Wed, 18 Jun 2008 18:25:31 +0000 |
unc0rr |
Update first aid animation
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Wed, 18 Jun 2008 18:12:45 +0000 |
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Draw explosion on kamikaze
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Tue, 17 Jun 2008 20:00:01 +0000 |
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Implement drowning hedgehog sprite
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Tue, 17 Jun 2008 18:45:21 +0000 |
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Hedgehogs on the left side of the map look to the right and vice-versa
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Tue, 17 Jun 2008 18:10:15 +0000 |
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In forts mode, hedgehogs on the left look at the right, and vice-versa
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Tue, 17 Jun 2008 16:29:56 +0000 |
unc0rr |
Small grenade physics change
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Mon, 16 Jun 2008 20:40:59 +0000 |
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- Bots can use mortar
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Wed, 11 Jun 2008 15:42:53 +0000 |
unc0rr |
Use kamiakze sprite
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Mon, 09 Jun 2008 20:34:45 +0000 |
unc0rr |
Kamikaze weapon
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Mon, 09 Jun 2008 15:09:37 +0000 |
unc0rr |
Ooops, actual fix
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Mon, 09 Jun 2008 15:08:54 +0000 |
unc0rr |
Fix Baseball, whip, firepunch attacking on slope
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Fri, 06 Jun 2008 16:14:23 +0000 |
unc0rr |
Draw tags a bit higher due to hats introduction
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Sun, 01 Jun 2008 20:01:45 +0000 |
unc0rr |
- Quick hack for hats
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Fri, 30 May 2008 21:27:03 +0000 |
unc0rr |
Fix hedgehog jump animation after turn end
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Wed, 28 May 2008 18:54:45 +0000 |
unc0rr |
Mortar sprite
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Wed, 28 May 2008 18:40:42 +0000 |
unc0rr |
Aim at high speed when performing rope swinging
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Wed, 28 May 2008 17:58:41 +0000 |
unc0rr |
- Show crosshair while rope swinging
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Tue, 27 May 2008 14:32:55 +0000 |
unc0rr |
Get rid of unused Surface parameter
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Tue, 27 May 2008 14:30:48 +0000 |
unc0rr |
Fix forts mode to take in account clans, not teams
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Mon, 26 May 2008 22:47:48 +0000 |
unc0rr |
Idle hedgehog animation
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Wed, 21 May 2008 20:22:51 +0000 |
unc0rr |
Use firepunch sprite
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Tue, 13 May 2008 20:00:48 +0000 |
unc0rr |
Initial support for attacking from rope
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Sat, 10 May 2008 16:26:53 +0000 |
unc0rr |
Implement whip weapon
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Sat, 10 May 2008 14:46:02 +0000 |
unc0rr |
Initial implementation of mortar
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Thu, 08 May 2008 20:30:34 +0000 |
unc0rr |
Fix handling '/skip' command during net game
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Thu, 08 May 2008 18:02:52 +0000 |
unc0rr |
- Some changes in clusters initialization
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Thu, 08 May 2008 12:04:13 +0000 |
unc0rr |
Set radius for clusters of clusterbomb
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Sun, 27 Apr 2008 11:40:22 +0000 |
unc0rr |
Update copyright info in source files headers
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Sun, 27 Apr 2008 10:14:00 +0000 |
unc0rr |
- Fix baseball bat
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Sat, 26 Apr 2008 14:35:01 +0000 |
unc0rr |
Desert Eagle and Shotgun shot animations
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Fri, 25 Apr 2008 21:44:58 +0000 |
unc0rr |
- Fix warning
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Fri, 25 Apr 2008 13:12:52 +0000 |
unc0rr |
Use more sounds
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Thu, 24 Apr 2008 20:53:35 +0000 |
unc0rr |
- New statistics
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Thu, 24 Apr 2008 19:55:10 +0000 |
unc0rr |
Hedgehog death animation
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Thu, 24 Apr 2008 15:40:39 +0000 |
unc0rr |
- Use more sounds
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Thu, 24 Apr 2008 15:03:57 +0000 |
unc0rr |
- Fix introduced bug with hh physics
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Tue, 22 Apr 2008 19:41:20 +0000 |
unc0rr |
Fix hedgehog-on-rope animation
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Tue, 22 Apr 2008 18:33:55 +0000 |
unc0rr |
Fix shotgun disappering when shooting
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Tue, 22 Apr 2008 12:41:14 +0000 |
unc0rr |
Oops
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Tue, 22 Apr 2008 12:40:43 +0000 |
unc0rr |
- Fix braindead shotgun shot arithmetics
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Mon, 21 Apr 2008 18:43:07 +0000 |
unc0rr |
- Fix too long delay between shotgun and deagle shots
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Mon, 21 Apr 2008 16:51:14 +0000 |
unc0rr |
Animate baseball bat attack
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Sun, 20 Apr 2008 10:39:08 +0000 |
unc0rr |
Teleport animation
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Fri, 18 Apr 2008 17:42:50 +0000 |
unc0rr |
Fix a warning
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Thu, 17 Apr 2008 16:21:44 +0000 |
unc0rr |
Use blowtorch sprites
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Sun, 13 Apr 2008 16:14:13 +0000 |
unc0rr |
Add sprite for pickhammer
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Sun, 13 Apr 2008 12:45:30 +0000 |
unc0rr |
Get rid if deprecated Surface parameter of Draw* calls
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Sun, 13 Apr 2008 12:33:16 +0000 |
unc0rr |
Fix warnings
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Sat, 12 Apr 2008 17:19:01 +0000 |
unc0rr |
- Fix hedgehog moveing direction after being shot by shotgun
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Sat, 05 Apr 2008 17:06:26 +0000 |
unc0rr |
- Use baseball-in-hand sprite
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Tue, 01 Apr 2008 16:11:07 +0000 |
unc0rr |
- Fix counting damage given to mines
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Tue, 25 Mar 2008 22:39:26 +0000 |
unc0rr |
By Tiyuri:
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Tue, 25 Mar 2008 22:16:26 +0000 |
unc0rr |
Use hedgehog with air attack weapon sprite
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Tue, 25 Mar 2008 21:50:36 +0000 |
unc0rr |
- Use hedgehog jumping sprite
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Tue, 25 Mar 2008 16:07:23 +0000 |
unc0rr |
Use ammo-in-hand sprites for desert eagle, shotgun and bazooka
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Mon, 24 Mar 2008 20:27:12 +0000 |
unc0rr |
Use 'rope gun' sprite
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Mon, 24 Mar 2008 19:18:13 +0000 |
unc0rr |
Use 'regular standing' and 'rope swing' hedgehog sprites
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Fri, 14 Mar 2008 21:07:31 +0000 |
unc0rr |
Use sounds 'stupid' and 'missed'
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Fri, 14 Mar 2008 19:34:05 +0000 |
unc0rr |
Start implementing better statistics implementation (does nothing yet)
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Sun, 09 Mar 2008 12:33:54 +0000 |
unc0rr |
Fix hedgehogs switching hang
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Fri, 07 Mar 2008 18:10:03 +0000 |
unc0rr |
- Use cloud as 'visual gear'
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Fri, 07 Mar 2008 17:43:05 +0000 |
unc0rr |
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
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Sun, 24 Feb 2008 20:00:31 +0000 |
unc0rr |
- More accurate rope collision detection
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Thu, 21 Feb 2008 18:48:16 +0000 |
unc0rr |
Start console OpenGL reincarnation
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Tue, 05 Feb 2008 17:53:38 +0000 |
unc0rr |
- New command 'set weapon'
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Mon, 28 Jan 2008 22:21:47 +0000 |
unc0rr |
Solve problem with crosshairs
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Mon, 28 Jan 2008 19:05:29 +0000 |
unc0rr |
Convert the rest of rotated sprites to be rotated by OpenGL
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Mon, 28 Jan 2008 18:22:35 +0000 |
unc0rr |
- Some optimizations
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Sun, 27 Jan 2008 16:49:11 +0000 |
unc0rr |
Now game looks almost like it did before switching to OpenGL
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Sun, 27 Jan 2008 15:02:12 +0000 |
unc0rr |
More sprites are visible
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Fri, 25 Jan 2008 23:33:35 +0000 |
unc0rr |
Now show sprites too
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Fri, 18 Jan 2008 16:40:26 +0000 |
unc0rr |
New animated switching sign
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Fri, 11 Jan 2008 23:37:23 +0000 |
unc0rr |
- Fix undefinite function result
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Fri, 11 Jan 2008 23:11:53 +0000 |
unc0rr |
- Revert previous debug things
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Fri, 11 Jan 2008 22:47:54 +0000 |
unc0rr |
Some debug stuff
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Sun, 30 Dec 2007 16:19:41 +0000 |
unc0rr |
The rest of stuff converted to sprites
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Sun, 30 Dec 2007 15:24:02 +0000 |
unc0rr |
Convert some stuff to sprites
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Thu, 13 Dec 2007 22:46:36 +0000 |
unc0rr |
Fix network game bug caused by recent protocol changes
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Thu, 13 Dec 2007 15:45:31 +0000 |
unc0rr |
Don't spam traffic in network game
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Thu, 13 Dec 2007 14:15:56 +0000 |
unc0rr |
- Use 2 bytes for timestamp in net protocol, thus decreasing average packet size from 6 to 4
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Sun, 21 Oct 2007 15:39:21 +0000 |
unc0rr |
- New training (not finished yet)
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Sat, 20 Oct 2007 17:27:06 +0000 |
unc0rr |
New game flag for non-destroyable land
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Sat, 29 Sep 2007 16:39:21 +0000 |
unc0rr |
- Fix some warnings
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Fri, 21 Sep 2007 21:51:48 +0000 |
unc0rr |
Let hedgehog position be taken from config, still more work is needed
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Fri, 21 Sep 2007 18:55:44 +0000 |
unc0rr |
Add CurrentHedgehog variable which simplifies code
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Thu, 20 Sep 2007 20:00:10 +0000 |
unc0rr |
Special game mode allowing the only clan on map for training mode
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Sat, 15 Sep 2007 13:01:44 +0000 |
unc0rr |
Triggers PoC: targets are spawned right after the previous damaged
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Fri, 14 Sep 2007 20:51:40 +0000 |
unc0rr |
Triggers proof-of-concept
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Mon, 10 Sep 2007 20:00:58 +0000 |
unc0rr |
Basic gtTarget support
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Thu, 16 Aug 2007 07:05:29 +0000 |
unc0rr |
- Small fixes
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Mon, 02 Jul 2007 21:33:21 +0000 |
unc0rr |
Convert teams list to array
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Sun, 01 Jul 2007 11:02:47 +0000 |
unc0rr |
- Better randomness of placing hedgehogs on the land
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Sun, 17 Jun 2007 14:48:15 +0000 |
unc0rr |
- Get rid of ammoProp_AttackInFall and gstFalling
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Mon, 11 Jun 2007 15:52:32 +0000 |
unc0rr |
- Many fixes related to hh switcher
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Thu, 07 Jun 2007 18:09:54 +0000 |
unc0rr |
Ability to choose which info is shown above hedgehogs
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Wed, 06 Jun 2007 21:27:12 +0000 |
unc0rr |
- Various small fixes
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Sun, 03 Jun 2007 17:21:57 +0000 |
unc0rr |
- Fix some bugs
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Tue, 29 May 2007 21:56:35 +0000 |
unc0rr |
Fix the color of tag with damage by shotgun shot
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Sun, 27 May 2007 20:17:55 +0000 |
unc0rr |
Option for alternative damage tags
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Sat, 26 May 2007 16:49:37 +0000 |
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Tags with current damage
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Thu, 24 May 2007 19:41:51 +0000 |
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Teleportation tool
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Fri, 18 May 2007 17:35:12 +0000 |
unc0rr |
- Remove deprecated code
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Wed, 09 May 2007 20:32:41 +0000 |
unc0rr |
- Further work on new collisions implementation
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Mon, 07 May 2007 20:21:26 +0000 |
unc0rr |
Bots know shotgun behavior better
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Sat, 05 May 2007 16:04:55 +0000 |
unc0rr |
- A good implementation of shotgun
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Fri, 04 May 2007 19:59:51 +0000 |
unc0rr |
Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
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Wed, 02 May 2007 18:41:44 +0000 |
unc0rr |
Mines also collide
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Sat, 17 Mar 2007 18:17:19 +0000 |
unc0rr |
- Get rid of operator := to have GPC support
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Sun, 11 Mar 2007 17:19:28 +0000 |
unc0rr |
- Fix most of the warnings in hwengine
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Wed, 07 Feb 2007 21:36:55 +0000 |
unc0rr |
Construction tool
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Wed, 07 Feb 2007 17:27:32 +0000 |
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Airplane can fly from right to left
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Mon, 05 Feb 2007 20:26:13 +0000 |
unc0rr |
- Implement hack to let ammo stores work without needed assistance of frontend
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Mon, 05 Feb 2007 19:33:24 +0000 |
unc0rr |
Update copyright information
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Mon, 05 Feb 2007 19:20:56 +0000 |
unc0rr |
- Fix getting negative coordinates of cursor
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Sun, 04 Feb 2007 15:46:52 +0000 |
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- Better gears placing
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Sat, 27 Jan 2007 14:18:33 +0000 |
unc0rr |
integer -> LongInt
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Sat, 27 Jan 2007 14:06:29 +0000 |
unc0rr |
- Repair bots: they can walk and use bazooka, possible cannot jump (why?)
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Fri, 26 Jan 2007 18:05:49 +0000 |
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Show rope
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Wed, 24 Jan 2007 22:05:05 +0000 |
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- Better land generator
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Tue, 23 Jan 2007 21:24:18 +0000 |
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- Two more templates
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Mon, 22 Jan 2007 18:32:00 +0000 |
unc0rr |
- Fix Blow Torch and Air Attack
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Sun, 21 Jan 2007 21:31:10 +0000 |
unc0rr |
Small fixes to bring engine to life
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Sun, 21 Jan 2007 19:51:02 +0000 |
unc0rr |
Fixed-point arithmetics in engine.
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Thu, 04 Jan 2007 18:54:24 +0000 |
unc0rr |
More statistics
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Thu, 04 Jan 2007 16:27:45 +0000 |
unc0rr |
- Better blowtorch
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Tue, 19 Dec 2006 17:20:14 +0000 |
unc0rr |
Better blowtorch
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Sun, 17 Dec 2006 18:40:04 +0000 |
unc0rr |
Now blow torch angle can be changed during blowing :)
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Sun, 17 Dec 2006 17:55:41 +0000 |
unc0rr |
First implementation of Blow Torch
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Thu, 14 Dec 2006 20:06:46 +0000 |
unc0rr |
Simplify hedgehogs physics code, make it better
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Sun, 10 Dec 2006 15:55:53 +0000 |
unc0rr |
- Implement ammo cases
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Sun, 10 Dec 2006 12:09:32 +0000 |
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Current hedgehog is on top of others in Z-order
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Sat, 09 Dec 2006 19:47:31 +0000 |
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Some Z-ordering
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Sat, 09 Dec 2006 18:10:43 +0000 |
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Hedgehogs names are drawn where the hedgehogs are
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Tue, 28 Nov 2006 18:22:03 +0000 |
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Airplane sprite
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Thu, 23 Nov 2006 20:10:42 +0000 |
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- Health tags over drowned hedgehogs
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Sat, 28 Oct 2006 12:56:04 +0000 |
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Parachute
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Sun, 08 Oct 2006 18:17:52 +0000 |
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Bots are in the same thread as game. Fixes FreePascal issues.
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Thu, 05 Oct 2006 19:40:11 +0000 |
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Cardinal -> Longword
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Thu, 05 Oct 2006 16:33:18 +0000 |
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Relicense to GPL
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Sat, 16 Sep 2006 15:15:30 +0000 |
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Fix hedgehog physics %)
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Thu, 14 Sep 2006 17:20:50 +0000 |
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- Fix crash in AI
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Sun, 27 Aug 2006 12:41:27 +0000 |
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- Now really fix unicode issues
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Fri, 11 Aug 2006 20:00:29 +0000 |
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Small fixes for better FPC compatibility
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Fri, 11 Aug 2006 16:17:50 +0000 |
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- Many type fixes
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Sun, 06 Aug 2006 20:08:15 +0000 |
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Get rid of x86 assembler when using fpc
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Sat, 05 Aug 2006 20:57:36 +0000 |
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- Fixed compilation
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Sun, 30 Jul 2006 18:59:35 +0000 |
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- Fix win message to appear only after all hedgehogs death
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Thu, 27 Jul 2006 15:24:14 +0000 |
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- Fix various bugs
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Mon, 24 Jul 2006 14:03:51 +0000 |
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- First hedgehog in team has first turn in team
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Sun, 23 Jul 2006 21:22:44 +0000 |
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- New fort
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Fri, 21 Jul 2006 20:37:44 +0000 |
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More translations
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Thu, 20 Jul 2006 20:11:32 +0000 |
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- Fixed bug with hedgehog under water using rope
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Sun, 16 Jul 2006 08:13:51 +0000 |
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- New test map
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Wed, 12 Jul 2006 15:39:58 +0000 |
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Cluster bomb
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Tue, 11 Jul 2006 21:04:05 +0000 |
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- New First Aid powerup
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Sat, 08 Jul 2006 21:40:03 +0000 |
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- Unicode support for team and hedgehogs names
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Fri, 23 Jun 2006 20:02:41 +0000 |
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- Many AI improvements
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Tue, 20 Jun 2006 21:21:31 +0000 |
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Collision-related stuff
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Wed, 14 Jun 2006 15:50:22 +0000 |
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- Start AI rewrite
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Wed, 01 Feb 2006 20:42:53 +0000 |
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- Fixed compiling .)
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Wed, 25 Jan 2006 19:45:39 +0000 |
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- Replaced water sprite
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Fri, 20 Jan 2006 19:02:50 +0000 |
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- Fixed game loading
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Thu, 19 Jan 2006 21:12:20 +0000 |
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- Fixed bubble theme object
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Sun, 15 Jan 2006 23:32:58 +0000 |
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- Get rid of hwserv and runhelper
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Sun, 15 Jan 2006 14:14:12 +0000 |
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- Teams health bars sorting
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Thu, 12 Jan 2006 22:07:36 +0000 |
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- New /skip command
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Thu, 12 Jan 2006 16:33:26 +0000 |
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Show team health bars, without sorting yet
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Wed, 11 Jan 2006 20:01:36 +0000 |
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- Fixed dynamit sprite
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Tue, 10 Jan 2006 19:53:18 +0000 |
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- Removed dark pixels on the corners of health case
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Mon, 09 Jan 2006 20:33:12 +0000 |
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- Fixed console behavior
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Sat, 07 Jan 2006 15:21:44 +0000 |
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- Increased FPS
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Thu, 05 Jan 2006 22:55:45 +0000 |
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Better Desert Eagle and Shotgun
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Thu, 05 Jan 2006 15:54:22 +0000 |
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- Properly get seed in net game
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Sat, 31 Dec 2005 13:45:09 +0000 |
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- New rope
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Wed, 28 Dec 2005 22:18:11 +0000 |
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With this patch the game doesn't crash when gaming by net
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Mon, 05 Dec 2005 21:46:15 +0000 |
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Add theme objects to land
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Sun, 04 Dec 2005 15:28:31 +0000 |
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- Fixed spawning boxes under water
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Mon, 12 Sep 2005 21:16:57 +0000 |
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minor code review
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Sun, 11 Sep 2005 21:02:11 +0000 |
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- Various fixes for ammo cases
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Sun, 11 Sep 2005 11:45:01 +0000 |
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- Minor code simplifying
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Fri, 09 Sep 2005 21:45:31 +0000 |
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- Mine checks whether a hedgehog is near less frequently
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Sat, 03 Sep 2005 16:01:28 +0000 |
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- Mine weapon
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Thu, 01 Sep 2005 18:41:23 +0000 |
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- Show explosion
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Thu, 25 Aug 2005 17:15:36 +0000 |
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Smooth change wind bar
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Tue, 23 Aug 2005 16:17:53 +0000 |
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- set svn:eol-style to native
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Mon, 22 Aug 2005 13:35:41 +0000 |
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Add current sources.
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