Wed, 03 Nov 2010 00:48:42 +0100 |
koda |
i give up and disable rotation on the iphone; also fix smaller compilation issues
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Mon, 02 Aug 2010 00:48:15 +0200 |
smaxx |
Engine:
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Sat, 31 Jul 2010 11:24:53 +0200 |
koda |
remove trailing spaces from end of line
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Mon, 26 Jul 2010 11:04:32 +0200 |
smaxx |
Engine:
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Thu, 08 Jul 2010 02:23:10 +0200 |
koda |
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
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Wed, 23 Jun 2010 13:43:56 +0200 |
smaxx |
General:
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Mon, 21 Jun 2010 22:45:52 +0200 |
koda |
merge+smallupdate
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Mon, 21 Jun 2010 16:08:24 +0200 |
koda |
memory management for openalbridge
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Sun, 20 Jun 2010 23:05:11 +0200 |
koda |
some memory caring code
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Sat, 19 Jun 2010 00:48:47 +0200 |
koda |
add initial stubs for selecting weapons in the ifrontend
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Fri, 18 Jun 2010 20:45:45 +0200 |
sheepluva |
add local rev number/rev count to dev version suffix
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Thu, 17 Jun 2010 16:28:42 +0200 |
koda |
Update repository checking code to reflect our recent Mercurial switch
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Sat, 05 Jun 2010 14:07:58 +0000 |
koda |
now engine can be optionally built as library, there's an example wrapper of how to use it
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Sun, 02 May 2010 22:00:50 +0000 |
smxx |
Engine:
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Sat, 17 Apr 2010 08:30:34 +0000 |
koda |
OpenAL makes a comeback! (might require some cleanup)
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