Fri, 01 Jun 2012 12:42:44 +0400 |
unc0rr |
Some brainfucking code which greatly reduces number of TestCollision* calls in hedgehog walk routine. Especially helpful to AI optimization. Also fixes some edge cases.
|
file |
diff |
annotate
|
Thu, 31 May 2012 12:52:31 -0400 |
nemo |
Name the flags for fall tracking and indicating whether the explosion erases terrain.
|
file |
diff |
annotate
|
Thu, 31 May 2012 18:02:30 +0400 |
unc0rr |
Improve TestWhip
|
file |
diff |
annotate
|
Thu, 10 May 2012 22:55:13 +0400 |
unc0rr |
More definitions and mess with pascal code
|
file |
diff |
annotate
|
Wed, 02 May 2012 10:53:13 +0100 |
koda |
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
|
file |
diff |
annotate
|
Wed, 02 May 2012 08:07:17 +0100 |
koda |
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
|
file |
diff |
annotate
|
Sat, 28 Apr 2012 18:56:31 +0200 |
sheepluva |
license header year range adjustments
|
file |
diff |
annotate
|
Sat, 14 Apr 2012 23:19:45 +0400 |
unc0rr |
Get rid of TGearsType to simplify pas2c
|
file |
diff |
annotate
|
Wed, 14 Mar 2012 21:12:04 -0400 |
nemo |
Allow RC plane to go through portals
|
file |
diff |
annotate
|
Tue, 13 Mar 2012 22:25:43 -0400 |
nemo |
Add fall damage
|
file |
diff |
annotate
|
Tue, 13 Mar 2012 21:51:50 -0400 |
nemo |
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
|
file |
diff |
annotate
|
Tue, 13 Mar 2012 00:05:03 -0400 |
nemo |
Minimise another sqrt check.
|
file |
diff |
annotate
|
Mon, 12 Mar 2012 23:46:28 +0400 |
unc0rr |
Avoid local rate minimums around hog (within 15 pixels). Not tested.
|
file |
diff |
annotate
|
Mon, 12 Mar 2012 16:08:40 +0400 |
unc0rr |
Compatibility
|
file |
diff |
annotate
|
Mon, 12 Mar 2012 01:00:17 -0400 |
nemo |
Change rest of AI tests to floats, reenable snowball
|
file |
diff |
annotate
|
Sun, 11 Mar 2012 23:24:09 -0400 |
nemo |
Try adding it to deagle too. Although the routine still doesn't consider angle, so it'll pretty much be luck. Might be a waste of time.
|
file |
diff |
annotate
|
Sun, 11 Mar 2012 22:44:57 -0400 |
nemo |
Hm. Score was a bit too much, AI was doing suicidal things.
|
file |
diff |
annotate
|
Sun, 11 Mar 2012 22:35:55 -0400 |
nemo |
small tweak. make drowning prefer higher health hogs
|
file |
diff |
annotate
|
Sun, 11 Mar 2012 20:36:50 -0400 |
nemo |
Teach AI to drown with shotgun too
|
file |
diff |
annotate
|
Sun, 11 Mar 2012 20:12:31 -0400 |
nemo |
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
|
file |
diff |
annotate
|
Sun, 11 Mar 2012 18:28:32 -0400 |
nemo |
Add drowning to grenade too, try some little optimisations
|
file |
diff |
annotate
|
Sun, 11 Mar 2012 23:31:32 +0400 |
unc0rr |
Fix silliness
|
file |
diff |
annotate
|
Sun, 11 Mar 2012 14:43:36 -0400 |
nemo |
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
|
file |
diff |
annotate
|
Sun, 11 Mar 2012 12:19:04 -0400 |
nemo |
Minor optimisation for AI to cut down on hwSqrt calls
|
file |
diff |
annotate
|
Fri, 17 Feb 2012 18:23:36 +0100 |
koda |
the most important commit of the year
|
file |
diff |
annotate
|
Tue, 17 Jan 2012 09:01:31 -0500 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
|
file |
diff |
annotate
|
Thu, 01 Dec 2011 18:02:27 +0400 |
unc0rr |
- Improve renderer a bit, disallow nested functions
|
file |
diff |
annotate
|
Fri, 18 Nov 2011 12:47:40 -0500 |
nemo |
Only make AI avoid damaged dead mines and dangerously smoking barrels once the attack is finished.
|
file |
diff |
annotate
|
Sun, 13 Nov 2011 10:34:35 -0500 |
nemo |
Make AI avoid barrels the more they are damaged
|
file |
diff |
annotate
|
Sun, 02 Oct 2011 10:36:43 -0400 |
nemo |
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
|
file |
diff |
annotate
|