Sat, 10 Nov 2018 21:15:42 +0100 |
Wuzzy |
Remove all traces of dead code related to amStructure/gtStructure
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Sat, 27 Oct 2018 15:55:19 +0200 |
Wuzzy |
Add 7 new taunts
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Fri, 26 Oct 2018 22:52:17 +0200 |
Wuzzy |
Display "0 remaining" if multi-shoot weapon has been used up
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Fri, 26 Oct 2018 17:38:14 +0200 |
Wuzzy |
Add separate sound symbols for case impact and extra damage
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Tue, 09 Oct 2018 09:02:39 -0400 |
nemo |
make explicit for pas2c some string casts that fpc was probably doing automatically
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Sat, 06 Oct 2018 00:23:27 +0200 |
Wuzzy |
Make sure AddChatString is only fed with shortstrings
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Fri, 05 Oct 2018 17:27:12 +0200 |
Wuzzy |
Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
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Thu, 04 Oct 2018 19:04:27 +0200 |
Wuzzy |
Change syntax for Format/FormatA, remove array in function to be friendlier to Pas2C
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Wed, 19 Sep 2018 10:23:01 +0200 |
Wuzzy |
Fix hedgehog being able to make walk/jump sounds before it was placed
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Wed, 19 Sep 2018 09:45:45 +0200 |
Wuzzy |
Ignore gmTimer after attack or hog is no longer controlled
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Wed, 05 Sep 2018 18:07:56 +0200 |
Wuzzy |
Fix hog teleporting back and forth when walking on portals on floor. Fixes bug 686
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Mon, 03 Sep 2018 20:16:54 +0200 |
Wuzzy |
Add missing nil check in AfterAttack (oops!)
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Mon, 03 Sep 2018 01:09:14 +0200 |
Wuzzy |
Don't start retreat time if hog has lost control in the meantime
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Sun, 02 Sep 2018 00:07:33 +0200 |
Wuzzy |
Fix hog attack code always destroying TargetPoint, even if no attack occurred. Fixes bug 265
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Tue, 21 Aug 2018 15:46:34 +0200 |
Wuzzy |
Make engine chat syntax translatable
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