hedgewars/uGearsHandlersMess.pas
2015-01-16 nemo experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
2015-01-01 nemo Try to handle negative gravity w/ snow. Still needs to look nicer. Currently causes banding.
2014-12-16 nemo add a couple of onGearDamage callbacks to mine/barrel fall damage
2014-12-15 sheepluva fix for Issue 855: Failure to teleport rarely makes engine crash
2014-12-12 nemo remove a not that somehow magically appeared in a prior commit.
2014-12-11 sheepluva pas2c doesn't like semi-colons after repeat
2014-12-11 sheepluva let sinegun bounce on weBounce
2014-12-11 sheepluva wrap sinegun
2014-12-11 sheepluva fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now)
2014-12-10 nemo Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
2014-12-08 unc0rr Normalize to length of _1_9 to avoid endless normalization leading to fire particles floating midair indefinitely
2014-12-08 nemo Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
2014-12-01 unC0Rr oops
2014-11-30 unc0rr Limit fire particles speed to 2
2014-11-30 nemo expose FlightTime to lua, disable in-air flame harming moving hogs ☹ aaaand override that in ClimbHome ☺
2014-11-30 nemo add a half-second flighttime delay to flamethrower flames so they can leave the "barrel" of the flamethrower without burning the hog
2014-11-30 sheepluva give sea world edges some icegun love
2014-11-29 nemo Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
2014-11-29 nemo Move cake FollowGear to Attack like most others, remove the gmAttack clearing which is also done in Attack.
2014-11-29 nemo duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
2014-11-24 sheepluva fix for Issue 828: Manual placement animation is drawn twice
2014-11-23 nemo make seduction thaw a frozen hog.
2014-11-23 nemo prevent seduction of frozen hogs
2014-11-17 sheepluva fix underwater-skipping bug and make air-strike missiles submersible when fired from within weSea
2014-11-17 sheepluva some whitespace fixes
2014-11-16 sheepluva add bounce effect to bouncy world edges
2014-11-14 unC0Rr Fix warnings given by 32-bit fpc
2014-11-11 unc0rr Fix some stuff from coverity
2014-09-18 nemo Make it a bit easier/safer to build ice bridges
2014-08-13 sheepluva I a recent commit I caused flames to use uninitialized values. that lead to fire burning slow and desyncs. this commit fixes/reverts this
2014-08-02 sheepluva "fix" sinegun
2014-07-25 unc0rr Forced sprites placing mode, exposed to scripts (not tested at all)
2014-07-07 sheepluva burst drowning gears into bubbles after timeout
2014-07-07 sheepluva drowning tweaks
2014-07-06 sheepluva one finger ought to be enough for everybody
2014-07-05 sheepluva for real this time
2014-07-05 sheepluva WIP: weSea tweaks, functional and visual
2014-07-05 sheepluva simplify some code
2014-06-13 sheepluva make using the teleporter a bit less challenging
2014-06-12 sheepluva fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
2014-06-01 nemo allow teleporting outside Land[]
2014-06-01 sheepluva collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
2014-04-30 unc0rr Fix crashers in rc plane code
2014-03-03 unc0rr - Fix crasher in doStepSniperRifleShot
2014-02-28 unc0rr AI doesn't skip till action on the map stops (mostly dedicated to highlander) + various small tweaks
2014-02-18 sheepluva allow switching through hogs in reverse order with PRECISE+HOGSWITCH
2014-02-13 unc0rr Fix read of freed memory found with valgrind
2014-02-11 unc0rr - pas2c recognizes typecasts in initialization expressions
2014-02-09 sheepluva fix misleading indentation
2014-02-08 unc0rr Implicit type casts to help pas2c
2014-02-07 sheepluva disallow sinegun to penetrate solid land
2014-02-06 sheepluva fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
2014-02-06 sheepluva simplify rc-plane's angle-adjustment-after-wrap code
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-01-21 koda merge
2014-01-21 sheepluva Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
2014-01-21 koda partial merge of the webgl branch
2014-01-17 nemo Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous r2a1483d91977 and was introduced by r7d925e82e572
2014-01-17 sheepluva update copyright to 2014
2014-01-10 unc0rr Cake falls when loses ground
2014-01-10 nemo keep velocity from fluttering between 2 and 3px / ms when falling...
2014-01-05 unc0rr - Fix build via pas2c webgl
2014-01-04 unc0rr merge default webgl
2013-12-30 nemo missed this in the merge. rejected the uGearsHandlersMess changes thinking they were all desyncing, but there was the function rename from uLandGraphics 0.9.20
2013-12-30 nemo merge safe fixes from default. physfs include order, tips file length check, server checker fixes, shoppa border fix, land drawing optimisations, physfs off by 1 (probably unused by us), rubber svg image 0.9.20
2013-12-29 unc0rr Be friendly with pas2c
2013-12-28 nemo also make drill much much less likely to explode on shallow angles
2013-12-28 nemo reset X/Y too (make drill less explodey. mask fixes revealed an issue)
2013-12-25 nemo give cake a tiny initial push so it does something useful in zerog
2013-12-23 nemo make punch usable with no gravity lua
2013-12-22 nemo stricter check of dY and collision
2013-12-22 nemo allow poison clouds to flag active using tmpflag
2013-12-21 nemo make rubber bouncy even in winter. was considering icy as well but, one, evil, two, would prob want ice sprite like girder
2013-12-20 unC0Rr Fix warnings
2013-12-09 nemo Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
2013-12-08 nemo Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
2013-12-08 nemo Add missing gstCollision bug #725
2013-12-08 sheepluva fix Issue #724: Bee sound never stops (underwater when timer is 0)
2013-12-03 nemo Remove turntimeleft/hog gear check from smine if infinite attack is enabled. just use the flightime for that.
2013-12-01 nemo Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
2013-11-30 sheepluva fixing position of spawning sparkles of target gears by applying a filthy workaround for a filthy bug in the filthy filthy doStepCase handler.
2013-11-29 sheepluva whip: visual enhancements (hat'n'dust) as suggested by nemo
2013-11-29 nemo Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
2013-11-20 nemo return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
2013-11-14 nemo Make birdy fly away if hog gear is deleted.
2013-11-09 nemo Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
2013-10-21 nemo avoid infinite loop
2013-10-20 nemo make landspray build across too
2013-10-19 nemo Prevent attacking yourself w/ plane from crashing
2013-10-19 nemo differentiate borders a bit
2013-10-14 nemo don't kill rope if not extended
2013-10-13 nemo make wrapping nicer when there's collision
2013-10-11 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
2013-10-10 nemo Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
2013-10-03 nemo couple more wrap calls. freezer still doesn't propagate properly. mostly due to
2013-10-03 nemo add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
2013-09-30 nemo move border back a bit from left/right bounds, bee tweak
2013-09-29 nemo Make a few more gears honour world edge checks
2013-09-29 nemo partial implementation of non-infinite world (edge wrap/warp/bounce)
2013-09-28 nemo was a bit hard to read
2013-08-13 nemo I'm guessing this takes care of issue #689
2013-07-20 nemo crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
2013-07-18 nemo oups. accidentally dropped health check
2013-07-01 nemo bug #668 + reorder conditions for kick slightly, to call the math last
2013-06-27 nemo Make add/delete consistent (this has bugged me for so long)
2013-06-27 unc0rr Merge
2013-06-27 unc0rr Refactoring: get rid of GSHandlers.inc
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