QTfrontend/pages.cpp
2010-11-12 nemo bugfix. correct crossplatform tips 0.9.14
2010-11-12 koda exposing Henek's no wind flag
2010-11-10 koda tweak interface, there is no need to manually add new weapons and schemes to the filter list
2010-11-08 Henek inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
2010-11-07 unc0rr Fix a typo
2010-11-07 smaxx * Updated German translation
2010-11-06 henek 2 more variables to control water rise and health loss during sudden death.
2010-11-06 nemo Forgot to disable these in 4116:877ecc9d9d82
2010-11-06 henek Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
2010-11-05 nemo 2 minor bugfixes. fix shoppa hack, strip translation from 2 scheme/weapon filters - breaks otherwise.
2010-11-05 nemo New title and campaign mode images
2010-11-04 koda it locale for opendesktop
2010-11-03 henek adjust the range for mines to allow disabling with 0 now that the toggle button is gone.
2010-11-03 koda health reset mode ftw (replaces gfmines)
2010-11-01 koda disable file association on mac for now
2010-11-01 nemo Add opendesktop association of files for non-windows. NEEDS TESTING.
2010-10-30 sheepluva (and totally not Smaxx) remove the steam community group from one of the tips/hints/whatever
2010-10-27 koda one more interface trick, force max resolution possible when in fullscreen experimental3D
2010-10-27 koda update branch with latest head, most likely breaking water color in stereo mode experimental3D
2010-10-28 koda disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
2010-10-26 koda restore king mode
2010-10-10 nemo forgot the mapping
2010-10-10 nemo Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
2010-10-06 smaxx Engine:
2010-09-22 nemo Extend time limit to 9999, remove ready timer if time is over 999 and stop drawing time if it is over 999 (draws wrong over 999 anyway) - this has the effect of allowing an "unlimited" time appearance if turns are over a quarter hour or so. This can be used to add an unlimited time scheme or button to ipad
2010-09-14 smaxx Frontend:
2010-09-14 smaxx Merge
2010-09-14 nemo Revert accidental commit of inu's stretching of this column
2010-09-14 smaxx Frontend:
2010-09-14 smaxx Frontend:
2010-09-14 inu updated pt
2010-09-06 smaxx Frontend:
2010-09-06 smaxx Frontend:
2010-08-30 legutus Improves room list with filter for state/rules/weapons and general search
2010-08-25 smaxx Frontend:
2010-08-23 smaxx Frontend:
2010-08-20 nemo Flag for AI survival mode
2010-08-03 smaxx Engine:
2010-08-02 koda applied from experimental3D, use a slider to set up quality
2010-08-26 koda rename two rendering methods and performe some interface tricks about fullscreen experimental3D
2010-07-31 koda remove trailing spaces from end of line
2010-08-18 smaxx Engine: experimental3D
2010-07-31 koda reverted stereo craziness - the experimental3D branch has been created for a reason
2010-08-02 koda new quality slider widget (needs to be customized), removed obsolete arguments experimental3D
2010-07-31 koda applying smaxx patch where it should be experimental3D
2010-07-26 smaxx Engine:
2010-06-17 koda Update repository checking code to reflect our recent Mercurial switch
2010-06-05 smxx Frontend:
2010-06-01 smxx Engine:
2010-05-04 smxx Frontend:
2010-04-08 smxx Frontend:
2010-04-03 nemo New game scheme option to turn off land objects
2010-04-03 sheepluva Palewolf:
2010-04-03 unc0rr Some stuff for game server administration task
2010-04-03 sheepluva frontend: moving/styling exit/back buttons so that they are displayed at similar positions. (no button-"jumping" on page switch anymore)
2010-04-01 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
2010-03-30 smxx Engine:
2010-03-29 smxx Frontend:
2010-03-28 nemo prg adds option to toggle girders in maze, adjusts some frontend strings
2010-03-26 smxx Frontend:
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