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hedgewars/uCollisions.pas
Thu, 01 Jul 2010 17:00:14 -0400
nemo
Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly.
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Sat, 26 Jun 2010 19:30:16 +0200
sheepluva
portal / slope detection:
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Mon, 17 May 2010 15:50:48 +0000
nemo
Skip collision on X for barrels that aren't knocked over
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Mon, 17 May 2010 15:42:48 +0000
nemo
Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
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Tue, 04 May 2010 00:44:32 +0000
sheepluva
some portal changes, warning: no loop prevention yet, note: entry angle not preserved yet
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Mon, 03 May 2010 18:25:25 +0000
sheepluva
allow kicking of barrels
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Mon, 03 May 2010 02:32:17 +0000
sheepluva
tweak land angle detection/portal a bit
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