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hedgewars/VGSHandlers.inc
2011-04-27
koda
fix some more warnings
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2011-04-27
unc0rr
Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
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2011-04-17
nemo
An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
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2011-04-07
sheepluva
added some comments in order to confuse the GSoC students as much as possible ;D
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2011-03-01
koda
Happy 2011 :)
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2011-01-13
nemo
Force a bunch of images to RGBA that were either RGB or indexed, strip
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2011-01-01
Henek
added flake configuration also in sudden death and SDClouds for underwater
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2010-12-07
nemo
rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
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2010-12-06
nemo
try this mikade
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2010-12-03
nemo
make Tint(longword) use RGBA
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2010-11-26
nemo
corrected steps
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2010-11-26
nemo
Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
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2010-11-18
unC0Rr
No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
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2010-11-17
unc0rr
Remove ugly PHedgehog(Gear^.Hedgehog) cast
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2010-11-14
Palewolf
Small animation on bullet impact
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