2015-01-16 |
nemo |
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
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2015-01-01 |
nemo |
Try to handle negative gravity w/ snow. Still needs to look nicer. Currently causes banding.
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2014-12-16 |
nemo |
add a couple of onGearDamage callbacks to mine/barrel fall damage
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2014-12-15 |
sheepluva |
fix for Issue 855: Failure to teleport rarely makes engine crash
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2014-12-12 |
nemo |
remove a not that somehow magically appeared in a prior commit.
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2014-12-11 |
sheepluva |
pas2c doesn't like semi-colons after repeat
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2014-12-11 |
sheepluva |
let sinegun bounce on weBounce
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2014-12-11 |
sheepluva |
wrap sinegun
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2014-12-11 |
sheepluva |
fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now)
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2014-12-10 |
nemo |
Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
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2014-12-08 |
unc0rr |
Normalize to length of _1_9 to avoid endless normalization leading to fire particles floating midair indefinitely
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2014-12-08 |
nemo |
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
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2014-12-01 |
unC0Rr |
oops
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2014-11-30 |
unc0rr |
Limit fire particles speed to 2
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2014-11-30 |
nemo |
expose FlightTime to lua, disable in-air flame harming moving hogs ☹ aaaand override that in ClimbHome ☺
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2014-11-30 |
nemo |
add a half-second flighttime delay to flamethrower flames so they can leave the "barrel" of the flamethrower without burning the hog
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2014-11-30 |
sheepluva |
give sea world edges some icegun love
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2014-11-29 |
nemo |
Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
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2014-11-29 |
nemo |
Move cake FollowGear to Attack like most others, remove the gmAttack clearing which is also done in Attack.
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2014-11-29 |
nemo |
duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
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2014-11-24 |
sheepluva |
fix for Issue 828: Manual placement animation is drawn twice
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2014-11-23 |
nemo |
make seduction thaw a frozen hog.
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2014-11-23 |
nemo |
prevent seduction of frozen hogs
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2014-11-17 |
sheepluva |
fix underwater-skipping bug and make air-strike missiles submersible when fired from within weSea
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2014-11-17 |
sheepluva |
some whitespace fixes
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2014-11-16 |
sheepluva |
add bounce effect to bouncy world edges
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2014-11-14 |
unC0Rr |
Fix warnings given by 32-bit fpc
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2014-11-11 |
unc0rr |
Fix some stuff from coverity
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2014-09-18 |
nemo |
Make it a bit easier/safer to build ice bridges
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2014-08-13 |
sheepluva |
I a recent commit I caused flames to use uninitialized values. that lead to fire burning slow and desyncs. this commit fixes/reverts this
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2014-08-02 |
sheepluva |
"fix" sinegun
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2014-07-25 |
unc0rr |
Forced sprites placing mode, exposed to scripts (not tested at all)
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2014-07-07 |
sheepluva |
burst drowning gears into bubbles after timeout
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2014-07-07 |
sheepluva |
drowning tweaks
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2014-07-06 |
sheepluva |
one finger ought to be enough for everybody
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2014-07-05 |
sheepluva |
for real this time
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2014-07-05 |
sheepluva |
WIP: weSea tweaks, functional and visual
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2014-07-05 |
sheepluva |
simplify some code
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2014-06-13 |
sheepluva |
make using the teleporter a bit less challenging
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2014-06-12 |
sheepluva |
fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
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2014-06-01 |
nemo |
allow teleporting outside Land[]
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2014-06-01 |
sheepluva |
collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
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2014-04-30 |
unc0rr |
Fix crashers in rc plane code
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2014-03-03 |
unc0rr |
- Fix crasher in doStepSniperRifleShot
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2014-02-28 |
unc0rr |
AI doesn't skip till action on the map stops (mostly dedicated to highlander) + various small tweaks
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2014-02-18 |
sheepluva |
allow switching through hogs in reverse order with PRECISE+HOGSWITCH
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2014-02-13 |
unc0rr |
Fix read of freed memory found with valgrind
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2014-02-11 |
unc0rr |
- pas2c recognizes typecasts in initialization expressions
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2014-02-09 |
sheepluva |
fix misleading indentation
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2014-02-08 |
unc0rr |
Implicit type casts to help pas2c
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2014-02-07 |
sheepluva |
disallow sinegun to penetrate solid land
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2014-02-06 |
sheepluva |
fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
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2014-02-06 |
sheepluva |
simplify rc-plane's angle-adjustment-after-wrap code
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2014-02-04 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-01-21 |
koda |
merge
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2014-01-21 |
sheepluva |
Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
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2014-01-21 |
koda |
partial merge of the webgl branch
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2014-01-17 |
nemo |
Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous r2a1483d91977 and was introduced by r7d925e82e572
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2014-01-17 |
sheepluva |
update copyright to 2014
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2014-01-10 |
unc0rr |
Cake falls when loses ground
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2014-01-10 |
nemo |
keep velocity from fluttering between 2 and 3px / ms when falling...
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2014-01-05 |
unc0rr |
- Fix build via pas2c
webgl
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2014-01-04 |
unc0rr |
merge default
webgl
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2013-12-30 |
nemo |
missed this in the merge. rejected the uGearsHandlersMess changes thinking they were all desyncing, but there was the function rename from uLandGraphics
0.9.20
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2013-12-30 |
nemo |
merge safe fixes from default. physfs include order, tips file length check, server checker fixes, shoppa border fix, land drawing optimisations, physfs off by 1 (probably unused by us), rubber svg image
0.9.20
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2013-12-29 |
unc0rr |
Be friendly with pas2c
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2013-12-28 |
nemo |
also make drill much much less likely to explode on shallow angles
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2013-12-28 |
nemo |
reset X/Y too (make drill less explodey. mask fixes revealed an issue)
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2013-12-25 |
nemo |
give cake a tiny initial push so it does something useful in zerog
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2013-12-23 |
nemo |
make punch usable with no gravity lua
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2013-12-22 |
nemo |
stricter check of dY and collision
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2013-12-22 |
nemo |
allow poison clouds to flag active using tmpflag
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2013-12-21 |
nemo |
make rubber bouncy even in winter. was considering icy as well but, one, evil, two, would prob want ice sprite like girder
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2013-12-20 |
unC0Rr |
Fix warnings
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2013-12-09 |
nemo |
Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
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2013-12-08 |
nemo |
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
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2013-12-08 |
nemo |
Add missing gstCollision bug #725
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2013-12-08 |
sheepluva |
fix Issue #724: Bee sound never stops (underwater when timer is 0)
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2013-12-03 |
nemo |
Remove turntimeleft/hog gear check from smine if infinite attack is enabled. just use the flightime for that.
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2013-12-01 |
nemo |
Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
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2013-11-30 |
sheepluva |
fixing position of spawning sparkles of target gears by applying a filthy workaround for a filthy bug in the filthy filthy doStepCase handler.
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2013-11-29 |
sheepluva |
whip: visual enhancements (hat'n'dust) as suggested by nemo
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2013-11-29 |
nemo |
Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
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2013-11-20 |
nemo |
return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
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2013-11-14 |
nemo |
Make birdy fly away if hog gear is deleted.
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2013-11-09 |
nemo |
Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
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2013-10-21 |
nemo |
avoid infinite loop
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2013-10-20 |
nemo |
make landspray build across too
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2013-10-19 |
nemo |
Prevent attacking yourself w/ plane from crashing
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2013-10-19 |
nemo |
differentiate borders a bit
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2013-10-14 |
nemo |
don't kill rope if not extended
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2013-10-13 |
nemo |
make wrapping nicer when there's collision
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2013-10-11 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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2013-10-10 |
nemo |
Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
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2013-10-03 |
nemo |
couple more wrap calls. freezer still doesn't propagate properly. mostly due to
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2013-10-03 |
nemo |
add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
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2013-09-30 |
nemo |
move border back a bit from left/right bounds, bee tweak
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2013-09-29 |
nemo |
Make a few more gears honour world edge checks
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2013-09-29 |
nemo |
partial implementation of non-infinite world (edge wrap/warp/bounce)
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2013-09-28 |
nemo |
was a bit hard to read
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2013-08-13 |
nemo |
I'm guessing this takes care of issue #689
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2013-07-20 |
nemo |
crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
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2013-07-18 |
nemo |
oups. accidentally dropped health check
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2013-07-01 |
nemo |
bug #668 + reorder conditions for kick slightly, to call the math last
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2013-06-27 |
nemo |
Make add/delete consistent (this has bugged me for so long)
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2013-06-27 |
unc0rr |
Merge
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2013-06-27 |
unc0rr |
Refactoring: get rid of GSHandlers.inc
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