QTfrontend/weapons.h
2017-05-14 sheepluva Remove IceGun from default Highlander weaponset
2017-04-15 Wuzzy Add HedgeEditor schemes as recommended on https://hedgewars.org/HedgeEditor
2017-04-08 Wuzzy Add ammotype amDuck for rubber duck
2016-11-23 Wuzzy Add sine gun to Crazy weapon set
2016-11-23 Wuzzy Set minimum ammo box content of 1 for default ammo schemes
2016-04-13 Wuzzy Add empty weapons scheme (instead of default) when using “New” button
2016-01-15 sheepluva documentation tweak
2015-01-16 nemo experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
2014-12-01 sheepluva weapon set: Shoppa Pro
2014-11-25 mikade Add scheme and weaponset for Construction Mode.
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-01-29 nemo aaaand remove switch
2014-01-28 nemo remove a few weps I missed. forgot I'd uncommented prior to a diff I'd done earlier
2014-01-28 nemo Make highlander configurable using weapons, commit weaponset mimicking old values
2013-12-12 unc0rr More sane default weapons: remove rc, freezer, portals and landspray
2013-12-12 nemo reduce # of freezers to 1
2013-12-10 nemo match girder on this one.
2013-12-08 nemo Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
2013-04-13 mikade remove delays from "one of everything" weaponset 0.9.19
2013-04-13 sheepluva remove low grav from fort mode since players might not appreciate it if they just want to play a quick regular forts match against a challenger. 0.9.19
2013-03-05 nemo At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
2013-02-28 koda correct copyright header on files i added
2013-02-28 koda move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
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