hedgewars/uGearsRender.pas
Sat, 23 Jan 2016 17:29:44 -0500 nemo As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
Wed, 13 Jan 2016 16:19:50 +0100 sheepluva add some dust effect to rolling/sliding hedgehogs
Sat, 07 Nov 2015 16:15:27 +0100 sheepluva merge orphan head (while discarding all its changes) to make koda and his hg-git happy
Sun, 13 Sep 2015 18:58:22 -0400 nemo airmine hand sprite by wuzzy. totally temporary...
Wed, 02 Sep 2015 01:25:29 +0200 sheepluva display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
Mon, 10 Aug 2015 03:53:11 +0200 sheepluva more copyright fixes
Sun, 19 Jul 2015 03:10:00 +0200 sheepluva fix timebox sprite
Thu, 11 Jun 2015 03:31:33 +0200 sheepluva hog number display: no blinking
Tue, 24 Mar 2015 12:48:55 +0100 sheepluva rendering tweaks/cleanup cont.
Sun, 22 Mar 2015 22:06:44 +0100 sheepluva fix segfault caused by last commit if spectating
Sun, 22 Mar 2015 21:40:16 +0100 sheepluva make using hog speech a bit more comfortable
Sun, 15 Mar 2015 16:14:13 -0400 nemo Allow rope tinting
Sat, 14 Feb 2015 17:34:12 -0500 nemo Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
Sat, 24 Jan 2015 13:49:57 -0500 nemo Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
Sun, 18 Jan 2015 16:01:09 -0500 nemo more tweakery
Sun, 18 Jan 2015 14:47:25 -0500 nemo radius and sprite drawing tweaks to match the still temporary sprite. also a begin/end sheepluva suggested
Sun, 18 Jan 2015 14:18:06 -0500 nemo Toss in scaled down underwater SD mine as "air mine" pending, er, cybernetic butterflies or whatever
Fri, 16 Jan 2015 17:51:29 -0500 nemo experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
Tue, 16 Dec 2014 14:32:53 -0500 nemo just in case. one more nil check
Tue, 16 Dec 2014 14:29:25 -0500 nemo aaaand where it was actually crashing
Sat, 29 Nov 2014 03:13:06 +0100 sheepluva some more fixing
Sat, 29 Nov 2014 01:19:29 +0100 sheepluva fix some pas2c related issues
Mon, 24 Nov 2014 20:44:45 +0100 sheepluva fix for Issue 828: Manual placement animation is drawn twice
Sat, 22 Nov 2014 18:06:44 +0100 sheepluva changelog
Sat, 22 Nov 2014 10:22:07 -0500 nemo Avoid promoting violence to hedgehogs. At least once a year.
Fri, 21 Nov 2014 02:03:19 +0100 sheepluva fix some nasty rendering issues reported by Nexia - thanks a lot!
Sat, 25 Oct 2014 11:29:45 -0400 nemo Remove switching of hog's hat to chef. do it in draw instead.
Sat, 25 Oct 2014 10:42:30 -0400 nemo Revert hog tinting from rdb65298717da since it wasn't sufficiently complete for a release. More sprites need converting, and there's a slight bug in hog tinting, for away hogs with hats I believe.
Thu, 21 Aug 2014 15:01:19 +0200 sheepluva don't render crosshair/laser during kamikaze
Wed, 18 Jun 2014 01:37:28 +0200 sheepluva tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
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