goodbye Barrelhouse and Island forts, we've had a good time together but now we must move on
Resurrector weapon: do not make it end turn, add description,
add doStepHedgehogMoving while resurrecting
Rope optimisation. Remove a space in sdl keys that seems like a bug -
issue #70
set CurAmmoType to a temp var so I don't have to worry about it switching inside the routine so that I can actually put OnUsedAmmo where it belongs.
Ok. Let's disable the right one this time. In fact, let's just remove newgrave entirely - no point in half-measures.
Call OnUsedAmmo *after* doing the normal CurAmmoType stuff so CurAmmoType actually points to the right bloody weapon