hedgewars/uStore.pas
Fri, 09 Apr 2010 00:04:50 +0000 nemo Skip loading of splashes
Tue, 30 Mar 2010 20:18:04 +0000 smxx Frontend:
Tue, 30 Mar 2010 00:02:40 +0000 nemo prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
Mon, 29 Mar 2010 23:20:34 +0000 koda just some very sane stuff for the iphone port (plus some macro on pascal files)
Fri, 26 Mar 2010 17:43:21 +0000 smxx Engine:
Sun, 21 Mar 2010 20:55:45 +0000 koda fix a small leak
Sun, 21 Mar 2010 19:02:03 +0000 unc0rr In pascal unit is a namespace
Sat, 20 Mar 2010 15:16:59 +0000 koda update project for ipad target
Wed, 17 Mar 2010 00:26:35 +0000 koda restore compilation on simulator and device
Sat, 06 Mar 2010 13:55:58 +0000 smxx Engine:
Sat, 06 Mar 2010 10:59:20 +0000 unc0rr Replace tabs with spaces using 'expand -t 4' command
Tue, 02 Mar 2010 15:04:31 +0000 smxx Engine:
Mon, 01 Mar 2010 19:54:33 +0000 smxx Engine:
Fri, 26 Feb 2010 19:52:22 +0000 nemo A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
Fri, 26 Feb 2010 16:29:00 +0000 nemo Font switch requested by Copy Liu in issue #220 - a GPL CJK font set that includes some hand-drawn bitmaps for lower resolutions, reducing fuzziness of CJK chars in places like the ammo menu
Mon, 22 Feb 2010 10:56:43 +0000 smxx Engine:
Mon, 22 Feb 2010 05:50:29 +0000 nemo Check the right midpoint font
Mon, 22 Feb 2010 05:40:24 +0000 nemo Fix CJK in tooltips.
Mon, 15 Feb 2010 14:04:29 +0000 smxx Engine:
Fri, 12 Feb 2010 17:02:08 +0000 smxx Engine:
Wed, 10 Feb 2010 00:55:40 +0000 smxx Engine:
Thu, 04 Feb 2010 22:34:21 +0000 koda update iphone port to new code from Smaxx
Thu, 04 Feb 2010 22:29:19 +0000 smxx Engine:
Thu, 04 Feb 2010 20:45:03 +0000 smxx Server:
Sun, 31 Jan 2010 22:52:42 +0000 smxx Engine:
Sat, 30 Jan 2010 01:46:23 +0000 koda redo LANDSCAPE MODE in a saner way with lots of fps
Fri, 29 Jan 2010 00:55:14 +0000 koda LANDSCAPE ON IPHONE
Tue, 26 Jan 2010 21:55:51 +0000 koda complete the replacement of init/free wrappers for every unit
Sun, 24 Jan 2010 13:37:03 +0000 koda fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
Sat, 23 Jan 2010 13:15:27 +0000 koda settings tab has now a very nice iphone-like interface
Mon, 18 Jan 2010 05:36:08 +0000 koda replace initialization/finalization statements with custom init functions
Sat, 16 Jan 2010 17:30:37 +0000 koda objc/pascal finally working
Sat, 16 Jan 2010 06:48:56 +0000 koda code cleanup and opengles optimizations
Thu, 14 Jan 2010 16:46:50 +0000 koda makes freepascal code compatible with OBJFPC mode
Sat, 09 Jan 2010 01:34:23 +0000 koda move mixed functions in PascalExports
Sat, 09 Jan 2010 00:59:12 +0000 koda iphone overlay button animation
Thu, 07 Jan 2010 22:59:14 +0000 nemo Hopefully this is the last error. Fix the if test, offset by -1 due to how the output appears to be handled.
Thu, 07 Jan 2010 16:18:32 +0000 nemo Drop the LongInt conversion, strip the two tests that are too large
Thu, 07 Jan 2010 16:12:26 +0000 nemo bit of a short circuit to reduce a few pointless tests on most text strings
Tue, 05 Jan 2010 21:26:38 +0000 nemo Non-hacked version of CJK handling. Should switch to CJK rendering only if a particular string needs it, instead of based on locale file.
Sun, 03 Jan 2010 22:58:19 +0000 koda lupdate + Palewolf's updated spanish translation + other patches of mine
Sun, 03 Jan 2010 17:23:40 +0000 koda check for sdl_image and sdl_mixer versions
Sun, 03 Jan 2010 15:40:41 +0000 koda smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
Thu, 24 Dec 2009 13:38:20 +0000 koda regression, powerpc colors working again
Thu, 24 Dec 2009 02:02:12 +0000 koda introduction of IMG_Init
Sat, 19 Dec 2009 19:37:30 +0000 koda update SDLMain.m/.h to latest version
Fri, 18 Dec 2009 02:47:28 +0000 koda complete transition of longword->sdl_color for TTF bindings
Wed, 16 Dec 2009 14:58:45 +0000 koda random updates for 10.6 and iphone builds
Sun, 29 Nov 2009 16:56:04 +0000 unc0rr Smaxx patch with tuning by me:
Fri, 20 Nov 2009 23:40:24 +0000 koda trailing mods from previous commit
Fri, 20 Nov 2009 21:22:05 +0000 koda revamped file access and debug display
Sun, 15 Nov 2009 22:26:42 +0000 koda Color Fix in PPC + files fallbacks
Sun, 15 Nov 2009 19:43:58 +0000 koda forgot this file in previous commit
Sat, 14 Nov 2009 05:26:26 +0000 nemo koda, can we try to keep unC0Rr's code formatting, and not just change it when we feel like it?
Sat, 14 Nov 2009 02:53:04 +0000 koda fix wrong ttf blending in ppc
Wed, 11 Nov 2009 19:48:16 +0000 koda removes workaround except for iphone
Tue, 10 Nov 2009 16:43:15 +0000 nemo unbreak build
Tue, 10 Nov 2009 04:07:08 +0000 koda color works under ppc
Thu, 05 Nov 2009 20:48:13 +0000 koda revert previous commit to remove a wip patch
Thu, 05 Nov 2009 20:47:42 +0000 koda update themes cmakefiles to use GLOB instead of listing all the files
Thu, 05 Nov 2009 20:40:31 +0000 koda fix iphone build
Thu, 05 Nov 2009 19:50:16 +0000 koda revamped SDLh.pas
Thu, 05 Nov 2009 16:23:09 +0000 koda move compiler directives to standard pascal
Wed, 04 Nov 2009 01:42:06 +0000 nemo Oops. Accidentally removed the scaling.
Mon, 02 Nov 2009 18:24:58 +0000 nemo A basic Spidey hat, leave hat on when roping.
Thu, 29 Oct 2009 23:59:46 +0000 koda add an uninstall target (to be tested)
Thu, 29 Oct 2009 17:51:54 +0000 koda fix missing land on ppc
Sun, 25 Oct 2009 16:35:09 +0000 koda fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
Sun, 25 Oct 2009 10:39:12 +0000 koda fix build
Sun, 25 Oct 2009 10:38:09 +0000 koda convert 24 bits images to 32 (faster to manage)
Sun, 25 Oct 2009 09:02:17 +0000 koda completes touch input/control (problems with moving camera)
Fri, 23 Oct 2009 11:12:01 +0000 koda err, complete previous commit
Thu, 22 Oct 2009 18:59:35 +0000 koda update color management for new sdl_image on mac
Tue, 20 Oct 2009 21:20:47 +0000 nemo Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
Tue, 20 Oct 2009 17:55:11 +0000 koda WE HAVE TOUCH INPUT
Tue, 20 Oct 2009 11:49:10 +0000 koda update sdlmain files to 1.2.14
Wed, 21 Oct 2009 16:47:30 +0000 nemo Disable NPOTT in 0.9.12 tag :) 0.9.12
Thu, 15 Oct 2009 15:33:43 +0000 nemo Remove sprFlake from set of clamped textures
Wed, 14 Oct 2009 22:53:24 +0000 koda Smaxx's updated german translation + texture gap fixes + updated room list
Mon, 12 Oct 2009 21:42:56 +0000 koda can compile on iphone again
Mon, 12 Oct 2009 16:44:30 +0000 unc0rr Huge Smaxx patch with some fixes by me:
Mon, 12 Oct 2009 13:49:22 +0000 unc0rr - Fix camera area with different zoom levels
Sun, 27 Sep 2009 14:33:59 +0000 unc0rr - Patch for "Syncronizing" message by Smaxx + some tweaks by me
Thu, 10 Sep 2009 15:29:28 +0000 nemo Strip trailing spaces
Wed, 26 Aug 2009 20:32:27 +0000 nemo Lower bound on speech text width for proper rendering
Sat, 01 Aug 2009 13:59:41 +0000 unc0rr New waves rendering procedure based on using texture coodrinates > 1.0
Thu, 30 Jul 2009 22:36:57 +0000 nemo Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
Tue, 28 Jul 2009 22:04:04 +0000 nemo Avoid /0 in SetScale - not sure this is right way to do it though. But just to try and stop crashing prg's machine
Tue, 28 Jul 2009 16:29:39 +0000 unc0rr - Remove one AddProgress call
Sun, 12 Jul 2009 13:57:20 +0000 koda corrects a wrong binding
Sat, 11 Jul 2009 15:22:10 +0000 koda -fix bamboo theme (unsupported color profile)
Sat, 11 Jul 2009 13:47:57 +0000 koda accessory stuff for iphone
Fri, 10 Jul 2009 16:47:11 +0000 koda real fix for iphone color (reverting previous commit)
Thu, 09 Jul 2009 00:56:26 +0000 koda routine for loading lower resolution horizont and sky for nature theme when bigger images are not supported; right now they are not installed, but they could be useful for less powerful machines in general
Tue, 07 Jul 2009 21:48:55 +0000 koda -Removal of older WAV files, now useless thanks to OpenAL
Mon, 06 Jul 2009 22:46:33 +0000 koda once again, trying to restore windows compatibility from nemo's experiments
Mon, 06 Jul 2009 11:37:03 +0000 koda patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
Mon, 06 Jul 2009 00:39:32 +0000 koda -fix teleport sound when moving to wrong positions
Fri, 03 Jul 2009 23:45:07 +0000 koda reworked progress structure
Thu, 18 Jun 2009 17:48:06 +0000 nemo Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
Sat, 13 Jun 2009 15:30:40 +0000 unc0rr Some work on zooming. Hedgewars are now unplayable.
Fri, 12 Jun 2009 00:39:36 +0000 nemo Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
Thu, 11 Jun 2009 15:57:51 +0000 unc0rr Patch by Smaxx:
Thu, 11 Jun 2009 15:22:02 +0000 unc0rr Patch by koda:
Tue, 02 Jun 2009 18:59:13 +0000 nemo A few FIXME flags for easy grepping
Sun, 03 May 2009 17:35:10 +0000 nemo Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
Fri, 01 May 2009 11:58:22 +0000 unc0rr nemo's tweaks to bubbles
Thu, 30 Apr 2009 20:16:58 +0000 unc0rr Oops, remove debug stuff
Thu, 30 Apr 2009 20:13:44 +0000 unc0rr nemo's great patch:
Mon, 13 Apr 2009 12:59:48 +0000 unc0rr - Fix training
Fri, 03 Apr 2009 16:33:33 +0000 unc0rr Patch by nemo:
Mon, 23 Mar 2009 21:09:34 +0000 unc0rr patch by koda:
Sun, 22 Mar 2009 21:03:59 +0000 unc0rr Save much CPU time by initializing vertex arrays in texture creation function
Sun, 22 Mar 2009 17:39:12 +0000 unc0rr Use GL_TRIANGLE_FAN instead of GL_TRIANGLES (more efficient)
Sun, 22 Mar 2009 14:32:22 +0000 unc0rr Apply koda's OpenGL ES compatibility patch
Wed, 18 Mar 2009 22:02:55 +0000 unc0rr - Fix warnings in frontend
Mon, 16 Mar 2009 14:43:15 +0000 unc0rr Don't use GLU
Sat, 07 Mar 2009 17:42:54 +0000 unc0rr - nemo's patch: some animations, zero probability for infinite weapons
Mon, 02 Mar 2009 21:13:07 +0000 unc0rr laser beam by nemo reworked a bit by me
Wed, 18 Feb 2009 16:35:03 +0000 unc0rr More reorganization
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