Sat, 23 Jun 2012 21:37:47 -0400 |
nemo |
Step 1. Add current hedgehog as top bit of bottom byte.
|
file |
diff |
annotate
|
Thu, 07 Jun 2012 17:42:32 +0400 |
Stepan777 |
merge
|
file |
diff |
annotate
|
Thu, 07 Jun 2012 01:10:57 +0200 |
Xeli |
first attempt at implementing support for keys with modifiers
|
file |
diff |
annotate
|
Tue, 05 Jun 2012 19:33:49 +0200 |
Xeli |
only reset those keys which actually change their bindings
|
file |
diff |
annotate
|
Mon, 04 Jun 2012 21:32:30 +0400 |
Stepan777 |
here it is
|
file |
diff |
annotate
|
Thu, 31 May 2012 15:14:39 +0400 |
unc0rr |
pas2c stuff
|
file |
diff |
annotate
|
Wed, 23 May 2012 23:24:03 +0400 |
unc0rr |
Don't remove already removed team
|
file |
diff |
annotate
|
Thu, 10 May 2012 23:21:56 +0200 |
koda |
the ios port runs again, although with a few things to sort out
|
file |
diff |
annotate
|
Sat, 05 May 2012 19:04:59 +0100 |
koda |
old typed const moved to their proper unit
|
file |
diff |
annotate
|
Thu, 03 May 2012 00:20:58 -0400 |
nemo |
Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
|
file |
diff |
annotate
|
Wed, 02 May 2012 22:12:58 +0400 |
unc0rr |
GetRandom -> GetRandomf
|
file |
diff |
annotate
|
Wed, 02 May 2012 11:43:43 +0100 |
koda |
marked a couple of functions as inline
|
file |
diff |
annotate
|
Wed, 02 May 2012 10:53:13 +0100 |
koda |
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
|
file |
diff |
annotate
|
Tue, 01 May 2012 19:56:55 +0200 |
koda |
breaking news, we don't support typed consts anymore
|
file |
diff |
annotate
|
Sun, 29 Apr 2012 21:17:27 +0200 |
Xeli |
wops
|
file |
diff |
annotate
|
Sun, 29 Apr 2012 18:08:46 +0200 |
Xeli |
hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
|
file |
diff |
annotate
|
Sat, 28 Apr 2012 15:03:52 +0200 |
Xeli |
changed uKeys to uInputHandler to better reflect its function
|
file |
diff |
annotate
|
Tue, 24 Apr 2012 23:50:40 +0400 |
unc0rr |
Get rid of overloaded functions in uAmmo
|
file |
diff |
annotate
|
Sun, 22 Apr 2012 13:58:53 -0400 |
nemo |
Make clouds/flakes change direction smoothly
|
file |
diff |
annotate
|
Sat, 21 Apr 2012 18:11:24 -0400 |
nemo |
*sigh*
|
file |
diff |
annotate
|
Sat, 21 Apr 2012 18:05:42 -0400 |
nemo |
Seems to me placing hogs does not need 5s since it is a fixed interval now. Maybe if placing hogs was ever 0 seconds or something.
|
file |
diff |
annotate
|
Sat, 21 Apr 2012 19:51:13 +0400 |
unc0rr |
- Remove support for variables in command handlers
|
file |
diff |
annotate
|
Fri, 17 Feb 2012 18:23:36 +0100 |
koda |
the most important commit of the year
|
file |
diff |
annotate
|
Thu, 16 Feb 2012 21:32:19 +0100 |
Xeli |
move the aim buttons to be above the jump button
|
file |
diff |
annotate
|
Thu, 16 Feb 2012 17:48:03 +0100 |
Xeli |
added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
|
file |
diff |
annotate
|
Sat, 04 Feb 2012 16:22:46 +0100 |
Xeli |
Rewrote the Ammomenu:
|
file |
diff |
annotate
|
Tue, 17 Jan 2012 09:01:31 -0500 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
|
file |
diff |
annotate
|
Sat, 31 Dec 2011 01:52:14 +0300 |
unc0rr |
Fix build
|
file |
diff |
annotate
|
Sun, 27 Nov 2011 14:46:57 +0300 |
unc0rr |
- Improvement to the parser
|
file |
diff |
annotate
|
Wed, 26 Oct 2011 01:50:08 +0200 |
sheepluva |
move (prematurely) finishing game by removing all teams into engine since that's where it should happen
|
file |
diff |
annotate
|