Sat, 15 Jun 2019 12:58:01 +0200 |
Wuzzy |
Keep hog facing direction while on parachute
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Fri, 07 Jun 2019 11:35:13 +0200 |
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End turn immediately when hedgehog health reaches 0
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Mon, 27 May 2019 00:04:40 +0200 |
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Backed out changeset 96244def1cc0—It was broken
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Sun, 26 May 2019 23:52:04 +0200 |
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Fix temporary hog/timer freeze when throwing sticky mine, then switch to shotgun in inf. attack
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Fri, 24 May 2019 22:26:47 +0200 |
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Use capgrpMessage2 for eidHomerun so it doesn't collide with death msgs
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Fri, 24 May 2019 22:07:44 +0200 |
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Prevent crates from being collected twice
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Tue, 21 May 2019 16:32:34 +0200 |
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Fix un-selecting weapon while in multishoot allowing another attack
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Sat, 18 May 2019 00:18:52 +0200 |
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Refactor PosCount: Use 0 instead of 1 for unused PosSprite
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Wed, 15 May 2019 20:40:37 +0200 |
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Fix sndBoring being placed if ending turn during multi-shoot via skip command
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Tue, 14 May 2019 16:01:55 +0200 |
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Add taunt sndFlyAway when hog flies off the map
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Mon, 13 May 2019 20:25:32 +0200 |
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Don't remove gstWinner after GameOver
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Wed, 03 Apr 2019 13:00:05 +0200 |
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Fix air mine not colliding with crates initially (bug 679)
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Mon, 01 Apr 2019 20:08:34 +0200 |
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Fix turn end if placing air attack in bouncy world edge map was denied
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Sun, 13 Jan 2019 17:28:33 +0100 |
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Disallow placement of piano beyond bounce world edge
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Mon, 10 Dec 2018 02:40:27 +0100 |
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End turn immediately if king of own team was killed
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Wed, 05 Dec 2018 15:47:34 +0100 |
Wuzzy |
Explain those weird hexcodes in uGearsHedgehog
0.9.25
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Wed, 05 Dec 2018 09:38:31 -0500 |
nemo |
make pas2c function without haskell aborting if locale is C
0.9.25
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Fri, 23 Nov 2018 15:54:23 -0500 |
nemo |
overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
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Sat, 10 Nov 2018 21:15:42 +0100 |
Wuzzy |
Remove all traces of dead code related to amStructure/gtStructure
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Sat, 27 Oct 2018 15:55:19 +0200 |
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Add 7 new taunts
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Fri, 26 Oct 2018 22:52:17 +0200 |
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Display "0 remaining" if multi-shoot weapon has been used up
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Fri, 26 Oct 2018 17:38:14 +0200 |
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Add separate sound symbols for case impact and extra damage
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Tue, 09 Oct 2018 09:02:39 -0400 |
nemo |
make explicit for pas2c some string casts that fpc was probably doing automatically
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Sat, 06 Oct 2018 00:23:27 +0200 |
Wuzzy |
Make sure AddChatString is only fed with shortstrings
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Fri, 05 Oct 2018 17:27:12 +0200 |
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Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
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Thu, 04 Oct 2018 19:04:27 +0200 |
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Change syntax for Format/FormatA, remove array in function to be friendlier to Pas2C
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Wed, 19 Sep 2018 10:23:01 +0200 |
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Fix hedgehog being able to make walk/jump sounds before it was placed
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Wed, 19 Sep 2018 09:45:45 +0200 |
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Ignore gmTimer after attack or hog is no longer controlled
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Wed, 05 Sep 2018 18:07:56 +0200 |
Wuzzy |
Fix hog teleporting back and forth when walking on portals on floor. Fixes bug 686
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Mon, 03 Sep 2018 20:16:54 +0200 |
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Add missing nil check in AfterAttack (oops!)
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