2012-10-28 |
koda |
* fix initialisation, preload values and then read args
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2012-10-23 |
unc0rr |
Get rid of C-style operators
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2012-07-07 |
Stepan777 |
fix alpha channel in image rescaling
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2012-06-26 |
Stepan777 |
Here they come - thumbnails.
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2012-05-10 |
koda |
minor changes for warnings and a variables scope
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2012-05-10 |
unc0rr |
Some work to make more units compile after conversion to c
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2012-05-02 |
koda |
marked a couple of functions as inline
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2012-05-02 |
koda |
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
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2012-04-28 |
sheepluva |
license header year range adjustments
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2012-04-12 |
koda |
disable png screenshots on mobile for now
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2012-04-12 |
Stepan777 |
png screenshots
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2012-04-05 |
unc0rr |
Make function more pascal-ish
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2012-04-02 |
unc0rr |
Finally fix the bug with pointer declarations polluting namespace with bad records
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2012-02-17 |
koda |
the most important commit of the year
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2012-02-17 |
koda |
refactored a few types involved in the touch interface and corrected a few invisible mistakes
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2011-11-03 |
koda |
make screenshots with 32bits of depths, so that they are more opengles friendly
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2011-09-15 |
sheepluva |
screenshots: display a msg on failure and log causative error
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2011-09-15 |
sheepluva |
based on the fact that the crash never seemed to have happened with default screen resolutions and also inspired by the only other getmem usage in the code I came up with this simple solution which seems to work just fine.
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2011-09-15 |
sheepluva |
cleaned up the screenshot procedure a little.
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2011-06-13 |
nemo |
Bit more reusability
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2011-03-26 |
koda |
fix a couple of loose ends
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2011-03-25 |
nemo |
unbreak SDL 1.2 build. Koda needs to look at this
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2011-03-24 |
koda |
this brings compatibility up with SDL HEAD (5504), but maybe breaks compatibility with sdl 1.2 so please test! still has problems with keyboard input and rendered ttf textures
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2011-03-13 |
koda |
update some sdl-1.3 bindings (working up to rev 5296)
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2011-03-01 |
koda |
Happy 2011 :)
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2011-01-04 |
koda |
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
experimental3D
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2010-12-20 |
nemo |
Snowball weapon
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2010-11-22 |
unc0rr |
uCommandHandlers
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2010-11-18 |
unC0Rr |
Haven't found a better place than uIO for OutError
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2010-11-18 |
unC0Rr |
Move SendStats to uIO
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2010-11-18 |
unC0Rr |
Introduce uTextures
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2010-11-18 |
unC0Rr |
Move some stuff from uMisc to uUtils
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2010-11-17 |
unc0rr |
Some more
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2010-11-17 |
unC0Rr |
Move variables from uMisc to uVariables
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2010-11-17 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
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2010-11-15 |
koda |
update the 3d branch after release
experimental3D
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2010-11-12 |
koda |
yay i'm free to break things again!
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2010-11-09 |
nemo |
Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
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2010-11-08 |
koda |
this time i got it right, i'm sure of it; TEST ANYWAYS
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2010-11-07 |
nemo |
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
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2010-11-07 |
koda |
revamp gamemodes section in the ifrontend and update ios game modes
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2010-11-07 |
koda |
err better wait after relase for this one
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2010-11-07 |
koda |
move turnstime and minestime * 1000 outside frontend and place it in engine
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2010-11-07 |
unc0rr |
Fix some warnings
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2010-11-06 |
henek |
2 more variables to control water rise and health loss during sudden death.
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2010-11-06 |
henek |
Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
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2010-11-05 |
nemo |
This should make bee and other targetted things behave more reliably in infinite attack mode. Blocks switching of weps if a target point is active.
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2010-11-05 |
nemo |
Forgot to make the reset of ReadyTimer match. Also, new icon for Reset Weapons mode
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2010-10-31 |
nemo |
making indentation consistent (noticed while debugging)
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2010-10-27 |
koda |
update branch with latest head, most likely breaking water color in stereo mode
experimental3D
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2010-10-28 |
koda |
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
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2010-10-21 |
nemo |
Set default ready timer to 0 to see if desyncs come back.
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2010-10-12 |
koda |
minor stuff
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2010-10-09 |
koda |
merge
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2010-10-06 |
smaxx |
Engine:
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2010-10-06 |
nemo |
Inline most of uFloat (saves ~7.5% opcount on a test game), inline a few very short candidates in uMisc, comment out some unused functions in uMisc
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2010-10-07 |
koda |
move all mobile-related functions in their own module, provides a structure for future mobile ports
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2010-09-27 |
smaxx |
Engine:
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2010-09-14 |
nemo |
more fixing of indentation
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2010-08-29 |
burp |
Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
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