mar 2009 21:03:59 +0000 |
unc0rr |
Save much CPU time by initializing vertex arrays in texture creation function
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Sun, 22 Mar 2009 17:39:12 +0000 |
unc0rr |
Use GL_TRIANGLE_FAN instead of GL_TRIANGLES (more efficient)
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Sun, 22 Mar 2009 14:32:22 +0000 |
unc0rr |
Apply koda's OpenGL ES compatibility patch
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Wed, 18 Mar 2009 22:02:55 +0000 |
unc0rr |
- Fix warnings in frontend
|
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Mon, 16 Mar 2009 14:43:15 +0000 |
unc0rr |
Don't use GLU
|
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Sat, 07 Mar 2009 17:42:54 +0000 |
unc0rr |
- nemo's patch: some animations, zero probability for infinite weapons
|
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Mon, 02 Mar 2009 21:13:07 +0000 |
unc0rr |
laser beam by nemo reworked a bit by me
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Wed, 18 Feb 2009 16:35:03 +0000 |
unc0rr |
More reorganization
|
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Wed, 18 Feb 2009 16:28:21 +0000 |
unc0rr |
Reorganize land texteure function in prepare to texture split
|
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Sun, 18 Jan 2009 14:17:10 +0000 |
unc0rr |
Fallback to no hat when hat couldn't be loaded
|
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Thu, 04 Dec 2008 21:14:03 +0000 |
unc0rr |
Don't call SDL_FreeSurface with null pointer
|
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Mon, 27 Oct 2008 16:49:42 +0000 |
unc0rr |
Draw dark background under chat text
|
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Sun, 28 Sep 2008 21:56:37 +0000 |
unc0rr |
- Hedgehog doesn't take off hat when shooting from shotgun
|
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Thu, 11 Sep 2008 15:30:04 +0000 |
unc0rr |
Hat 'wearing' animation
|
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Sun, 31 Aug 2008 17:22:50 +0000 |
unc0rr |
Hats now fully implemented for local game
|
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Fri, 08 Aug 2008 20:45:13 +0000 |
unc0rr |
- Fix previous commit
|
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Fri, 08 Aug 2008 19:34:55 +0000 |
unc0rr |
Start implementing support for 32bit sprites concerned in map generation process.
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Sun, 27 Jul 2008 19:37:24 +0000 |
unc0rr |
Add ability to resize engine's window
|
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Tue, 22 Jul 2008 18:31:34 +0000 |
unc0rr |
Load flakes information from theme.cfg when playing painted map
|
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Mon, 07 Jul 2008 13:06:25 +0000 |
unc0rr |
Update copyright headers a bit
|
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Fri, 04 Jul 2008 14:40:52 +0000 |
unc0rr |
Testing explosion particles implementation
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Sun, 22 Jun 2008 20:40:39 +0000 |
unc0rr |
Complete exit confirmation implementation
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Sun, 27 Apr 2008 11:40:22 +0000 |
unc0rr |
Update copyright info in source files headers
|
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Sun, 20 Apr 2008 10:39:08 +0000 |
unc0rr |
Teleport animation
|
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Sun, 13 Apr 2008 14:06:17 +0000 |
unc0rr |
Also, repair weapon count show in ammo menu
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Sun, 13 Apr 2008 13:57:32 +0000 |
unc0rr |
Repair weapon name show in ammo menu
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Sun, 13 Apr 2008 12:47:18 +0000 |
unc0rr |
Get rid of DXOutText call
|
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Sun, 13 Apr 2008 12:45:30 +0000 |
unc0rr |
Get rid if deprecated Surface parameter of Draw* calls
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Sun, 13 Apr 2008 12:33:16 +0000 |
unc0rr |
Fix warnings
|
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Mon, 24 Mar 2008 20:27:12 +0000 |
unc0rr |
Use 'rope gun' sprite
|
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Mon, 24 Mar 2008 19:18:13 +0000 |
unc0rr |
Use 'regular standing' and 'rope swing' hedgehog sprites
|
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Sun, 09 Mar 2008 12:33:54 +0000 |
unc0rr |
Fix hedgehogs switching hang
|
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Fri, 07 Mar 2008 20:25:19 +0000 |
unc0rr |
Finish flakes implementation
|
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Thu, 21 Feb 2008 18:48:16 +0000 |
unc0rr |
Start console OpenGL reincarnation
|
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Fri, 01 Feb 2008 16:39:37 +0000 |
unc0rr |
- Store sky color in theme cfg file
|
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Mon, 28 Jan 2008 22:21:47 +0000 |
unc0rr |
Solve problem with crosshairs
|
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Mon, 28 Jan 2008 18:22:35 +0000 |
unc0rr |
- Some optimizations
|
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Sun, 27 Jan 2008 20:35:40 +0000 |
unc0rr |
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
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Sun, 27 Jan 2008 19:29:00 +0000 |
unc0rr |
Store Land surface in memory:
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Sun, 27 Jan 2008 17:27:13 +0000 |
unc0rr |
- Update land texture after explosions
|
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Sun, 27 Jan 2008 17:04:54 +0000 |
unc0rr |
Fix a bug introduced in previous revision (accidental delete of land surface)
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Sun, 27 Jan 2008 16:49:11 +0000 |
unc0rr |
Now game looks almost like it did before switching to OpenGL
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Sun, 27 Jan 2008 15:02:12 +0000 |
unc0rr |
More sprites are visible
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Sun, 27 Jan 2008 13:35:56 +0000 |
unc0rr |
Now hedgehogs are seen on map :)
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Sat, 26 Jan 2008 10:55:34 +0000 |
unc0rr |
Enable back fps counter
|
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Fri, 25 Jan 2008 23:55:03 +0000 |
unc0rr |
Respect alpha channel
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Fri, 25 Jan 2008 23:33:35 +0000 |
unc0rr |
Now show sprites too
|
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Fri, 25 Jan 2008 21:55:48 +0000 |
unc0rr |
Some further work on switching to OpenGL rendering
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Fri, 25 Jan 2008 20:47:50 +0000 |
unc0rr |
Start conversion to OpenGL rendering
|
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Mon, 14 Jan 2008 17:00:54 +0000 |
unc0rr |
Make team health bar surface transparent
|
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Sun, 30 Dec 2007 16:40:12 +0000 |
unc0rr |
Finally, get rid of large stupid StoreSurface
|
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Sun, 30 Dec 2007 16:19:41 +0000 |
unc0rr |
The rest of stuff converted to sprites
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Sat, 20 Oct 2007 13:49:36 +0000 |
unc0rr |
Add theme and map by omen (with fixes by me)
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Sat, 21 Jul 2007 16:35:12 +0000 |
unc0rr |
Small fixes
|
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Tue, 03 Jul 2007 16:09:04 +0000 |
unc0rr |
- Introduce clans (teams with same color)
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Mon, 02 Jul 2007 21:33:21 +0000 |
unc0rr |
Convert teams list to array
|
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Sun, 03 Jun 2007 17:21:57 +0000 |
unc0rr |
- Fix some bugs
|
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Tue, 22 May 2007 16:31:59 +0000 |
unc0rr |
- Fix bug with desert damaging current hedgehog
|
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Mon, 07 May 2007 21:12:06 +0000 |
unc0rr |
New loading progress sprite code
|
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Sun, 11 Mar 2007 17:19:28 +0000 |
unc0rr |
- Fix most of the warnings in hwengine
|
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Sun, 11 Feb 2007 12:27:45 +0000 |
unc0rr |
Delphi mode off
|
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Mon, 05 Feb 2007 19:33:24 +0000 |
unc0rr |
Update copyright information
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Sat, 27 Jan 2007 14:18:33 +0000 |
unc0rr |
integer -> LongInt
|
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Sun, 21 Jan 2007 21:31:10 +0000 |
unc0rr |
Small fixes to bring engine to life
|
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Sun, 21 Jan 2007 19:51:02 +0000 |
unc0rr |
Fixed-point arithmetics in engine.
|
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Sun, 10 Dec 2006 12:09:32 +0000 |
unc0rr |
Current hedgehog is on top of others in Z-order
|
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Mon, 27 Nov 2006 17:29:08 +0000 |
unc0rr |
Pause support (mouse cursor is released when the game is paused)
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Fri, 27 Oct 2006 22:07:38 +0000 |
unc0rr |
Implement Knowledge Base for libs/compilers bugs
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Fri, 27 Oct 2006 14:30:36 +0000 |
unc0rr |
Add workaround over freepascal bug (http://www.freepascal.org/mantis/view.php?id=7613)
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Wed, 25 Oct 2006 18:03:41 +0000 |
unc0rr |
Better crosshair
|
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Thu, 19 Oct 2006 18:57:58 +0000 |
unc0rr |
Support font styles
|
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Mon, 16 Oct 2006 21:06:32 +0000 |
unc0rr |
Make use of "unused" struct member (based on sdl_ttf example)
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Mon, 16 Oct 2006 19:20:13 +0000 |
unc0rr |
Small fixes
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Mon, 16 Oct 2006 17:26:50 +0000 |
unc0rr |
Better error message
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Mon, 16 Oct 2006 17:10:30 +0000 |
unc0rr |
- New crosshair
|
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Thu, 12 Oct 2006 18:52:00 +0000 |
unc0rr |
- Many small fixes
|
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Sun, 08 Oct 2006 18:17:52 +0000 |
unc0rr |
Bots are in the same thread as game. Fixes FreePascal issues.
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Thu, 05 Oct 2006 20:13:51 +0000 |
unc0rr |
Alpha channel value fix
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Thu, 05 Oct 2006 20:07:04 +0000 |
unc0rr |
Color fixes
|
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Thu, 05 Oct 2006 16:33:18 +0000 |
unc0rr |
Relicense to GPL
|
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Sat, 23 Sep 2006 19:26:07 +0000 |
unc0rr |
- AmmoMenu
|
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Fri, 11 Aug 2006 20:00:29 +0000 |
unc0rr |
Small fixes for better FPC compatibility
|
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Fri, 11 Aug 2006 16:17:50 +0000 |
unc0rr |
- Many type fixes
|
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Thu, 10 Aug 2006 21:52:14 +0000 |
unc0rr |
- Fixed integer->longint
|
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Sun, 06 Aug 2006 15:48:48 +0000 |
unc0rr |
- make the game be run from ${PREFIX}/bin with data in ${PREFIX}/share/hedgewars/Data
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Sat, 05 Aug 2006 20:57:36 +0000 |
unc0rr |
- Fixed compilation
|
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Mon, 24 Jul 2006 14:03:51 +0000 |
unc0rr |
- First hedgehog in team has first turn in team
|
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Thu, 20 Jul 2006 20:11:32 +0000 |
unc0rr |
- Fixed bug with hedgehog under water using rope
|
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Sat, 08 Jul 2006 21:40:03 +0000 |
unc0rr |
- Unicode support for team and hedgehogs names
|
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Wed, 28 Jun 2006 18:27:42 +0000 |
unc0rr |
- Changed falling damage scoring
|
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Fri, 23 Jun 2006 20:02:41 +0000 |
unc0rr |
- Many AI improvements
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Sat, 21 Jan 2006 16:18:19 +0000 |
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Send run parameters by cmd line, game parameters by IPC... breaks network game
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Fri, 20 Jan 2006 19:02:50 +0000 |
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- Fixed game loading
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Thu, 19 Jan 2006 21:12:20 +0000 |
unc0rr |
- Fixed bubble theme object
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Sun, 15 Jan 2006 14:14:12 +0000 |
unc0rr |
- Teams health bars sorting
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Thu, 12 Jan 2006 16:33:26 +0000 |
unc0rr |
Show team health bars, without sorting yet
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Tue, 10 Jan 2006 19:53:18 +0000 |
unc0rr |
- Removed dark pixels on the corners of health case
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Mon, 09 Jan 2006 20:33:12 +0000 |
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- Fixed console behavior
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Thu, 05 Jan 2006 22:55:45 +0000 |
unc0rr |
Better Desert Eagle and Shotgun
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Thu, 05 Jan 2006 15:54:22 +0000 |
unc0rr |
- Properly get seed in net game
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Sat, 31 Dec 2005 13:45:09 +0000 |
unc0rr |
- New rope
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Tue, 27 Dec 2005 10:19:21 +0000 |
unc0rr |
- Fixed slow sprite blt
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Tue, 23 Aug 2005 16:17:53 +0000 |
unc0rr |
- set svn:eol-style to native
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Mon, 22 Aug 2005 13:35:41 +0000 |
unc0rr |
Add current sources.
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