Sun, 18 Jan 2015 14:18:06 -0500 |
nemo |
Toss in scaled down underwater SD mine as "air mine" pending, er, cybernetic butterflies or whatever
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Fri, 16 Jan 2015 17:51:29 -0500 |
nemo |
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
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Sat, 03 Jan 2015 23:46:26 +0300 |
unc0rr |
merge default
qmlfrontend
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Sun, 07 Dec 2014 14:36:28 -0500 |
nemo |
Add that "make screenshots of Land/LandPixels" thing for map creators
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Thu, 04 Dec 2014 20:15:03 +0100 |
sheepluva |
flake FrameTicks value of 0 now indicades that the frame should not be changed
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Wed, 03 Dec 2014 00:07:33 +0300 |
unc0rr |
merge default
qmlfrontend
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Tue, 02 Dec 2014 13:29:06 -0500 |
nemo |
switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
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Sun, 23 Nov 2014 03:38:15 +0100 |
sheepluva |
fix view limits in stereo 3d
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Sat, 22 Nov 2014 10:22:07 -0500 |
nemo |
Avoid promoting violence to hedgehogs. At least once a year.
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Tue, 18 Nov 2014 23:39:30 +0300 |
unc0rr |
merge default
qmlfrontend
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Sat, 08 Nov 2014 11:26:16 -0500 |
nemo |
Partially hook up feature size so horrorcat has something to test.
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Sat, 25 Oct 2014 11:29:45 -0400 |
nemo |
Remove switching of hog's hat to chef. do it in draw instead.
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Tue, 30 Sep 2014 00:54:04 +0400 |
unc0rr |
Themes model, also add some files I forgot to add previously
qmlfrontend
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Sat, 27 Sep 2014 12:49:08 +0400 |
unc0rr |
- Get rid of engine's PathPrefix and UserPathPrefix
qmlfrontend
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Sat, 20 Sep 2014 00:56:54 +0400 |
unc0rr |
- Remove --port command
qmlfrontend
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Mon, 07 Jul 2014 00:37:10 +0200 |
sheepluva |
simplifying some code
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Tue, 24 Jun 2014 08:49:09 -0400 |
nemo |
couple of custom sprites for mikade to override in a lua sidecar if he wants to
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Wed, 18 Jun 2014 23:57:51 +0200 |
sheepluva |
move DrawWaves to uRender
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Wed, 18 Jun 2014 15:42:01 +0200 |
sheepluva |
tweak/refactor how water is drawn
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Sat, 14 Jun 2014 15:49:44 +0200 |
sheepluva |
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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Tue, 10 Jun 2014 19:38:37 +0200 |
sheepluva |
whoops, forgot to include this file in commt
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Tue, 10 Jun 2014 08:47:03 +0200 |
sheepluva |
some minor tweaks and stuff
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Wed, 07 May 2014 00:04:02 +0400 |
unc0rr |
sekret feature (test commit)
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Tue, 04 Mar 2014 00:40:23 +0400 |
unc0rr |
Remove game/preview functions split in library mode, just let normal procedure run instead:
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Sun, 23 Feb 2014 19:08:37 +0100 |
sheepluva |
minor comments fix
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Wed, 12 Feb 2014 23:40:35 +0400 |
unc0rr |
- Remove few PAS2C ifdef's
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Mon, 10 Feb 2014 00:43:03 +0400 |
unc0rr |
It compiles \o/
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Sun, 09 Feb 2014 00:44:29 +0400 |
unc0rr |
Even more explicit type conversions and other stuff to help pas2c use ansistrings
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Fri, 07 Feb 2014 23:57:32 +0400 |
unc0rr |
Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
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Tue, 04 Feb 2014 19:45:22 +0100 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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