engine to c now compiles with some manual intervention (as of
bug #596)
So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
Fix AI collision detection with crates and overlapping hedgehogs. Remove duplicating code
strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
Bring some sanity here. Feel free to specify parameters in any order and in any notation (full name or one-letter).