Urbertar@gmail.com [Wed, 27 Feb 2013 13:13:34 +0200] rev 8592
Draw ice on water
koda [Wed, 27 Feb 2013 16:12:22 +0100] rev 8591
.hgignore
nemo [Tue, 26 Feb 2013 20:39:18 -0500] rev 8590
pull icegun into default. it has a few issues, but, pretty close. that way more people will play with it.
nemo [Tue, 26 Feb 2013 20:37:58 -0500] rev 8589
merge w/ default
nemo [Tue, 26 Feb 2013 20:26:49 -0500] rev 8588
huh. how'd we end up needing a merge here...
Urbertar@gmail.com [Tue, 26 Feb 2013 17:04:40 +0200] rev 8587
Separate setting and drawing ice
Urbertar@gmail.com [Tue, 26 Feb 2013 16:46:58 +0200] rev 8586
Make little refactoring
Urbertar@gmail.com [Tue, 26 Feb 2013 16:04:35 +0200] rev 8585
Check is lanscape already ice
nemo [Tue, 26 Feb 2013 09:10:48 -0500] rev 8584
put ice colour in uVariables, add check for land that is already ice
Urbertar@gmail.com [Tue, 26 Feb 2013 15:15:20 +0200] rev 8583
Change shape of ice to round
Urbertar@gmail.com [Tue, 26 Feb 2013 11:00:09 +0200] rev 8582
Don't calculate edges of map as edges of landscape
Urbertar@gmail.com [Tue, 26 Feb 2013 10:27:51 +0200] rev 8581
Check bounds of landscape in drawice procedure
nemo [Mon, 25 Feb 2013 20:45:13 -0500] rev 8580
forgot this loop
nemo [Mon, 25 Feb 2013 19:19:41 -0500] rev 8579
graphics tweak. flag a couple more overeager setall HH
nemo [Mon, 25 Feb 2013 13:51:45 -0500] rev 8578
ice texture still needs moving to uLandGraphics and circle drawing
unc0rr [Mon, 25 Feb 2013 11:37:48 +0400] rev 8577
Merge
nemo [Mon, 25 Feb 2013 12:54:50 -0500] rev 8576
workaround for frequent AllHH active call in hedgehog step
nemo [Sun, 24 Feb 2013 15:53:47 -0500] rev 8575
add hiragana/katakana ranges to CJK check.
nemo [Mon, 25 Feb 2013 12:29:39 -0500] rev 8574
More fiddling w/ sliding
nemo [Sun, 24 Feb 2013 14:14:09 -0500] rev 8573
*sigh* somehow misplaced this. this should have been
rd9627d65edf7
nemo [Mon, 25 Feb 2013 11:35:24 -0500] rev 8572
slight tweak to colours
nemo [Sun, 24 Feb 2013 14:13:27 -0500] rev 8571
add some missing wrapping.
nemo [Mon, 25 Feb 2013 10:53:33 -0500] rev 8570
quick and dirty and inefficient example of Tiy's suggested terrain sampling. Still needs moving to uLandGraphics
unc0rr [Sat, 23 Feb 2013 23:23:02 +0400] rev 8569
Fix
issue #537 (empty team created on startup)
koda [Mon, 25 Feb 2013 09:50:56 +0100] rev 8568
savesurf
unc0rr [Sat, 23 Feb 2013 12:01:51 +0400] rev 8567
Fix
issue #507 (not highlighting friends joins)
nemo [Sat, 23 Feb 2013 23:01:50 -0500] rev 8566
This and the "retain freezing" stuff could probably use a flag.
nemo [Mon, 25 Feb 2013 00:00:39 -0500] rev 8565
too aggressive?
nemo [Fri, 22 Feb 2013 21:44:00 -0500] rev 8564
prevent drilling into hogs w/ drill rocket
nemo [Sun, 24 Feb 2013 23:07:46 -0500] rev 8563
Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.