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hedgewars/GSHandlers.inc
Sun, 21 Apr 2013 16:39:36 -0400
nemo
So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
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Sat, 20 Apr 2013 02:20:15 +0200
koda
update 0.9.19 with dev branch
0.9.19
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Fri, 12 Apr 2013 12:44:14 -0400
nemo
I see no reason why a visual effect needs Distance. IMO square should look just fine. Untested. Oh. Also reduced flake count at Randi's request.
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Tue, 16 Apr 2013 19:53:52 +0200
sheepluva
whoops, unbreak build. how come that cmake doesn't stop anymore on engine build error?
0.9.19
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Tue, 16 Apr 2013 17:31:39 +0200
sheepluva
fix for Issue 611: Engine crash in portal code
0.9.19
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Thu, 04 Apr 2013 01:38:30 +0200
koda
engine to c now compiles with some manual intervention (as of bug 596)
webgl
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Thu, 04 Apr 2013 00:32:57 +0200
koda
update branch again
webgl
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