2011-09-19 |
koda |
this reintroduces the gsSuspend state to fix multitasking on ios
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2011-09-09 |
Xeli |
merge
hedgeroid
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2011-09-02 |
nemo |
*sigh* I suppose I'd best avoid those trademarks...
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2011-09-01 |
Xeli |
merge + changed the tardis image to egg.png because the data folder isn't up to date
hedgeroid
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2011-08-31 |
nemo |
more proper implementation of TARDIS
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2011-08-23 |
koda |
FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
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2011-08-24 |
= Xeli |
merg with the latest rev of 22nd (end of GSoC)
hedgeroid
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2011-08-21 |
Xeli |
merge
hedgeroid
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2011-08-21 |
Xeli |
Removed chinese font
hedgeroid
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2011-08-21 |
nemo |
Try to avoid overlapping voices for major statements (not things like byebye or oof)
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2011-08-20 |
Xeli |
added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens
hedgeroid
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2011-08-20 |
nemo |
This really should have been a TPoint for consistency
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2011-08-17 |
nemo |
Break visual gears list up into 4, to avoid iterating over entire list to draw a single layer. Also fix error in tag zoom.
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2011-08-14 |
nemo |
Use same visual gear for health tags and hearts.
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2011-08-14 |
nemo |
Seduction animation. New visual gear type.
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2011-08-07 |
nemo |
This should make bee/airstrikes play nicer with infinite attack mode
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2011-08-05 |
grammickj |
New sounds: mudball, mine bounce, hammer
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2011-06-30 |
unc0rr |
Tiny optimization: convert smooth wind indicator change gear into visual gear
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2011-06-26 |
nemo |
bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
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2011-06-26 |
nemo |
Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
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2011-05-05 |
unc0rr |
Some improvements on stats subsystem
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2011-05-02 |
nemo |
Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
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2011-04-10 |
nemo |
rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs
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2011-04-08 |
sheepluva |
//
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2011-04-07 |
nemo |
For mikade - bit more flexibility in script captions
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2011-03-29 |
nemo |
mikade really likes the snow dust
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2011-03-28 |
unc0rr |
Colin Rice
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2011-03-19 |
nemo |
Landgun, first pass. At sdw's request.
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2011-03-19 |
Henek |
some final work and buggfix for Tag Team, it is now playable
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2011-03-17 |
Henek |
added game mode Tag Team, mostly untested, please test :)
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2011-03-02 |
nemo |
add victory/flawless victory sounds. untested
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2011-03-01 |
koda |
Happy 2011 :)
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2011-02-26 |
koda |
usound: added function for loops with fade in and out
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2011-01-29 |
Henek |
added dummy for tardis and ugly icons for tardis and structure
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2011-01-29 |
Henek |
still in developement take on adding structures, working hiding of hogs and ejecting them later.
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2011-01-04 |
koda |
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
experimental3D
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2011-01-02 |
sheepluva |
display caption for ammotype amNothing when switched to so that players know what just happened
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2010-12-30 |
Henek |
added also splash and droplets to sd and refactored theme.cfg, not all themes updated
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2010-12-29 |
Henek |
sudden death: now having theme support, still some work though with config
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2010-12-28 |
Henek |
sudden death, now with visual and audial effects :D
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2010-12-22 |
nemo |
A very very basic snow implementation
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2010-12-22 |
Henek |
added density for gears used in gfMoreWind, needs alot of tweaking
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2010-12-20 |
nemo |
Snowball weapon
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2010-12-04 |
koda |
more retina support and multitasking support
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2010-11-26 |
nemo |
add a uid to VGs for purpose of Lua manipulation
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2010-11-26 |
nemo |
Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
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2010-11-18 |
unC0Rr |
No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
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2010-11-17 |
unc0rr |
uLand isn't that important to them
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2010-11-17 |
unc0rr |
Remove ugly PHedgehog(Gear^.Hedgehog) cast
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2010-11-17 |
unc0rr |
Move variables from uConsts to uVariables
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2010-11-17 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
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