unc0rr [Thu, 03 Nov 2011 22:11:35 +0300] rev 6272
- Update to compile with parsec 3.*
- Beat vars issue
nemo [Thu, 03 Nov 2011 10:36:10 -0400] rev 6271
Bounce can't be set on this anyway, and if we did make it work, it'd probably be OP
unc0rr [Thu, 03 Nov 2011 17:15:54 +0400] rev 6270
Improve pascal parser, now it is able to successfully parse uGame.pas (though it eats all comments). Many things are still missing. Well, it's just a matter of time to implement the rest. All basic work is already done anyway.
koda [Thu, 03 Nov 2011 05:15:39 +0100] rev 6269
small tweak to ingamemenu class
koda [Thu, 03 Nov 2011 05:09:05 +0100] rev 6268
double two finger tap to make screenshot on ios (though folder is not yet accessible)
koda [Thu, 03 Nov 2011 03:58:24 +0100] rev 6267
make screenshots with 32bits of depths, so that they are more opengles friendly
koda [Thu, 03 Nov 2011 01:10:25 +0100] rev 6266
convert gameinterfacebridge in simple-to-use class methods
koda [Thu, 03 Nov 2011 00:56:44 +0100] rev 6265
aaand remove also ipcport from the class interface as well
koda [Wed, 02 Nov 2011 19:17:07 +0100] rev 6264
do not forget to keep track of teams here
koda [Wed, 02 Nov 2011 19:07:37 +0100] rev 6263
don't keep track of the savepath and of engineprotocol objects
koda [Wed, 02 Nov 2011 17:42:52 +0100] rev 6262
better
koda [Wed, 02 Nov 2011 16:31:16 +0100] rev 6261
remove the need of saving the calling controller (disabling stats, but they were already broken by a previous commit)
koda [Wed, 02 Nov 2011 09:48:29 +0100] rev 6260
slight simplification
koda [Wed, 02 Nov 2011 09:24:18 +0100] rev 6259
move objc overlay creation after sdlwindow has been created