Wed, 30 Jun 2010 12:55:33 +0200 | koda | turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend) | file | diff | annotate |
Mon, 28 Jun 2010 21:52:00 +0200 | sheepluva | fix segfault on HH-gear being 0 (e.g. after drowning) in cursor/target selection mode, thanks "ivze" for the heads-up! | file | diff | annotate |
Mon, 28 Jun 2010 09:33:10 +0200 | sheepluva | engine: apply weapon offset to charge animation | file | diff | annotate |