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QTfrontend/weapons.h
2017-05-14
sheepluva
Remove IceGun from default Highlander weaponset
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2017-04-15
Wuzzy
Add HedgeEditor schemes as recommended on https://hedgewars.org/HedgeEditor
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2017-04-08
Wuzzy
Add ammotype amDuck for rubber duck
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2016-11-23
Wuzzy
Add sine gun to Crazy weapon set
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2016-11-23
Wuzzy
Set minimum ammo box content of 1 for default ammo schemes
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2016-04-13
Wuzzy
Add empty weapons scheme (instead of default) when using “New” button
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2016-01-15
sheepluva
documentation tweak
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2015-01-16
nemo
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
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2014-12-01
sheepluva
weapon set: Shoppa Pro
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2014-11-25
mikade
Add scheme and weaponset for Construction Mode.
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2014-02-04
sheepluva
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-01-29
nemo
aaaand remove switch
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2014-01-28
nemo
remove a few weps I missed. forgot I'd uncommented prior to a diff I'd done earlier
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2014-01-28
nemo
Make highlander configurable using weapons, commit weaponset mimicking old values
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2013-12-12
unc0rr
More sane default weapons: remove rc, freezer, portals and landspray
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2013-12-12
nemo
reduce # of freezers to 1
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2013-12-10
nemo
match girder on this one.
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2013-12-08
nemo
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
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2013-04-13
mikade
remove delays from "one of everything" weaponset
0.9.19
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2013-04-13
sheepluva
remove low grav from fort mode since players might not appreciate it if they just want to play a quick regular forts match against a challenger.
0.9.19
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2013-03-05
nemo
At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
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2013-02-28
koda
correct copyright header on files i added
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2013-02-28
koda
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
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