gameServer/EngineInteraction.hs
2015-10-27 unc0rr Also pass script information alongwith winner/achievements info, so that we could potentially have per mode ratings
2015-08-10 sheepluva more copyright fixes
2015-07-30 unc0rr Fixes to 10760 to reduce desyncs on checkers and better heat my room during long dark winter nights
2015-06-04 unc0rr More ifdefs \o/ (fix build even more)
2015-06-03 unc0rr Lazy fix for server build
2015-01-06 unc0rr Fix handling of perlin mapgen
2015-01-06 unc0rr - Send maze_size command in other mapgen modes too
2015-06-04 unc0rr More ifdefs \o/ (fix build even more) 0.9.21
2015-06-03 unc0rr Lazy fix for server build 0.9.21
2015-01-05 unc0rr Eh, faulty check
2015-01-04 unc0rr Include feature_size to demos for checker
2015-01-02 unc0rr Generate config for 'world edge' and 'script param' scheme options
2014-01-24 Gianfranco Costamagna Added copyrights to gameServer directory
2014-06-28 unc0rr Finish implementation of ability to take control over your team after being disconnected. Completely untested.
2014-01-24 unc0rr Must not code at late night (fix sanity check)
2014-01-24 unc0rr - Add SCHEME which is needed in room config
2014-01-23 unc0rr Some basic sanity tests for replay files
2014-01-23 unc0rr Use zlibFormat
2014-01-22 unc0rr - Implement /callvote
2014-01-22 unc0rr More robust implementation of decompression
2014-01-22 sheepluva actual fix
2014-01-22 sheepluva fix server not building
2014-01-22 unc0rr Check if frontend was too lazy to actually send drawn map data to the server
2014-01-21 koda merge
2014-01-21 unc0rr Fix detection of mapgen
2014-01-20 unc0rr Implement drawnMapData function so checker could check replays with drawn maps
2014-01-21 koda fixwhitespace and dos2unix
2013-11-12 unc0rr Handle absence of "SCRIPT" in replay
2013-08-18 unc0rr - Some fixes to official server build
2013-06-29 unc0rr Fix spectator desync in rare conditions (there was team which left during its turn, and last command with timestamp from it was '+')
2013-02-21 unc0rr Try to prevent hedgehogs number in team desync
2013-02-20 unc0rr Fix stupid mistake which made checker desync almost always
2013-02-14 unc0rr - Fix check for void message
2013-02-13 unc0rr Pass hogs names and hats
2013-02-12 unc0rr - Add forgotten ammo definitions
2013-02-10 unc0rr Prevent 'black team color' error
2013-02-09 unc0rr Fix the checker after some testing
2013-02-09 unc0rr New checker of engine messages which is aware of glued together messages
2013-02-08 unc0rr Also convert teams to complete game config.
2013-02-07 unc0rr - Handle mapgen-specific parameters
2013-02-06 unc0rr Converter from game parameters to engine commands, not finished yet
2013-02-03 unc0rr Some work on loading replay and interaction with checker
2012-10-17 unc0rr Fix most of server warnings
2011-10-25 nemo As sheepluva pointed out, allowing this message to be legal allows naughtiness. The server usage of this message does not seem to use this check.
2011-09-29 unc0rr Oops, fix build
2011-09-29 unc0rr GameInfo needs room params copy
2011-09-27 unc0rr Introduce EngineInteraction module
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