Sat, 22 Nov 2014 10:22:07 -0500 |
nemo |
Avoid promoting violence to hedgehogs. At least once a year.
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Mon, 17 Nov 2014 15:25:24 +0100 |
sheepluva |
some whitespace fixes
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Sat, 25 Oct 2014 11:29:45 -0400 |
nemo |
Remove switching of hog's hat to chef. do it in draw instead.
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Sun, 15 Jun 2014 13:42:34 +0200 |
sheepluva |
fix videorec build
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Sat, 14 Jun 2014 15:49:44 +0200 |
sheepluva |
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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Sat, 14 Jun 2014 02:25:49 +0200 |
sheepluva |
huh? me? nono, don't mind me. I'm just here to clean up.
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Wed, 11 Jun 2014 12:55:24 +0200 |
sheepluva |
fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
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Tue, 10 Jun 2014 23:21:22 +0200 |
sheepluva |
RAR: cleaning up a bit of the IFDEF-clusterf*ck
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Tue, 10 Jun 2014 08:47:03 +0200 |
sheepluva |
some minor tweaks and stuff
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Mon, 09 Jun 2014 23:32:26 +0200 |
sheepluva |
small hat loading tweak
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Mon, 09 Jun 2014 20:14:11 +0200 |
sheepluva |
clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
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Fri, 25 Apr 2014 23:17:49 +0400 |
unc0rr |
Fix typo leading to crashes
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Fri, 14 Feb 2014 13:48:14 +0400 |
unc0rr |
In stats-only mode:
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Wed, 12 Feb 2014 23:40:35 +0400 |
unc0rr |
- Remove few PAS2C ifdef's
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