hedgewars/uStore.pas
Mon, 16 Jul 2018 19:15:22 +0200 Wuzzy Always use SDL_Map(A)RGB in SDL_FillRect for color
Thu, 12 Jul 2018 14:41:24 +0200 Wuzzy Send proper failure error message when image loading has failed
Sun, 08 Jul 2018 00:16:33 +0200 Wuzzy Fix teleport tooltip claiming it doesn't end turn, while in in hog placing phase with inf. attack
Tue, 15 May 2018 16:55:37 +0200 sheepluva WIP: allow changing chat size ui-scaling
Thu, 03 May 2018 21:40:13 +0200 Wuzzy Lua API: Add 5th parameter showExtra to SetAmmoTexts to hide extra text
Tue, 24 Apr 2018 20:30:15 +0200 Wuzzy Change KeyBindToName to shortstring
Wed, 11 Apr 2018 17:59:59 -0400 nemo merge with 0.9.23, pulling in unc0rr's desync fix
Sat, 17 Mar 2018 17:47:42 +0100 Wuzzy Show sidNoEndTurn text for most weapons when in inf attack mode
Tue, 06 Mar 2018 15:21:36 -0500 nemo the clipping was just due to remote abuse anyway - this addresses a couple of the concerns from the bug
Wed, 21 Feb 2018 03:03:16 +0100 Wuzzy Fix quit menu showing incorrect key when using non-default bindings
Fri, 16 Feb 2018 13:57:48 +0100 Wuzzy Add SetTeamLabel to Lua API, can set arbitrary string as team label
Thu, 08 Feb 2018 07:09:39 +0100 Wuzzy Fix timebox being usable in SD w/ damage=0
Wed, 17 Jan 2018 00:59:39 +0100 unc0rr Add assert on LoadingText texture value 0.9.23
Fri, 05 Jan 2018 21:43:33 +0100 unc0rr Comment out functions that don't need to be called for engine in frontend window qmlfrontend
Tue, 02 Jan 2018 23:45:18 +0100 unc0rr Break engine completely and make it render in frontend window (no actual rendering yet, just white screen) qmlfrontend
Sat, 25 Nov 2017 09:40:43 -0500 nemo Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
Wed, 25 Oct 2017 19:44:42 -0400 nemo checksum immediately after loading because surface2tex does surface manipulation. also add some FIXMEs
Tue, 24 Oct 2017 18:55:19 -0400 nemo w is in pixels, so presumably this needs to be *4
Tue, 24 Oct 2017 18:28:59 -0400 nemo use pitch for surfaces, land_width x2 since 16 bit
Wed, 18 Oct 2017 20:33:20 -0400 nemo extend land digest to all surfaces that could possibly be loaded into Land[] - i.e. ones that impact sync
Fri, 13 Oct 2017 16:37:56 -0400 nemo mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
Sat, 30 Sep 2017 21:54:47 +0200 sheepluva fix some fpc hints
Fri, 29 Sep 2017 22:53:53 +0200 sheepluva fix some things that annoy pas2c and whitespaces
Fri, 29 Sep 2017 22:09:11 +0200 sheepluva rename ifTransparent to ifColorKey
Fri, 29 Sep 2017 22:06:29 +0200 sheepluva currently irrelevant sdl call adjustment
Thu, 21 Sep 2017 00:23:40 +0200 Wuzzy Fix ammo tooltip icon being white
Tue, 25 Apr 2017 13:13:47 -0400 nemo turn hwp Ammos overrides into overlays. untested.
Sat, 08 Apr 2017 17:17:28 +0200 KoBeWi Water can now be animated
Sat, 08 Apr 2017 05:04:18 +0200 Wuzzy Load screen: Move “LOADING” from image into text box
Thu, 06 Apr 2017 22:34:02 +0200 Wuzzy Fix time box tooltip saying it is not *yet* available in SD
Sun, 09 Oct 2016 19:59:00 +0200 KoBeWi added CloudsL and FlakeL
Tue, 10 May 2016 01:59:54 +0200 Wuzzy Add SetAmmoDescriptionAppendix to Lua API, see issue 82
Mon, 09 May 2016 22:49:31 +0200 Wuzzy Add Lua API function SetAmmoTexts (see issue 82)
Wed, 16 Nov 2016 12:26:26 -0500 nemo Make sd-tint a theme variable so cophernue can tweak his sky tinting
Sun, 15 May 2016 14:29:37 +0300 unc0rr - Use IntToStr() in preference to Str()
Tue, 09 Feb 2016 14:40:06 +0300 unC0Rr Fix possible crashes/hangs due to recent changes
Sun, 31 Jan 2016 16:07:14 +0300 unc0rr Bye-bye TryDo
Wed, 20 Jan 2016 00:57:09 +0100 sheepluva SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
Sun, 10 Jan 2016 00:45:13 +0300 unc0rr SDLTry doesn't halt engine no more
Tue, 17 Nov 2015 16:34:20 +0100 antonc27 - Removed SDLTry from call to SDL_GL_SetSwapInterval ios-revival
Tue, 17 Nov 2015 15:30:36 +0100 antonc27 - Workaround for problems with SDL_GL_SetSwapInterval on iOS ios-revival
Fri, 13 Nov 2015 23:46:19 +0100 sheepluva set engine window icon in sdl2 sdl2transition
Wed, 11 Nov 2015 21:59:06 +0100 sheepluva add pchar casts to make pas2c happy sdl2transition
Tue, 10 Nov 2015 20:43:13 +0100 sheepluva merge default sdl2transition
Tue, 10 Nov 2015 17:45:14 +0100 sheepluva drop support for SDL 1.2 sdl2transition
Sat, 07 Nov 2015 16:15:27 +0100 sheepluva merge orphan head (while discarding all its changes) to make koda and his hg-git happy
Thu, 10 Sep 2015 18:22:52 +0200 sheepluva merge branch ios-revival into default
Mon, 10 Aug 2015 22:50:34 +0200 antonc27 - Actually fix for rendering on iOS ]:-> ios-revival
Sun, 09 Aug 2015 15:38:00 +0200 antonc27 - Resolves problem with wrong path to chef hat on iOS ios-revival
Sat, 08 Aug 2015 21:42:41 +0200 antonc27 - Another fix for uRender.pas ios-revival
Mon, 10 Aug 2015 03:53:11 +0200 sheepluva more copyright fixes
Tue, 24 Mar 2015 16:52:35 +0100 sheepluva rendering tweaks cont.
Tue, 24 Mar 2015 12:48:55 +0100 sheepluva rendering tweaks/cleanup cont.
Sat, 03 Jan 2015 00:28:33 +0300 unc0rr Fix crash in case of critical image missing 0.9.21
Mon, 08 Dec 2014 21:57:06 +0100 sheepluva make sure view limits are updated at start of game
Mon, 08 Dec 2014 17:43:27 +0100 sheepluva clean up fonts
Mon, 08 Dec 2014 09:35:14 -0500 nemo Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
Fri, 05 Dec 2014 02:19:30 +0100 sheepluva adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
Sat, 22 Nov 2014 10:22:07 -0500 nemo Avoid promoting violence to hedgehogs. At least once a year.
Mon, 17 Nov 2014 15:25:24 +0100 sheepluva some whitespace fixes
Sat, 25 Oct 2014 11:29:45 -0400 nemo Remove switching of hog's hat to chef. do it in draw instead.
Sun, 15 Jun 2014 13:42:34 +0200 sheepluva fix videorec build
Sat, 14 Jun 2014 15:49:44 +0200 sheepluva fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
Sat, 14 Jun 2014 02:25:49 +0200 sheepluva huh? me? nono, don't mind me. I'm just here to clean up.
Wed, 11 Jun 2014 12:55:24 +0200 sheepluva fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
Tue, 10 Jun 2014 23:21:22 +0200 sheepluva RAR: cleaning up a bit of the IFDEF-clusterf*ck
Tue, 10 Jun 2014 08:47:03 +0200 sheepluva some minor tweaks and stuff
Mon, 09 Jun 2014 23:32:26 +0200 sheepluva small hat loading tweak
Mon, 09 Jun 2014 20:14:11 +0200 sheepluva clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
Fri, 25 Apr 2014 23:17:49 +0400 unc0rr Fix typo leading to crashes
Fri, 14 Feb 2014 13:48:14 +0400 unc0rr In stats-only mode:
Wed, 12 Feb 2014 23:40:35 +0400 unc0rr - Remove few PAS2C ifdef's
Wed, 12 Feb 2014 00:50:15 +0400 unc0rr - pas2c recognizes typecasts in initialization expressions
Tue, 11 Feb 2014 22:05:03 +0400 unc0rr Small fix which makes pas2c engine successfully replay demos
Tue, 11 Feb 2014 01:19:44 +0400 unc0rr - Pas2C: make use of 'external' function decorator
Mon, 10 Feb 2014 23:02:49 +0400 unc0rr Implement needed rtl functions
Mon, 10 Feb 2014 00:43:03 +0400 unc0rr It compiles \o/
Sat, 08 Feb 2014 16:29:34 +0400 unc0rr Implicit type casts to help pas2c
Fri, 07 Feb 2014 23:57:32 +0400 unc0rr Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
Fri, 07 Feb 2014 15:44:27 +0400 unc0rr Pas2C recognizes ansistrings
Thu, 06 Feb 2014 22:03:53 +0100 sheepluva rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
Tue, 04 Feb 2014 19:45:22 +0100 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
Tue, 04 Feb 2014 15:23:37 +0100 sheepluva yo dawg, I herd you like PChar...
Tue, 04 Feb 2014 14:04:24 +0100 sheepluva remove obsolete type conversions that messed with pas2c
Tue, 04 Feb 2014 13:47:43 +0100 sheepluva fix some string related pas2c issues
Tue, 21 Jan 2014 22:38:13 +0100 koda partial merge of the webgl branch
Sat, 18 Jan 2014 00:10:33 +0400 unc0rr Convert some ansistrings to pchars
Fri, 17 Jan 2014 01:06:54 +0100 sheepluva update copyright to 2014
Thu, 16 Jan 2014 19:50:18 +0100 sheepluva * allow telling cmake where to find required fonts in system when user supplies the paths, as suggested by unC0Rr, e.g. -DFONTS_DIRS='/usr/share/fonts/truetype/wqy;/usr/share/fonts/truetype/dejavu'
Thu, 16 Jan 2014 17:18:53 +0100 sheepluva allow engine to use symlinked fonts. disallow packages to "overwrite" fonts
Sun, 05 Jan 2014 10:54:03 +0400 unc0rr - Fix build via pas2c webgl
Sat, 04 Jan 2014 23:55:54 +0400 unc0rr merge default webgl
Sat, 04 Jan 2014 02:18:57 +0100 nemo I'd meant for this to match the frontend 0.9.20
Wed, 18 Dec 2013 18:43:43 -0500 nemo christmas eve too (matches frontend)
Tue, 17 Dec 2013 00:02:52 +0400 unc0rr merge default here sdl2transition
Fri, 13 Dec 2013 22:38:09 +0400 unc0rr Display team owner in teams widget (addresses issue 174)
Mon, 09 Dec 2013 23:13:47 -0500 nemo clear hat if load fails
Mon, 09 Dec 2013 23:13:17 -0500 cairo set holiday hats for nohat hogs
Sun, 08 Dec 2013 16:04:40 -0500 nemo Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
Thu, 07 Nov 2013 21:10:17 +0400 unc0rr Fix SDL_GL_SwapWindow, engine renders graphics now sdl2transition
Thu, 07 Nov 2013 21:06:30 +0400 unc0rr Provide more information to SDLTry sdl2transition
Wed, 06 Nov 2013 00:59:33 +0400 unc0rr - Use USESDL12 for old SDL sdl2transition
Sun, 03 Nov 2013 22:39:00 +0400 unc0rr Quick and simple implementation of afk mode (toggled by /pause)
Wed, 30 Oct 2013 00:18:10 +0400 unc0rr - More HealthTex to clan structure
Tue, 29 Oct 2013 23:47:57 +0400 unc0rr Tinted crosshair (without that cool white dot in the middle)
Sun, 13 Oct 2013 14:21:35 -0400 nemo fix driver logging
Fri, 11 Oct 2013 17:43:13 +0200 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
Sat, 06 Jul 2013 19:29:18 +0200 koda use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
Fri, 28 Jun 2013 12:47:54 -0400 nemo Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
Tue, 04 Jun 2013 22:28:12 +0200 koda update branch webgl
Wed, 29 May 2013 15:12:06 -0400 unc0rr bump copyright year for Andrey entries
Thu, 04 Apr 2013 08:10:59 -0400 nemo So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
Thu, 04 Apr 2013 00:32:57 +0200 koda update branch again webgl
Wed, 03 Apr 2013 23:56:59 +0200 koda strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
Tue, 19 Feb 2013 22:45:02 +0400 unc0rr Fix sources so pas2c written in haskell could render them again webgl
Sun, 27 Jan 2013 00:28:57 +0100 koda update branch webgl
Thu, 10 Jan 2013 22:59:46 +0400 martin_bede Fix tons of warnings
Thu, 03 Jan 2013 19:57:17 +0100 martin_bede Removed wiggle 3D mode, reorder the list of 3D modes.
Thu, 03 Jan 2013 15:59:30 +0200 vitiv Separated fullscreen and windowed hwengine resolution parameters.
Sun, 30 Dec 2012 09:24:30 -0500 Michael Hartman uStore.pas: Correctly point to shaders webgl
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