Sun, 07 Jan 2018 19:01:06 +0100 fix crosshair rendering in GL2 mode
sheepluva [Sun, 07 Jan 2018 19:01:06 +0100] rev 12891
fix crosshair rendering in GL2 mode
Sun, 07 Jan 2018 18:19:00 +0100 also put GL2 fixes into default
sheepluva [Sun, 07 Jan 2018 18:19:00 +0100] rev 12890
also put GL2 fixes into default
Sun, 07 Jan 2018 09:48:26 +0100 Fix referencing missing item qmlfrontend
unc0rr [Sun, 07 Jan 2018 09:48:26 +0100] rev 12889
Fix referencing missing item
Sun, 07 Jan 2018 01:21:42 +0100 - ResizeWindow function to pass engine new window size qmlfrontend
unc0rr [Sun, 07 Jan 2018 01:21:42 +0100] rev 12888
- ResizeWindow function to pass engine new window size - Remove TabBar to leave more space at the bottom of the screen - ifdef GL_ES in shaders
Sat, 06 Jan 2018 03:17:12 +0100 whoops, I ruined the path of the unC0Rr qmlfrontend
sheepluva [Sat, 06 Jan 2018 03:17:12 +0100] rev 12887
whoops, I ruined the path of the unC0Rr
Sat, 06 Jan 2018 03:05:14 +0100 fix issues and my past sins with GL2 qmlfrontend
sheepluva [Sat, 06 Jan 2018 03:05:14 +0100] rev 12886
fix issues and my past sins with GL2 remaining issue: tintadd (crosshair)
Fri, 05 Jan 2018 22:32:11 +0100 Fix missing default values qmlfrontend
unc0rr [Fri, 05 Jan 2018 22:32:11 +0100] rev 12885
Fix missing default values
Fri, 05 Jan 2018 16:12:19 -0500 apparently this is GLES2 only
nemo [Fri, 05 Jan 2018 16:12:19 -0500] rev 12884
apparently this is GLES2 only
Fri, 05 Jan 2018 21:44:00 +0100 Fix missing includes for GL2 build qmlfrontend
unc0rr [Fri, 05 Jan 2018 21:44:00 +0100] rev 12883
Fix missing includes for GL2 build
Fri, 05 Jan 2018 21:43:33 +0100 Comment out functions that don't need to be called for engine in frontend window qmlfrontend
unc0rr [Fri, 05 Jan 2018 21:43:33 +0100] rev 12882
Comment out functions that don't need to be called for engine in frontend window
Tue, 02 Jan 2018 23:45:18 +0100 Break engine completely and make it render in frontend window (no actual rendering yet, just white screen) qmlfrontend
unc0rr [Tue, 02 Jan 2018 23:45:18 +0100] rev 12881
Break engine completely and make it render in frontend window (no actual rendering yet, just white screen)
Tue, 02 Jan 2018 16:59:04 -0500 pick up unc0rr's preview fix
nemo [Tue, 02 Jan 2018 16:59:04 -0500] rev 12880
pick up unc0rr's preview fix
Tue, 02 Jan 2018 23:20:50 +0300 Fix obviously broken logic. Fixes broken preview fetching on Windows. 0.9.23
unC0Rr [Tue, 02 Jan 2018 23:20:50 +0300] rev 12879
Fix obviously broken logic. Fixes broken preview fetching on Windows.
Sat, 30 Dec 2017 01:31:27 +0100 - Present stats page always on main thread ios-develop
antonc27 <antonc27@mail.ru> [Sat, 30 Dec 2017 01:31:27 +0100] rev 12878
- Present stats page always on main thread
Sat, 30 Dec 2017 01:22:11 +0100 - BIG CHANGE: Convert iOS project to use ARC ios-develop
antonc27 <antonc27@mail.ru> [Sat, 30 Dec 2017 01:22:11 +0100] rev 12877
- BIG CHANGE: Convert iOS project to use ARC
Fri, 29 Dec 2017 22:37:31 +0100 - Fix ammos menu crash ios-develop
antonc27 <antonc27@mail.ru> [Fri, 29 Dec 2017 22:37:31 +0100] rev 12876
- Fix ammos menu crash
Fri, 29 Dec 2017 22:35:36 +0100 - Lazy checks for preventing crash when drawing 'nice hogs' on config screen (frontend) on iPad. Now we have animation glitch sometimes, but this is preferable to crash anyway ios-develop
antonc27 <antonc27@mail.ru> [Fri, 29 Dec 2017 22:35:36 +0100] rev 12875
- Lazy checks for preventing crash when drawing 'nice hogs' on config screen (frontend) on iPad. Now we have animation glitch sometimes, but this is preferable to crash anyway
Fri, 29 Dec 2017 19:38:01 +0100 - Xcode somehow inherit info about unused target for tvOS from SDL 2.0.7, so commit this noise too... ios-develop
antonc27 <antonc27@mail.ru> [Fri, 29 Dec 2017 19:38:01 +0100] rev 12874
- Xcode somehow inherit info about unused target for tvOS from SDL 2.0.7, so commit this noise too...
Fri, 29 Dec 2017 19:34:32 +0100 - Disable bitcode for embedded projects (must be done manually for SDLs too) ios-develop
antonc27 <antonc27@mail.ru> [Fri, 29 Dec 2017 19:34:32 +0100] rev 12873
- Disable bitcode for embedded projects (must be done manually for SDLs too)
Fri, 29 Dec 2017 19:06:10 +0100 - Fix deprecated `system` in Lua for iOS 11 (not tested) ios-develop
antonc27 <antonc27@mail.ru> [Fri, 29 Dec 2017 19:06:10 +0100] rev 12872
- Fix deprecated `system` in Lua for iOS 11 (not tested)
Fri, 29 Dec 2017 16:53:37 +0100 - Fix ifdef (why this even worked before ??) ios-develop
antonc27 <antonc27@mail.ru> [Fri, 29 Dec 2017 16:53:37 +0100] rev 12871
- Fix ifdef (why this even worked before ??)
Thu, 28 Dec 2017 11:58:30 -0500 merge into default too
nemo [Thu, 28 Dec 2017 11:58:30 -0500] rev 12870
merge into default too
Thu, 28 Dec 2017 11:58:10 -0500 dependency fixes 0.9.23
astro [Thu, 28 Dec 2017 11:58:10 -0500] rev 12869
dependency fixes
Wed, 27 Dec 2017 00:59:26 +0100 Make playing a game possible qmlfrontend
unc0rr [Wed, 27 Dec 2017 00:59:26 +0100] rev 12868
Make playing a game possible
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