2008-06-30 |
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- Fix previous commit
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2008-06-27 |
unc0rr |
Lemonade taunt
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2008-06-27 |
unc0rr |
Wave and Hurrah taunts
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2008-06-27 |
unc0rr |
Further work on taunts
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2008-06-26 |
unc0rr |
Start implementing waves
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2008-06-22 |
unc0rr |
Start exit confirmation implementation
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2008-06-18 |
unc0rr |
Winners clan hedgehogs smiling with big smile
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2008-06-18 |
unc0rr |
Whip animation
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2008-06-11 |
unc0rr |
Use Kamikaze sound
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2008-06-11 |
unc0rr |
Get rid of old console
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2008-06-11 |
unc0rr |
Use kamiakze sprite
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2008-06-09 |
unc0rr |
Kamikaze weapon
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2008-06-09 |
unc0rr |
Prepare for new weapon 'Kamikaze'
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2008-06-01 |
unc0rr |
- Quick hack for hats
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2008-05-30 |
unc0rr |
Ammo count == 9 is infinite
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2008-05-28 |
unc0rr |
Use turnsleft sprites to indicate turns left to activate ammo
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2008-05-28 |
unc0rr |
Mortar sprite
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2008-05-26 |
unc0rr |
Idle hedgehog animation
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2008-05-24 |
unc0rr |
Preparing to have gsChat gamestate
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2008-05-18 |
unc0rr |
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
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2008-05-17 |
unc0rr |
Fix 'AI may break demos playing' message while loading saves
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2008-05-14 |
unc0rr |
Fix some bugs with dropping from parachute
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2008-05-13 |
unc0rr |
Initial support for attacking from rope
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2008-05-12 |
unc0rr |
Some preparation work for attacking from rope, parachute and etc.
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2008-05-11 |
unc0rr |
Timer as hedgehog message (avoid possible desync in very rare cases)
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2008-05-10 |
unc0rr |
Implement whip weapon
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2008-05-10 |
unc0rr |
Initial implementation of mortar
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2008-04-27 |
unc0rr |
Update copyright info in source files headers
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2008-04-26 |
unc0rr |
Desert Eagle and Shotgun shot animations
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2008-04-25 |
unc0rr |
One more sound
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2008-04-25 |
unc0rr |
Use more sounds
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2008-04-24 |
unc0rr |
- New statistics
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2008-04-24 |
unc0rr |
Hedgehog death animation
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2008-04-24 |
unc0rr |
- Use more sounds
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2008-04-24 |
unc0rr |
- Some more sounds
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2008-04-24 |
unc0rr |
- Fix introduced bug with hh physics
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2008-04-24 |
unc0rr |
Use some more sounds
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2008-04-24 |
unc0rr |
Merge some more sounds
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2008-04-20 |
unc0rr |
Teleport animation
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2008-04-17 |
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Use blowtorch sprites
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2008-04-13 |
unc0rr |
Add sprite for pickhammer
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2008-04-13 |
unc0rr |
Also, repair weapon count show in ammo menu
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2008-04-13 |
unc0rr |
Repair weapon name show in ammo menu
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2008-04-05 |
unc0rr |
- Use baseball-in-hand sprite
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2008-04-01 |
unc0rr |
- Add statistics info for ammo used in step and whether it is damaging ammo
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2008-04-01 |
unc0rr |
Use 'first blood' sound
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2008-03-25 |
unc0rr |
Use hedgehog with air attack weapon sprite
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2008-03-25 |
unc0rr |
Use ammo-in-hand sprites for desert eagle, shotgun and bazooka
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2008-03-24 |
unc0rr |
Use 'rope gun' sprite
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2008-03-14 |
unc0rr |
Use sounds 'stupid' and 'missed'
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2008-03-07 |
unc0rr |
Flakes concept, still need some development
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2008-03-07 |
unc0rr |
- Use cloud as 'visual gear'
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2008-03-07 |
unc0rr |
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
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2008-03-07 |
unc0rr |
- 'Incoming!' shout when the plane appears
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2008-03-07 |
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- Your hedgehogs says you: "Yes, sir"
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2008-03-07 |
unc0rr |
- Commit voice sounds by Stephen Alexander
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2008-03-04 |
unc0rr |
- Massive images update by Tiyuri
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2008-02-05 |
unc0rr |
- New command 'set weapon'
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2008-01-28 |
unc0rr |
Convert the rest of rotated sprites to be rotated by OpenGL
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2008-01-28 |
unc0rr |
- Some optimizations
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