So. First pass. Add secondary explosions to RateExplosion and RateShotgun. Not yet added to shoves. This is of limited utility at present since the dX has to be small since we can't bother tracing all hog motion. But, should be more useful once shove is added, and tracking of explosives and mines.
Don't use writeln in ai thread (from
rdd4035ee0f12), this causes crashes. Fixes
issue #617.
yep. I did forget to put this back
So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
it's still not really clear to my why this is needed, maybe only in combination with -XD
rewrite m3panel installation to fix all warnings on any architecture, using nsinvocation all round