Sun, 28 Oct 2012 04:28:39 +0100 |
koda |
cleanup in initEverything and freeEverything
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Thu, 14 Jun 2012 00:21:23 +0200 |
koda |
it was inevitable
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Wed, 13 Jun 2012 23:25:15 +0200 |
koda |
DPI for everyone
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Tue, 05 Jun 2012 19:36:07 +0200 |
Xeli |
Android: first attempt at using the density call from java
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Mon, 21 May 2012 22:54:34 +0200 |
koda |
add a nilcheck
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Thu, 17 May 2012 16:52:17 +0200 |
Xeli |
dont allow choosing weapons when the AI is playing
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Fri, 11 May 2012 23:36:42 +0400 |
unc0rr |
sysutils -> SysUtils
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Sat, 05 May 2012 16:38:41 +0200 |
Xeli |
fix breakage
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Sun, 29 Apr 2012 21:05:09 +0200 |
Xeli |
implement switch for the touch interface
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Sun, 29 Apr 2012 18:08:46 +0200 |
Xeli |
hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
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Sun, 29 Apr 2012 16:09:42 +0200 |
Xeli |
target using the utility button, this fixes bee
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Sun, 29 Apr 2012 14:10:59 +0200 |
Xeli |
enabled grenade timer, needs a button image
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Sat, 28 Apr 2012 15:18:30 +0200 |
Xeli |
wops, removed some writeln
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Sat, 28 Apr 2012 14:41:40 +0200 |
Xeli |
- changed targetting, to launch an airstrike move the cursor/pointer to a location and then press the firebutton
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Sat, 28 Apr 2012 12:46:57 +0200 |
Xeli |
-Fixed FingerHasMoved function, still might need a little tweaking
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