smaxx [Sat, 07 Aug 2010 01:45:31 +0200] rev 3730
Engine:
* Added a script function to spawn health crates (burp)
smaxx [Fri, 06 Aug 2010 11:53:28 +0200] rev 3729
Frontend:
* Adjusted Sticky Mine loadout to latest changes.
smaxx [Fri, 06 Aug 2010 11:45:20 +0200] rev 3728
Engine:
* Adjusted Piano Strike to a maximum of 5 bumps with longer flight time.
* It's now possible to throw two sticky mines per ammo.
tiyuri@gmail.com [Wed, 04 Aug 2010 17:30:24 +0100] rev 3727
Allow 2v2 on FlightJoust, lua script needs tweaking to seperate hogs
tiyuri@gmail.com [Wed, 04 Aug 2010 17:18:21 +0100] rev 3726
Flightjoust lua script
tiyuri@gmail.com [Wed, 04 Aug 2010 16:50:55 +0100] rev 3725
FlightJoust Map, needs updating
smaxx [Wed, 04 Aug 2010 17:35:45 +0200] rev 3724
Engine:
* Added Lua's table module
smaxx [Wed, 04 Aug 2010 16:54:15 +0200] rev 3723
Engine:
* Updated some script calls to ensure all gears are set to active (e.g. if some gear is moved).
smaxx [Wed, 04 Aug 2010 15:57:27 +0200] rev 3722
Engine:
* Added (untested) script functions: GetHealth(), SetTimer(), GetTimer()
tiyuri@gmail.com [Tue, 03 Aug 2010 17:47:37 +0100] rev 3721
Update stage theme icon
smaxx [Tue, 03 Aug 2010 15:13:32 +0200] rev 3720
Engine:
* Updated the way the hammer works. Also reduced it's damage to 1/3 of victim's health.
* Updated the pickhammer to spawn dust.
szczur [Sat, 07 Aug 2010 23:04:43 -0400] rev 3719
Polish translation update
tiyuri@gmail.com [Tue, 03 Aug 2010 13:40:11 +0100] rev 3718
Ammo menu graphics for hammer weapon
smaxx [Tue, 03 Aug 2010 14:19:47 +0200] rev 3717
Engine:
* Added a new weapon: Hammer: Crush half your enemies' health and let them break through thin floors! (Might need some visual improvements)
* Removed orientation code from sticky mines due to their new graphics
* Added an attachment sound to sticky mines
Frontend:
* Added the hammer to predefined weapon sets
tiyuri@gmail.com [Tue, 03 Aug 2010 12:52:21 +0100] rev 3716
One more mine graphic, I'm on a roll!
tiyuri@gmail.com [Tue, 03 Aug 2010 12:41:09 +0100] rev 3715
Various mine graphics
smaxx [Tue, 03 Aug 2010 02:33:57 +0200] rev 3714
Engine:
* Rewrote sticky mine code including simple orientation adjustment
Frontend:
* Skinned slider control
smaxx [Tue, 03 Aug 2010 01:33:20 +0200] rev 3713
Engine:
* Added modifications to Limburger, Poison Cloud and Sticky Mine
smaxx [Tue, 03 Aug 2010 00:36:36 +0200] rev 3712
Engine:
* Added a poison cloud effect to Limburger's explosion
koda [Mon, 02 Aug 2010 23:15:34 +0200] rev 3711
merge
smaxx [Mon, 02 Aug 2010 18:19:55 +0200] rev 3710
Engine:
* Added sticky mines (still missing proper alignment once sticky)
Frontend:
* Added sticky mines
koda [Mon, 02 Aug 2010 18:13:29 +0200] rev 3709
clean and reorder arguments passed to engine
koda [Mon, 02 Aug 2010 15:23:16 +0200] rev 3708
applied from experimental3D, use a slider to set up quality
koda [Mon, 02 Aug 2010 23:15:22 +0200] rev 3707
resize checkbox
smaxx [Mon, 02 Aug 2010 01:07:51 +0200] rev 3706
Engine:
* Adjusted Piano Strike's notes
koda [Mon, 02 Aug 2010 23:13:12 +0200] rev 3705
completing the ifrontend interface...
smaxx [Mon, 02 Aug 2010 00:48:15 +0200] rev 3704
Engine:
* Added falling notes to Piano Strike (looks funny and chaotic - prefer flying instead?)
Graphics:
* Removed the Underwater chunk as it's 100% transparent anyway
CMake:
* Changed NSIS Project name to be "Hedgewars" to shorten the Windows start menu entry and similar labels
koda [Mon, 02 Aug 2010 00:55:24 +0200] rev 3703
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
smaxx [Sun, 01 Aug 2010 22:08:07 +0200] rev 3702
merge
koda [Sun, 01 Aug 2010 17:58:09 +0200] rev 3701
rewrite portions of some uiviewcontrollers
smaxx [Sun, 01 Aug 2010 22:05:27 +0200] rev 3700
Graphics:
* Added chunk graphics for most themes
nemo [Sun, 01 Aug 2010 09:17:59 -0400] rev 3699
Let's try this instead.
koda [Thu, 26 Aug 2010 23:59:18 +0200] rev 3698
rename two rendering methods and performe some interface tricks about fullscreen
koda [Sat, 31 Jul 2010 11:24:53 +0200] rev 3697
remove trailing spaces from end of line
smaxx [Wed, 18 Aug 2010 20:29:41 +0200] rev 3696
Engine:
* Rewrote stereo rendering
* Simplified anaglyph rendering (no longer requires framebuffers)
* Added stereo mode selection: Anaglyph (different combinations of red, green, blue and cyan), side-by-side (horizontal and vertical) and alternate frame rendering (AFR)
koda [Sat, 31 Jul 2010 10:52:43 +0200] rev 3695
reverted stereo craziness - the experimental3D branch has been created for a reason
koda [Mon, 02 Aug 2010 15:05:56 +0200] rev 3694
new quality slider widget (needs to be customized), removed obsolete arguments
koda [Sat, 31 Jul 2010 10:42:40 +0200] rev 3693
merge
koda [Mon, 02 Aug 2010 12:24:06 +0200] rev 3692
these were removed by mistake
smaxx [Fri, 30 Jul 2010 19:56:28 +0200] rev 3691
Engine:
* Added/merged support for anaglyph (red/cyan) rendering (might not be supported by very old cards; don't use it if you've got low fps anyway)
Frontend:
* Added a checkbox to options to enable anaglyph rendering
koda [Sat, 31 Jul 2010 10:53:54 +0200] rev 3690
applying smaxx patch where it should be
smaxx [Fri, 30 Jul 2010 18:20:42 +0200] rev 3689
Engine:
* Engine will now try to load the grave "Statue" if it couldn't load a team's grave graphic (http://code.google.com/p/hedgewars/issues/detail?id=3)
* Explosions may now create chunks/stones knocked out of the landscape (only supported on Olympic theme so far)
koda [Fri, 30 Jul 2010 13:36:03 +0200] rev 3688
add some comments and fix indentation
tiy [Fri, 30 Jul 2010 12:07:30 -0400] rev 3687
New weapon graphics
koda [Fri, 30 Jul 2010 13:07:46 +0200] rev 3686
creating a new branch for experimental 3d stereographic rendering
currently it contains only an updated version of the anaglyph patch by Smaxx
nemo [Thu, 29 Jul 2010 18:31:48 -0400] rev 3685
I keep forgetting to merge.
nemo [Thu, 29 Jul 2010 18:31:34 -0400] rev 3684
Set these to saveSurf (still need to actually, oh, write the code to cache the textures)
nemo [Thu, 29 Jul 2010 18:29:29 -0400] rev 3683
Revert broken generating of qm in cmake, restore source control of .qm for now.
lupdate-qt4/lrelease-qt4
smaxx [Thu, 29 Jul 2010 13:43:57 +0200] rev 3682
Engine:
* Hedgehogs will now cry in pain whenever they're hurt
smaxx [Mon, 26 Jul 2010 13:05:07 +0200] rev 3681
Frontend:
* Reverted last minute change (damn you, Murphy!)
koda [Sat, 31 Jul 2010 10:39:20 +0200] rev 3680
fix panning when zoomed (finally)
smaxx [Mon, 26 Jul 2010 13:03:42 +0200] rev 3679
Frontend:
* Added registry values for easier xfire detection (win32 only)
koda [Sat, 31 Jul 2010 08:19:56 +0200] rev 3678
patch by lucass (polished by me) - command line parsing is now much more flexible
smaxx [Mon, 26 Jul 2010 11:04:32 +0200] rev 3677
Engine:
* Added weapon offsets to AI's gear prediction. This should improve its aiming once again.
koda [Sat, 31 Jul 2010 07:05:06 +0200] rev 3676
fix
issue #6 (missing nick in chat)
unc0rr [Sun, 25 Jul 2010 22:40:31 +0400] rev 3675
merge
koda [Sun, 25 Jul 2010 17:32:07 +0200] rev 3674
merge
unc0rr [Sun, 25 Jul 2010 22:39:59 +0400] rev 3673
Some comments on the reason of the bug, leave bug not fixed yet
koda [Sun, 25 Jul 2010 17:30:19 +0200] rev 3672
shrink confirmation button, double tap resets zoom and centers hog
unc0rr [Sun, 25 Jul 2010 18:55:54 +0400] rev 3671
- burp's patch cleaning up module dependancies + cabal file
- mixed with some changes by me trying to fight a bug