Mon, 13 May 2013 22:49:14 +0400 |
unc0rr |
Restore ready toggle for room admins (issue 432)
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Mon, 08 Apr 2013 23:34:12 +0400 |
unc0rr |
- Better fix to friends joins/quits highlighting problem
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Tue, 02 Apr 2013 21:00:57 +0200 |
koda |
update webgl branch
webgl
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Thu, 21 Mar 2013 10:08:30 +0100 |
sheepluva |
fix/hack so that (own) messages sent in frontend are also visible in the game chat
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Thu, 21 Mar 2013 09:27:35 +0100 |
sheepluva |
fix player info
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Wed, 20 Mar 2013 23:18:46 +0100 |
sheepluva |
add lobby chat features to room chat
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Tue, 12 Mar 2013 01:32:39 +0100 |
koda |
this should prevent the password prompt from appearing on local games (issue 548)
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Sat, 23 Feb 2013 12:01:51 +0400 |
unc0rr |
Fix issue 507 (not highlighting friends joins)
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Fri, 22 Feb 2013 23:59:52 +0400 |
unc0rr |
Support 'registered only' room flag in frontend
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Thu, 21 Feb 2013 22:20:43 +0400 |
unc0rr |
Workaround queued signals problem in netclient instead. Should fix everything.
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Sat, 09 Feb 2013 18:58:19 -0500 |
dag10 |
Implements protocol message JOINING on frontend, so client in a room always displays correct room name, even when room name changes. Fixes issue 522.
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Sun, 27 Jan 2013 00:28:57 +0100 |
koda |
update branch
webgl
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Fri, 25 Jan 2013 22:33:26 +0400 |
unc0rr |
- Also pass unknown cmds to the server when in room
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Mon, 21 Jan 2013 02:21:04 -0500 |
dag10 |
It is now possible to start a game even if not all players are "ready"; a confirmation prompt is shown. This commit updates the server.
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Sat, 19 Jan 2013 00:51:28 +0400 |
unc0rr |
Server messages localization using Qt's l10n subsystem:
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