Fri, 08 Jun 2012 14:30:46 +0400 Check for gstHHDriven instead of damage check, so ballgun stops when turn ends in multiattack mode
unc0rr [Fri, 08 Jun 2012 14:30:46 +0400] rev 7195
Check for gstHHDriven instead of damage check, so ballgun stops when turn ends in multiattack mode
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