Sun, 28 Feb 2010 17:49:45 +0000 |
nemo |
Switch to smoke
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Sun, 28 Feb 2010 17:48:44 +0000 |
nemo |
trying a little hiss and steam
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Sun, 28 Feb 2010 16:03:33 +0000 |
nemo |
Dude mine probability spinner
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Fri, 26 Feb 2010 00:03:57 +0000 |
nemo |
rearrange fall damage a bit so invulnerability still causes dust
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Wed, 24 Feb 2010 16:41:35 +0000 |
nemo |
another nil check
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Wed, 24 Feb 2010 13:46:02 +0000 |
nemo |
Add nil check to shotgun shell
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Wed, 24 Feb 2010 13:29:06 +0000 |
nemo |
Fix spectator crash due to missing nil check in new dust gear, init Ammo to nil in World prior to nil check
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Tue, 23 Feb 2010 00:21:20 +0000 |
smxx |
Engine:
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Mon, 22 Feb 2010 00:53:04 +0000 |
nemo |
Skip drawing some stuff if water is opaque. Affects simulation.
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Fri, 19 Feb 2010 00:53:22 +0000 |
smxx |
Engine:
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Mon, 08 Feb 2010 03:03:18 +0000 |
nemo |
Mode to place hogs at start of game. Will probably need a bit more testing.
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Thu, 04 Feb 2010 18:46:49 +0000 |
nemo |
Correct napalm adjustment.
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Thu, 04 Feb 2010 14:48:49 +0000 |
smxx |
Engine:
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Mon, 01 Feb 2010 07:10:33 +0000 |
nemo |
Tweak napalm so it'll hit on the X without wind. Unlike bombs / minestrike, should not depend on height of X.
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Sun, 31 Jan 2010 22:52:42 +0000 |
smxx |
Engine:
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Sun, 31 Jan 2010 19:24:22 +0000 |
nemo |
Remove king invulnerability, disable everything but teleport instead.
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Sun, 31 Jan 2010 16:20:53 +0000 |
nemo |
Update translation files, add "King Mode"
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Sun, 24 Jan 2010 19:01:51 +0000 |
nemo |
Palewolf's smoke traces for fire.
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Sun, 29 Nov 2009 16:56:04 +0000 |
unc0rr |
Smaxx patch with tuning by me:
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Sat, 21 Nov 2009 15:04:42 +0000 |
nemo |
Set AllInactive to False on falling fire
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Sat, 14 Nov 2009 02:53:04 +0000 |
koda |
fix wrong ttf blending in ppc
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Mon, 09 Nov 2009 20:29:21 +0000 |
unc0rr |
- Formatting changes
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Thu, 05 Nov 2009 20:48:13 +0000 |
koda |
revert previous commit to remove a wip patch
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Thu, 05 Nov 2009 20:47:42 +0000 |
koda |
update themes cmakefiles to use GLOB instead of listing all the files
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Mon, 19 Oct 2009 12:44:47 +0000 |
nemo |
doStepDrowningGear - I always forget it. Kill the sound and exit.
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Sun, 18 Oct 2009 06:26:45 +0000 |
nemo |
Just checking this in so prg can try it. May back it out
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Sat, 17 Oct 2009 13:34:40 +0000 |
unc0rr |
Fix bug when rope goes through land when hedgehog is sliding
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Sat, 17 Oct 2009 01:28:49 +0000 |
koda |
revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
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Fri, 16 Oct 2009 22:46:58 +0000 |
nemo |
Make hedgies just hop a bit on flames so they are more likely to get properly scorched
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Fri, 16 Oct 2009 20:54:12 +0000 |
nemo |
affect tweaks molotov spread some more
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Fri, 16 Oct 2009 15:35:41 +0000 |
nemo |
Tweak of molotov based on burp's play, a little bit more specificity in homerun.
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Fri, 16 Oct 2009 12:01:19 +0000 |
nemo |
affect says this spread was supposed to use div - makes for tighter spread
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Fri, 16 Oct 2009 03:27:33 +0000 |
nemo |
Fire tweaks
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Thu, 15 Oct 2009 23:54:18 +0000 |
koda |
molotov sound FTW
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Thu, 15 Oct 2009 21:47:05 +0000 |
nemo |
openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
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Thu, 15 Oct 2009 19:14:22 +0000 |
nemo |
Suggestion by Smaxx - use pickhammer sound while drill is in operation
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Thu, 15 Oct 2009 18:02:01 +0000 |
nemo |
Adjustments to training mode and credits by Smaxx
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Thu, 15 Oct 2009 17:42:21 +0000 |
nemo |
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
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Thu, 15 Oct 2009 17:14:29 +0000 |
nemo |
Remove sheepluva's simple 45 deg bouncing from r2472, add various flame sizes for Tiy
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Tue, 13 Oct 2009 00:36:55 +0000 |
nemo |
Cut upwards thrust in half on saucer
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Mon, 12 Oct 2009 19:33:21 +0000 |
nemo |
Restrict how high saucer can fly for sanity's sake
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Mon, 12 Oct 2009 16:49:03 +0000 |
unc0rr |
Don't show timer of drowned gears
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Mon, 12 Oct 2009 16:44:30 +0000 |
unc0rr |
Huge Smaxx patch with some fixes by me:
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Mon, 12 Oct 2009 13:47:56 +0000 |
nemo |
sheepluva's basic 45° test. NEEDS TESTING
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Mon, 12 Oct 2009 13:44:34 +0000 |
nemo |
In progress, trying to make a fire for molotov cocktail. Normal fire should still work fairly normally.
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Thu, 10 Sep 2009 15:29:28 +0000 |
nemo |
Strip trailing spaces
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Thu, 10 Sep 2009 07:48:30 +0000 |
unc0rr |
Remove gstHHDriven flag when hedgehog get into the water. Fixes some odd cases.
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Thu, 10 Sep 2009 04:36:26 +0000 |
unc0rr |
Some rope tweaks
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Tue, 08 Sep 2009 19:47:45 +0000 |
nemo |
hide timer after cake is done walking
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Sun, 30 Aug 2009 16:30:18 +0000 |
unc0rr |
Prevent "free knocking" bug
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Tue, 25 Aug 2009 20:54:11 +0000 |
nemo |
Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
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Sun, 23 Aug 2009 12:01:55 +0000 |
unc0rr |
Fix bug with hedgehog getting into ground while throwing rope (http://hedgewars.org/node/1722)
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Tue, 11 Aug 2009 21:51:36 +0000 |
nemo |
minor saucer change Tiy had requested once.
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Tue, 28 Jul 2009 12:50:47 +0000 |
unc0rr |
Cleanup code a bit
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Tue, 28 Jul 2009 12:50:33 +0000 |
unc0rr |
Now really fix
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Tue, 28 Jul 2009 12:44:20 +0000 |
unc0rr |
Fix hedgehog stopping to slide when throwing rope (not tested)
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Tue, 28 Jul 2009 12:41:01 +0000 |
unc0rr |
Better handle loosing control when on rope
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Sun, 26 Jul 2009 20:56:18 +0000 |
nemo |
requested change by Tiy to Flying Saucer start (hover until first keypress)
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Mon, 20 Jul 2009 19:04:10 +0000 |
nemo |
Restrict hogs to 16px proximity to border to avoid getting kicked through.
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Wed, 15 Jul 2009 00:35:59 +0000 |
koda |
sound for mortar
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Mon, 06 Jul 2009 11:33:42 +0000 |
nemo |
apply dx too (from smaxx)
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Mon, 06 Jul 2009 00:39:32 +0000 |
koda |
-fix teleport sound when moving to wrong positions
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Sun, 05 Jul 2009 16:37:05 +0000 |
nemo |
Try turning off follow gear while ammo menu is open - needs testing w/ rope/parachute/jetpack
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Sun, 05 Jul 2009 13:44:11 +0000 |
nemo |
Fewer bubbles for non-breathing gears
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Fri, 03 Jul 2009 22:02:13 +0000 |
koda |
typos
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Fri, 03 Jul 2009 22:00:32 +0000 |
koda |
-new openal api for setting sound position
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Wed, 01 Jul 2009 22:50:27 +0000 |
koda |
sounds for teleport and beginning of sudden death
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Sun, 28 Jun 2009 23:36:41 +0000 |
nemo |
disable timers on a few silly items, trying out a timer on cake
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Sun, 28 Jun 2009 18:47:55 +0000 |
nemo |
Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
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Sun, 28 Jun 2009 16:44:04 +0000 |
nemo |
Move count notification to all multishoot
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Thu, 25 Jun 2009 10:50:44 +0000 |
nemo |
small jetpack tweak
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Mon, 22 Jun 2009 13:49:16 +0000 |
nemo |
extra check suggested by unc0rr
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Mon, 22 Jun 2009 00:27:55 +0000 |
nemo |
allow brief ground touches
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Mon, 22 Jun 2009 00:22:42 +0000 |
nemo |
Kill saucer if it touches the ground, Tiy's new graphic
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Mon, 22 Jun 2009 00:17:09 +0000 |
nemo |
set vector to negative *after* applying upward vector
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Mon, 22 Jun 2009 00:14:24 +0000 |
nemo |
disable selection sprite, nudge ship into the air on launch
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Sun, 21 Jun 2009 22:43:38 +0000 |
nemo |
Localise words "Fuel" and "Remaining" - add shot counter to deagle.
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Sun, 21 Jun 2009 17:47:57 +0000 |
nemo |
Ugly graphic for jetpack - jetpack should be essentially functional.
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Sun, 21 Jun 2009 15:46:48 +0000 |
nemo |
thanks unc0rr (corrected flag - also check on turn time)
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Sun, 21 Jun 2009 15:41:07 +0000 |
nemo |
Use different group to not erase messages, restore gear deletion on hog damage.
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Sun, 21 Jun 2009 15:36:50 +0000 |
nemo |
Duplicate Parachute more closely :D
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Sun, 21 Jun 2009 15:31:09 +0000 |
nemo |
Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
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Tue, 02 Jun 2009 18:27:15 +0000 |
nemo |
New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
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Mon, 01 Jun 2009 20:38:45 +0000 |
unc0rr |
Make code suck less
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Mon, 01 Jun 2009 18:30:48 +0000 |
unc0rr |
Fix some cake bugs
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Mon, 01 Jun 2009 17:04:36 +0000 |
nemo |
Death messages thanks to Smaxx
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Mon, 01 Jun 2009 00:27:57 +0000 |
nemo |
Properly decrement sniper rifle if timed out. Try to get camera position straight for once.
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Sat, 23 May 2009 02:17:22 +0000 |
nemo |
prevent unc0rr from getting clever with jackhammer too. bring blowtorch into line with the other - should be more fun anyway
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Fri, 22 May 2009 20:36:57 +0000 |
nemo |
Prevent unc0rr's sneaky escape
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Fri, 22 May 2009 02:01:45 +0000 |
nemo |
neglected test on sniper rifle being active
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Sat, 16 May 2009 20:54:43 +0000 |
unc0rr |
Fix rope disappearing bug
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Fri, 15 May 2009 17:15:37 +0000 |
nemo |
fix crash in parachute/rope if drowning with active girder/teleport
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Fri, 15 May 2009 12:56:32 +0000 |
nemo |
oops. forgot to reset turn time
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Fri, 15 May 2009 02:14:13 +0000 |
nemo |
Neglected to delete gear at end of turn
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Thu, 14 May 2009 03:41:34 +0000 |
nemo |
constrain angle, decrement turn time
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Mon, 11 May 2009 18:56:55 +0000 |
nemo |
Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
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Thu, 07 May 2009 23:57:39 +0000 |
nemo |
allow adjusting angle during sniping
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Thu, 07 May 2009 02:04:07 +0000 |
nemo |
david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
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Wed, 06 May 2009 16:56:01 +0000 |
unc0rr |
Add a tracing message to help debug rope bugs
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Sun, 03 May 2009 21:28:15 +0000 |
nemo |
Adjust routines impacted by DrawRotatedF modification, clear gstHHHJump in rope to avoid crosshair/hat drawing bug.
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Sun, 03 May 2009 21:12:34 +0000 |
nemo |
Disable long jump in artillery mode, make snipre rifle single shot
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Sun, 03 May 2009 17:35:10 +0000 |
nemo |
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
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Thu, 30 Apr 2009 20:13:44 +0000 |
unc0rr |
nemo's great patch:
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Sun, 19 Apr 2009 11:59:23 +0000 |
unc0rr |
Move health sorter to visual gears:
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Sun, 12 Apr 2009 12:50:43 +0000 |
unc0rr |
- Another way of defining official server
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Thu, 26 Mar 2009 19:22:40 +0000 |
unc0rr |
Fix bug with rope and bazooka
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Thu, 26 Mar 2009 16:20:01 +0000 |
unc0rr |
oops
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Thu, 26 Mar 2009 14:03:46 +0000 |
unc0rr |
Optimize water bouncing a bit
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Thu, 26 Mar 2009 13:59:27 +0000 |
unc0rr |
patch by nemo: water bouncing + some tweaks
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Mon, 23 Mar 2009 19:03:51 +0000 |
unc0rr |
patch by nemo:
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Sun, 22 Mar 2009 21:51:30 +0000 |
unc0rr |
Add sounds to girder
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Sun, 22 Mar 2009 17:41:07 +0000 |
unc0rr |
nemo's patch for girder + some fixes
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Sun, 15 Mar 2009 12:59:52 +0000 |
unc0rr |
Some tweaks by nemo
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Sun, 08 Mar 2009 12:55:40 +0000 |
unc0rr |
patch by nemo
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Sat, 07 Mar 2009 17:49:11 +0000 |
unc0rr |
loser animation by nemo
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Sat, 07 Mar 2009 17:42:54 +0000 |
unc0rr |
- nemo's patch: some animations, zero probability for infinite weapons
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Thu, 05 Mar 2009 14:54:02 +0000 |
unc0rr |
nemo:
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Sun, 01 Mar 2009 17:24:25 +0000 |
unc0rr |
4 utilities by nemo
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Mon, 23 Feb 2009 18:58:22 +0000 |
unc0rr |
Faster fire falling
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Sun, 01 Feb 2009 16:00:54 +0000 |
unc0rr |
Fix rope regression (unable to change angle)
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