hedgewars/uGearsHandlersMess.pas
Sat, 15 Jun 2019 13:20:29 +0200 Wuzzy Fix hog facing direction when landing with parachute
Sat, 15 Jun 2019 12:10:42 +0200 Wuzzy Properly set dx/dy of hedgehog on parachute
Tue, 11 Jun 2019 16:02:29 +0200 Wuzzy Fix floating hog when switching to moving hog
Sat, 25 May 2019 18:18:42 +0300 alfadur scatter bottle pieces
Fri, 24 May 2019 14:55:48 +0200 Wuzzy Add drill rocket animation
Wed, 22 May 2019 10:45:35 +0200 Wuzzy Fix health case/barrel health texture being sometimes not created
Fri, 17 May 2019 19:15:03 +0200 Wuzzy Document the flame code a bit
Thu, 16 May 2019 20:31:41 +0200 Wuzzy Add Lua callback onHogSwitch
Wed, 15 May 2019 14:12:15 +0300 alfadur if at all possible, don't regenerate arbitrary number of health textures each tick
Tue, 14 May 2019 03:23:34 +0200 Wuzzy Don't render health crate and barrel health when drowning
Tue, 14 May 2019 02:29:29 +0200 Wuzzy Fix parachute moving hog very fast or making it stuck when bumping into wall while facing the opposite direction (bug 742)
Sat, 04 May 2019 21:37:22 +0200 Wuzzy Some fixes to make Pas2C happy again
Sat, 20 Apr 2019 05:39:57 +0200 Wuzzy Separate Yoohoo.ogg into "Yoohoo" voice and kiss sound
Sun, 07 Apr 2019 23:39:30 +0200 Wuzzy Fix health crate health display not respecting Karma value properly
Sun, 07 Apr 2019 23:21:07 +0200 Wuzzy Hide health of fake health crates
Sun, 07 Apr 2019 23:08:33 +0200 Wuzzy Don't show SMine timer if drowning
Sun, 07 Apr 2019 19:26:16 +0200 Wuzzy Render mine timer if gear info is active
Sun, 07 Apr 2019 18:21:14 +0200 Wuzzy Add key to display extra gear info tags
Wed, 03 Apr 2019 13:00:05 +0200 Wuzzy Fix air mine not colliding with crates initially (bug 679)
Tue, 02 Apr 2019 14:51:55 +0200 Wuzzy Fix air attack placement in HedgeEditor/Construction Mode
Mon, 01 Apr 2019 20:08:34 +0200 Wuzzy Fix turn end if placing air attack in bouncy world edge map was denied
Mon, 01 Apr 2019 18:49:08 +0200 Wuzzy Fix right limit of piano placement in bounce world edge
Wed, 13 Feb 2019 19:39:14 -0500 nemo give frozen hogs a break
Fri, 18 Jan 2019 07:24:39 +0100 Wuzzy Add workaround around an SDL_mixer bug that screws up volume after using flamethrower (bug 721)
Wed, 16 Jan 2019 22:39:27 +0100 Wuzzy Update clan passive status when team died / got resurrected
Mon, 14 Jan 2019 15:11:15 -0500 nemo just focus on the unsafe deletes in a hopefully branch-safe fashion 0.9.25
Mon, 14 Jan 2019 15:01:43 -0500 nemo aaagh can't just move delete like that due to our RNG scrambling... reverting on branch. we'll just have to take our chances w/ the bad code 0.9.25
Mon, 14 Jan 2019 04:30:31 +0100 Wuzzy Tweak bounce effects of some gears
Mon, 14 Jan 2019 03:52:09 +0100 Wuzzy Remove a bunch of dead out-commented code
Mon, 14 Jan 2019 02:48:36 +0100 Wuzzy Properly stop freezeray at bounce edge (instead of restarting the ray over and over again)
Sun, 13 Jan 2019 18:07:04 +0100 Wuzzy Air attack: Don't spawn missile if it would end up inside bounce world edge of other side
Sun, 13 Jan 2019 17:49:29 +0100 Wuzzy Tweak height limit of air attack in bounce edge maps
Sun, 13 Jan 2019 17:28:33 +0100 Wuzzy Disallow placement of piano beyond bounce world edge
Sun, 13 Jan 2019 17:02:15 +0100 Wuzzy Deny air attack in bounce world edge if target is in "impossible" position
Sat, 12 Jan 2019 23:26:33 +0100 Wuzzy Fix wrong ice beam angle if it goes diagonally up out of map thru world wrap (bug 718)
Fri, 11 Jan 2019 08:51:11 -0500 nemo merge release branch
Fri, 11 Jan 2019 08:45:11 -0500 nemo tabs to spaces 0.9.25
Fri, 11 Jan 2019 08:42:15 -0500 nemo deletegear rearrangement applied to branch too. if this causes desyncs you're probably in a crashy state already 0.9.25
Fri, 11 Jan 2019 08:08:28 -0500 nemo couple more use after frees for gear deletion.
Thu, 03 Jan 2019 19:46:48 +0100 Wuzzy Fix bee targeting fail across wrap world edge
Mon, 10 Dec 2018 02:30:14 +0100 Wuzzy Fix some King Mode bugs causing minions not always being properly killed
Sat, 01 Dec 2018 23:39:49 +0100 Wuzzy Make sad Pas2C happy again (add missing parenthesis around a "not")
Thu, 29 Nov 2018 20:09:01 +0100 Wuzzy Fix freezer failing to freeze gears with negative coordinate
Thu, 29 Nov 2018 19:06:33 +0100 Wuzzy Do not call AddCI when air mine is frozen without creating land
Thu, 29 Nov 2018 18:41:21 +0100 Wuzzy Frozen air mines: Don't erase land if gstNoGravity state is off
Thu, 29 Nov 2018 17:13:09 +0100 Wuzzy Pixel-perfect removal of exploding frozen air mines
Thu, 29 Nov 2018 10:56:06 -0500 nemo kill stray icicle pixel
Thu, 29 Nov 2018 10:49:08 -0500 nemo fix bounds check, make out of bounds air mines fall since there's no land to check them into
Thu, 29 Nov 2018 08:41:18 -0500 nemo Remove airmines on solid land too
Thu, 29 Nov 2018 01:43:41 +0300 alfadur add frozen airmines to collision array to make them shovable by blowtorch
Thu, 29 Nov 2018 01:34:58 +0300 alfadur 😢
Thu, 29 Nov 2018 01:23:14 +0300 alfadur make blowtorch hit moving gears
Fri, 23 Nov 2018 21:38:34 -0500 nemo topY too
Fri, 23 Nov 2018 16:20:55 -0500 nemo more uninitialised values
Fri, 23 Nov 2018 15:54:23 -0500 nemo overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
Tue, 13 Nov 2018 08:11:31 +0300 alfadur reset airmine timer on stun recovery
Tue, 13 Nov 2018 03:57:27 +0300 alfadur add sparkles to stunned airmines
Tue, 13 Nov 2018 03:22:16 +0300 alfadur update kamikaze collision cache after portalling
Tue, 13 Nov 2018 01:56:42 +0300 alfadur stun airmines on shove
Sun, 11 Nov 2018 00:14:13 +0100 unc0rr Fix birdy appearance/disappearance animation
Sat, 10 Nov 2018 21:15:42 +0100 Wuzzy Remove all traces of dead code related to amStructure/gtStructure
Sat, 03 Nov 2018 17:40:21 +0100 Wuzzy Fix portal color being switchable after losing control
Fri, 02 Nov 2018 14:33:05 +0100 unC0Rr abs(hwRound()) is nonsense
Fri, 02 Nov 2018 14:05:08 +0100 Wuzzy Fix ambigious abs in uGearsHandlersMess
Fri, 02 Nov 2018 01:58:27 +0300 alfadur fix overflow check in airmine handling
Thu, 01 Nov 2018 04:04:33 +0300 alfadur prevent minigun bullet land impacts from pushing hedgehogs
Wed, 31 Oct 2018 13:08:56 +0100 Wuzzy Stop using dsUnknown, replace with concrete damage sources
Sat, 27 Oct 2018 19:50:01 +0200 Wuzzy New taunt: Runaway, when something is about to blow up near current hog
Sat, 27 Oct 2018 15:55:19 +0200 Wuzzy Add 7 new taunts
Sat, 27 Oct 2018 13:27:45 +0200 Wuzzy Add Grenade taunt when grenade close to hog is about to blow up
Sat, 27 Oct 2018 08:12:22 +0300 alfadur and finally make the bat hit moving gears for completeness
Sat, 27 Oct 2018 07:53:27 +0300 alfadur make whip hit moving gears
Sat, 27 Oct 2018 07:39:44 +0300 alfadur make kamikaze hit moving gears as well
Sat, 27 Oct 2018 07:20:07 +0300 alfadur make firepunch hit moving gears (airmines are not amused)
Sat, 27 Oct 2018 05:17:46 +0300 alfadur prevent firepunch from hitting the same gear multiple times
Sat, 27 Oct 2018 00:01:53 +0200 Wuzzy Clear gmLeft/gmRight after using landspray/flamethrower to prevent accidental walking
Fri, 26 Oct 2018 23:09:50 +0200 Wuzzy Fix resurrector handling turn time manually, use correct ammoprop instead
Fri, 26 Oct 2018 22:46:37 +0200 Wuzzy Fix seduction not stopping if hog took damage before attack was complete
Fri, 26 Oct 2018 15:55:48 +0200 Wuzzy Add sound for landspray
Fri, 26 Oct 2018 15:52:07 +0200 Wuzzy Add ice beam idle sound
Fri, 26 Oct 2018 15:48:52 +0200 Wuzzy Add flamethrower sound
Fri, 26 Oct 2018 04:54:29 +0200 Wuzzy If u play Piano, you can now hear the notes if sound effects OR music is enabled
Fri, 26 Oct 2018 03:59:20 +0200 Wuzzy Refactor usage of sndRideOfTheValkyries, now can play if music is on and sound is off
Thu, 25 Oct 2018 23:46:31 +0200 Wuzzy Fix freezer ray extending with low fuel usage when firing straight up/down while holding up/down key
Wed, 24 Oct 2018 21:07:26 +0200 Wuzzy Fix hog can drop more than 2 s. mines if first one was dropped from utility, then stop using that utility
Tue, 09 Oct 2018 09:58:33 -0400 nemo bunch more of those shortstring/ansistrings
Fri, 05 Oct 2018 17:27:12 +0200 Wuzzy Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
Fri, 05 Oct 2018 16:49:17 +0200 Wuzzy Remove unused doStepDuck gear handler
Wed, 19 Sep 2018 09:31:06 +0200 Wuzzy Clear gmSwitch before activating switcher
Tue, 11 Sep 2018 22:44:32 +0200 alfadur Fix sinegun dealing 1 damage when shooting straight up. Reduces sine gun knockback strength by 1.25%
Tue, 04 Sep 2018 16:12:53 +0200 Wuzzy Fix player rankings getting confused if a clan was revived
Sun, 02 Sep 2018 01:25:37 +0200 Wuzzy Fix damage not being displayed if hog drowns in water with 100% opacity (like in Compost theme)
Sat, 11 Aug 2018 21:43:55 +0200 Wuzzy Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wed, 08 Aug 2018 14:38:54 +0200 Wuzzy Refactor text color variable names, export 2 color values to Lua
Wed, 08 Aug 2018 13:34:39 +0200 Wuzzy Use full string for sidFuel and avoid string concatenation
Tue, 07 Aug 2018 02:18:19 +0200 Wuzzy Fix drill rocket exploding when digging at bounce/wrap world edge
Mon, 06 Aug 2018 21:35:08 +0200 Wuzzy Fix cake walking through land when reaching wrap world edge
Mon, 06 Aug 2018 19:33:46 +0200 Wuzzy Remove unused variables of creeper handler
Mon, 06 Aug 2018 18:55:22 +0200 Wuzzy Fix projectiles reacing incorrectly with land just behind the wrap world edge
Mon, 06 Aug 2018 15:56:03 +0200 Wuzzy Add bounce effect to cake when it touches bounce edge
Mon, 06 Aug 2018 15:20:25 +0200 Wuzzy Fix cake rotation angle after bounce from bounce edge
Fri, 03 Aug 2018 00:39:50 +0200 Wuzzy Make cake bounce off bounce edge, stop cake at wrap edge to prevent other bug
Thu, 02 Aug 2018 20:27:20 -0400 nemo hijack the duck for an attempted resurrection of the creeper. initial pass.
Thu, 02 Aug 2018 23:43:31 +0200 Wuzzy Fix hammer/pickhammer not digging land with gfSolidLand on
Thu, 02 Aug 2018 23:24:27 +0200 Wuzzy Backed out changeset 0d920e370a78
Thu, 02 Aug 2018 12:54:30 +0200 Wuzzy Fix hammer shoving gears into indestructible land
Thu, 02 Aug 2018 01:24:40 +0200 Wuzzy Add support for infinite fly time of jetpack and Birdy
Mon, 30 Jul 2018 13:20:01 +0200 Wuzzy Fix freeze ray not working through wrap world edge; add DrawLineWrapped
Fri, 27 Jul 2018 19:58:02 +0200 Wuzzy Use wrap-aware doMakeExplosion instead of DrawExplosion in uHandlersMess
Tue, 10 Jul 2018 18:35:31 +0200 Wuzzy Refactor collision mask checks, remove hardcoded numbers
Tue, 10 Jul 2018 18:00:04 +0200 Wuzzy Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
Tue, 29 May 2018 19:12:53 -0400 alfadur bullet bubbles
Mon, 28 May 2018 19:50:15 -0400 alfadur ensure shotgun works with portals and make it hit airmines
Sun, 27 May 2018 20:32:06 -0400 nemo allow freezing airmines outside the Land area too. Make the top of frozen mine a little flatter
Sun, 27 May 2018 13:10:32 -0400 nemo make the mine slippery too since it has the ice finish - add a gmDelete to the gear if you want it to *not* explode when hit ☺
Sat, 26 May 2018 10:54:17 -0400 nemo Make mine active/hunting glow a bit more obvious. Add frozen sprite, increase ice beam mine "hit" radius a bit
Thu, 24 May 2018 13:04:56 -0400 nemo make all bullets function similar to machinegun bullets (can hit/shove objects without checkin)
Thu, 24 May 2018 09:51:11 -0400 nemo zero damage on air mine too
Wed, 23 May 2018 20:45:42 -0400 nemo Allow freezing airmines because whyyy not
Thu, 03 May 2018 14:44:17 -0400 alfadur fix trace when bullets skip on water
Wed, 02 May 2018 15:29:21 -0400 nemo real droplet fix - default density is fine - also add back in the underwater bullet trails
Tue, 24 Apr 2018 19:10:19 +0200 Wuzzy Partial fix of Pas2C parsing problems (part 1: uGearsHandlersMess)
Fri, 13 Apr 2018 20:35:35 +0200 alfadur Stop minigun sound when gtMinigun is destroyed
Fri, 13 Apr 2018 00:17:30 +0200 alfadur Fix bullet trails overlapping when the pass through wrap or bounce world edge
Thu, 12 Apr 2018 01:51:38 +0200 alfadur Fix minigun bullets hitting shooter when it hits hog on other side of world wrap
Tue, 27 Mar 2018 13:45:58 -0400 nemo might as well put this after the last mining
Sat, 24 Mar 2018 19:05:46 -0400 nemo oops
Sat, 24 Mar 2018 11:07:44 -0400 nemo bug #598 - this was kinda entertaining but is, yeah, a bit too weird
Thu, 15 Mar 2018 02:59:37 +0100 Wuzzy gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Sun, 11 Mar 2018 10:50:02 +0100 alfadur Add new minigun sound
Sat, 10 Mar 2018 01:46:51 +0100 Wuzzy Minigun: Move attack timer to Karma to make gear type more Lua-friendly
Sat, 10 Mar 2018 01:28:15 +0100 Wuzzy Reduce number of minigun bullets from 71 to 70
Sat, 10 Mar 2018 00:54:00 +0100 alfadur Fix minigun not pausing the turn timer properly
Fri, 09 Mar 2018 23:34:46 +0100 alfadur Improve appearance of bullet trails, slight fade out at beginning
Fri, 09 Mar 2018 19:45:21 +0100 alfadur Fix direction of dispensed bullet shells from shotgun/sniper/minigun
Fri, 09 Mar 2018 12:43:36 +0100 Wuzzy Hide team bar if all hedgehogs in it are hidden or dead
Wed, 07 Mar 2018 22:47:55 +0100 Wuzzy Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
Thu, 22 Feb 2018 20:10:22 -0500 nemo Enemy hogs should at least try to get to you in low gravity
Mon, 12 Feb 2018 23:23:07 +0100 Wuzzy Show remaining ammo when using Birdy egg or RC Plane bomb
Wed, 07 Feb 2018 05:36:32 +0100 Wuzzy Remove unused variable in uGearsHandlersMess
Wed, 31 Jan 2018 13:42:52 -0500 alfadur Machinegun. also tweaked ignore
Wed, 15 Nov 2017 17:07:46 -0500 nemo remove the annoying ????
Thu, 09 Nov 2017 09:56:35 -0500 alfadur animation tweak
Fri, 03 Nov 2017 13:40:30 +0100 Wuzzy Remove unused uCommands from uGearsHandlersMess
Fri, 03 Nov 2017 04:14:33 +0100 Wuzzy Fix desync when dropping weapon from parachute or jetpack
Wed, 01 Nov 2017 20:52:06 +0100 unc0rr Don't send taunt message for automatically happening taunt animation
Mon, 30 Oct 2017 22:16:37 +0100 Wuzzy Backed out changeset c162995831d8
Mon, 30 Oct 2017 22:06:43 +0100 Wuzzy Backed out changeset 058a5d373e4a
Mon, 30 Oct 2017 21:59:25 +0100 Wuzzy Backed out changeset d08afea02908
Sat, 28 Oct 2017 04:53:21 +0200 Wuzzy Fix CheckWorldWrap not correctly checking for bounce edge. Also fix teleport @ bounce edge
Wed, 25 Oct 2017 23:47:07 +0200 Wuzzy Make gtDuck use DirAngle instead of Angle for rotation
Mon, 23 Oct 2017 23:43:36 +0200 Wuzzy Use Gear^.Boom to calculate cake party faces
Mon, 23 Oct 2017 23:26:34 +0200 Wuzzy Fix cake party face not working across wrap world border
Mon, 23 Oct 2017 22:45:35 +0200 Wuzzy Make air mines follow hedgehogs across wrap world edge
Mon, 23 Oct 2017 17:29:56 +0200 Wuzzy Make GearsNear and CheckGearNear check gears across wrap world edge
Sun, 22 Oct 2017 02:25:27 +0200 Wuzzy Fix bee homing incorrectly when target is across wrap world edge
Fri, 20 Oct 2017 14:17:56 +0200 Wuzzy Fix bubbles drawn on the wrong side when hog drowns and faces right
Fri, 20 Oct 2017 13:27:48 +0200 Wuzzy AI player checks if it can use tardis before selecting it
Fri, 13 Oct 2017 17:09:45 +0200 Wuzzy Don't switch back to rope/chute/jetpack if selected ammo is not ammoprop_AltUse
Wed, 11 Oct 2017 17:05:35 -0400 nemo wind blowing around mines off-turn was too annoying.
Wed, 11 Oct 2017 23:01:07 +0200 Wuzzy Keep rope/jetpack/parachute selected when destroyed and having secondary ammo selected
Mon, 09 Oct 2017 14:31:46 +0200 Wuzzy Fix player being able to switch to dying hog
Sun, 08 Oct 2017 20:24:58 +0200 Wuzzy No longer jiggle sticky mines if using portable portal device
Sun, 08 Oct 2017 16:30:42 +0200 Wuzzy Fix short sound breakdown shortly after using time box
Fri, 06 Oct 2017 14:03:13 +0200 Wuzzy Fix teleport allowing you to teleport in land if you clicked beyond the wrap-around border
Wed, 04 Oct 2017 18:34:02 +0200 Wuzzy Fix Birdy descending into water if hog took damage before it got picked up (bug 160)
Wed, 04 Oct 2017 15:37:42 +0200 Wuzzy Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
Sat, 30 Sep 2017 21:54:47 +0200 sheepluva fix some fpc hints
Thu, 28 Sep 2017 01:15:25 +0200 Wuzzy Don't play “missed” taunt if a target has been hit
Fri, 28 Apr 2017 17:56:36 +0200 alfadur Fix bullets being reflected too early on bouncy world edge border while digging land
Sat, 22 Apr 2017 23:06:47 +0200 Wuzzy Fix sniper rifle disabling laser sight utility after shooting
Sat, 22 Apr 2017 18:12:58 +0200 Wuzzy Make sticky mines fall off the map when frozen
Sat, 22 Apr 2017 18:00:57 +0200 Wuzzy Freezer allows to freeze sticky mines (currently only disables them)
Thu, 20 Apr 2017 00:04:35 +0200 Wuzzy Take sacrifices into account for the “Stupid” taunt
Mon, 17 Apr 2017 23:17:47 +0200 sheepluva engine: d52af905437b broke pas2c build. pas2c doesn't understand "in [1, 2]" etc.
Fri, 13 May 2016 01:19:28 +0200 Wuzzy Fix duck issues with Sea edge swimming
Fri, 13 May 2016 00:08:09 +0200 Wuzzy Make duck rise to surface when spawning underwater
Thu, 12 May 2016 19:45:26 +0200 Wuzzy Add a few comments for rubber duck
Thu, 12 May 2016 19:33:30 +0200 Wuzzy Put duck speed factor into gear variable
Thu, 12 May 2016 19:22:53 +0200 Wuzzy Fix rubber duck speed when hitting sea edge initially
Thu, 12 May 2016 18:16:09 +0200 Wuzzy Fix rubber duck not bouncing off diagonal rubber
Thu, 12 May 2016 17:23:06 +0200 Wuzzy Render rubber duck timer when <6s
Thu, 12 May 2016 16:20:17 +0200 Wuzzy Fix swimming rubberduck screwing up after portal, also change timer to 15s, no resets
Sat, 08 Apr 2017 21:48:25 +0200 Wuzzy Add sounds for rubberduck drop, destruction and water collision
Sat, 08 Apr 2017 18:36:12 +0200 Wuzzy Add gear gtDuck: rubber duck
Thu, 06 Apr 2017 22:02:29 +0200 Wuzzy Show random event message on round start, instead of the static one
Thu, 06 Apr 2017 20:14:05 +0200 Wuzzy Add back accidental removal of random mines
Thu, 06 Apr 2017 07:34:00 +0200 Wuzzy More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Sun, 15 Jan 2017 15:11:07 -0500 alfadur+copherneue fix of offsets and size to prior commits
Sun, 15 Jan 2017 12:50:27 -0500 alfadur code changes to make the new bat animation work
Sun, 27 Nov 2016 12:58:41 +0100 sheepluva make random timers less easy to predict
Sun, 01 May 2016 01:04:45 +0200 Wuzzy Fix sniper rifle making timer gray all the time
Sat, 30 Apr 2016 23:30:34 +0200 Wuzzy Add ammoprop for blowtorch and pickhammer for not stopping timer in inf attack
Sat, 19 Nov 2016 06:43:44 +0100 Wuzzy Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Sun, 02 Oct 2016 01:26:59 +0200 sheepluva increase heart count in seduction effect. FPS are overrated anyway
Sun, 02 Oct 2016 00:42:29 +0200 sheepluva and while I'm at it, fix seduction... kinda ♥
Thu, 28 Apr 2016 21:15:08 +0200 sheepluva merge 3 new sound effects added by Wuzzy
Wed, 13 Apr 2016 12:17:30 +0200 Wuzzy Add sound effects for: cleaver impact, air mine impact, using extra time
Mon, 25 Apr 2016 16:11:39 +0200 sheepluva Fix issue 12: “Yoohoo” sound for seduction is missing
Tue, 16 Feb 2016 11:31:55 -0500 nemo sniper rifle too
Tue, 16 Feb 2016 11:29:36 -0500 nemo reduce by 1, probably should avoid tunnel issue
Tue, 16 Feb 2016 04:25:00 +0100 sheepluva apply to deagle and sniper only
Tue, 16 Feb 2016 03:19:23 +0100 sheepluva disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
Tue, 09 Feb 2016 15:10:01 -0500 nemo crosshair on hog won't cause a direct hit anymore
Sun, 24 Jan 2016 00:02:57 +0100 sheepluva rename doStepCakeWork to doStepCakeWalk
Sun, 24 Jan 2016 00:00:25 +0100 sheepluva party tweak
Sat, 23 Jan 2016 17:29:44 -0500 nemo As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
Sat, 23 Jan 2016 16:07:14 -0500 nemo sparkles for dynamite at sheepy's request. he can tweak values if he wishes
Sat, 23 Jan 2016 11:00:31 +0100 sheepluva recognize proper birthday parties
Sat, 23 Jan 2016 07:53:57 +0100 sheepluva adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
Thu, 31 Dec 2015 16:26:21 +0300 unc0rr AI is pretty good at using Bee weapon
Wed, 30 Dec 2015 08:50:19 -0500 nemo call this faller scrambling less often.
Tue, 29 Dec 2015 14:44:32 -0500 nemo Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
Sun, 15 Nov 2015 14:14:50 -0500 nemo avoid double applying wind on drill
Sun, 15 Nov 2015 10:22:42 -0500 nemo Set gears that go off map to gmDestroy instead of collision, disable morewind for no-gravity gears, restrict application of wind to gears that are already moving and not colliding.
Mon, 09 Nov 2015 19:21:40 +0100 sheepluva fix hedgehog on parachute facing in wrong direction if parachute opens during double-jump
Thu, 05 Nov 2015 04:42:22 +0100 sheepluva fix bug reported by S.D.: throwing a sticking mine into a bouncy pit never ends turn. see also http://hedgewars.org/node/6350
Wed, 04 Nov 2015 01:36:34 +0100 sheepluva wrap bee during pre-flight too
Tue, 03 Nov 2015 21:18:25 +0100 sheepluva make hammer non-lethal again (as requested by unC0Rr)
Sat, 24 Oct 2015 00:21:15 +0200 sheepluva fixed: poison clouds could bounce
Thu, 08 Oct 2015 10:48:16 -0400 nemo Pass overridden uid into AddGear instead
Thu, 08 Oct 2015 10:42:00 -0400 nemo restore uid on resurrection as well
Wed, 23 Sep 2015 07:49:46 +0200 sheepluva fp complained about this line being too long
Sun, 13 Sep 2015 16:23:32 -0400 nemo Allow for arbitrary number of airstrike bombs and spacing.
Sun, 13 Sep 2015 15:36:06 -0400 nemo Move health:= 6 to gear addition so lua can more easily override it.
Thu, 10 Sep 2015 18:50:39 +0200 sheepluva stop rc plane prop/engine sound when out of fuel
Thu, 03 Sep 2015 11:51:08 -0400 nemo Add some HHGear nil checks to teleport. google bug #974
Tue, 01 Sep 2015 23:54:13 +0200 sheepluva global variable for defining construction distance limit. value smaller 1 means no limit (wip)
Mon, 10 Aug 2015 03:53:11 +0200 sheepluva more copyright fixes
Sun, 09 Aug 2015 05:19:56 +0200 sheepluva this should prevent hogs from hovering in air after using hammer
Sun, 09 Aug 2015 04:02:23 +0200 sheepluva fix the fix
Sun, 09 Aug 2015 00:25:35 +0200 sheepluva tweak prev commit
Sun, 09 Aug 2015 00:19:33 +0200 sheepluva Hammer changes/fixes: honor extra-damage (Issue 975), round up damage, do correct damage when being spammed in infinite-attack mode
Sat, 18 Jul 2015 19:10:57 +0200 sheepluva fix pickhammer collision when moving upwards, thanks to MK for reporting
Fri, 12 Jun 2015 17:28:20 -0400 nemo Just to prevent airmines from stealing camera when they blow up... but really what is needed I think is forcing camera to stay on current hedgehog if you are the active player. either all the time, or at least if you are on rope/saucer.
Tue, 26 May 2015 11:59:46 +0300 unC0Rr Make sure to have gstMoving flag cleared
Fri, 22 May 2015 13:39:12 -0400 nemo don't decrement 0 timer for air mines...
Fri, 10 Apr 2015 11:14:53 -0400 nemo bouncy/noportal check after spawn
Wed, 08 Apr 2015 15:04:48 -0400 nemo Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
Sun, 05 Apr 2015 16:41:39 -0400 nemo Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
Fri, 03 Apr 2015 15:20:08 -0400 nemo Make FP tunnel 2px wider.
Wed, 25 Mar 2015 21:30:04 +0100 sheepluva only display cake timer if it is low
Wed, 25 Mar 2015 20:30:52 +0100 sheepluva allow gear specific data (with gear type specific type). applied to cake
Tue, 17 Feb 2015 16:05:54 -0500 nemo Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
Mon, 16 Feb 2015 13:58:32 -0500 nemo make mines submersible
Sat, 14 Feb 2015 22:25:31 -0500 nemo hook up to frontend
Sat, 14 Feb 2015 17:34:12 -0500 nemo Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
Sat, 07 Feb 2015 11:53:08 +0300 unc0rr Fix pas2c?
Sat, 24 Jan 2015 13:49:57 -0500 nemo Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
Wed, 21 Jan 2015 16:00:08 -0500 nemo more turn-based-y
Sun, 18 Jan 2015 16:57:32 -0500 nemo Use the larger scaled airmine sprite originally intended, add some antidickery measures.
Sun, 18 Jan 2015 16:01:09 -0500 nemo more tweakery
Sun, 18 Jan 2015 15:12:54 -0500 nemo initialise trackSpeed, add nil check before resetting seek timer
Sun, 18 Jan 2015 15:03:35 -0500 nemo er... didn't mean to leave this line in
Sun, 18 Jan 2015 20:59:37 +0100 sheepluva begin/end
Sun, 18 Jan 2015 14:48:23 -0500 nemo merge
Sun, 18 Jan 2015 15:36:36 +0100 sheepluva fix pas2c (airbomb code: "not" statement in boolean expression was without parentheses)
Sun, 18 Jan 2015 14:47:25 -0500 nemo radius and sprite drawing tweaks to match the still temporary sprite. also a begin/end sheepluva suggested
Sat, 17 Jan 2015 10:07:12 -0500 nemo tweak a few params. still something wtf going on when on rope
Fri, 16 Jan 2015 17:51:29 -0500 nemo experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
Thu, 01 Jan 2015 12:43:00 -0500 nemo Try to handle negative gravity w/ snow. Still needs to look nicer. Currently causes banding.
Tue, 16 Dec 2014 08:04:18 -0500 nemo add a couple of onGearDamage callbacks to mine/barrel fall damage
Mon, 15 Dec 2014 19:37:44 +0100 sheepluva fix for Issue 855: Failure to teleport rarely makes engine crash
Thu, 11 Dec 2014 21:32:24 -0500 nemo remove a not that somehow magically appeared in a prior commit.
Thu, 11 Dec 2014 15:20:23 +0100 sheepluva pas2c doesn't like semi-colons after repeat
Thu, 11 Dec 2014 13:35:35 +0100 sheepluva let sinegun bounce on weBounce
Thu, 11 Dec 2014 09:50:31 +0100 sheepluva wrap sinegun
Thu, 11 Dec 2014 01:24:27 +0100 sheepluva fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now)
Tue, 09 Dec 2014 22:56:34 -0500 nemo Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
Mon, 08 Dec 2014 23:00:13 +0300 unc0rr Normalize to length of _1_9 to avoid endless normalization leading to fire particles floating midair indefinitely
Mon, 08 Dec 2014 09:35:14 -0500 nemo Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
Mon, 01 Dec 2014 13:07:42 +0300 unC0Rr oops
Sun, 30 Nov 2014 23:36:22 +0300 unc0rr Limit fire particles speed to 2
Sun, 30 Nov 2014 15:30:51 -0500 nemo expose FlightTime to lua, disable in-air flame harming moving hogs ☹ aaaand override that in ClimbHome ☺
Sun, 30 Nov 2014 15:07:01 -0500 nemo add a half-second flighttime delay to flamethrower flames so they can leave the "barrel" of the flamethrower without burning the hog
Sun, 30 Nov 2014 02:41:49 +0100 sheepluva give sea world edges some icegun love
Sat, 29 Nov 2014 15:30:33 -0500 nemo Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
Sat, 29 Nov 2014 14:57:07 -0500 nemo Move cake FollowGear to Attack like most others, remove the gmAttack clearing which is also done in Attack.
Sat, 29 Nov 2014 14:00:40 -0500 nemo duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
Mon, 24 Nov 2014 20:44:45 +0100 sheepluva fix for Issue 828: Manual placement animation is drawn twice
Sun, 23 Nov 2014 18:25:11 -0500 nemo make seduction thaw a frozen hog.
Sun, 23 Nov 2014 18:10:15 -0500 nemo prevent seduction of frozen hogs
Mon, 17 Nov 2014 23:23:10 +0100 sheepluva fix underwater-skipping bug and make air-strike missiles submersible when fired from within weSea
Mon, 17 Nov 2014 15:25:24 +0100 sheepluva some whitespace fixes
Sun, 16 Nov 2014 17:56:27 +0100 sheepluva add bounce effect to bouncy world edges
Fri, 14 Nov 2014 17:00:47 +0300 unC0Rr Fix warnings given by 32-bit fpc
Tue, 11 Nov 2014 23:57:46 +0300 unc0rr Fix some stuff from coverity
Wed, 17 Sep 2014 23:03:24 -0400 nemo Make it a bit easier/safer to build ice bridges
Wed, 13 Aug 2014 13:36:35 +0200 sheepluva I a recent commit I caused flames to use uninitialized values. that lead to fire burning slow and desyncs. this commit fixes/reverts this
Sat, 02 Aug 2014 02:20:48 +0200 sheepluva "fix" sinegun
Fri, 25 Jul 2014 20:41:52 +0400 unc0rr Forced sprites placing mode, exposed to scripts (not tested at all)
Mon, 07 Jul 2014 16:07:49 +0200 sheepluva burst drowning gears into bubbles after timeout
Mon, 07 Jul 2014 15:43:48 +0200 sheepluva drowning tweaks
Sun, 06 Jul 2014 12:19:24 +0200 sheepluva one finger ought to be enough for everybody
Sat, 05 Jul 2014 21:22:42 +0200 sheepluva for real this time
Sat, 05 Jul 2014 20:15:56 +0200 sheepluva WIP: weSea tweaks, functional and visual
Sat, 05 Jul 2014 18:51:45 +0200 sheepluva simplify some code
Fri, 13 Jun 2014 17:51:55 +0200 sheepluva make using the teleporter a bit less challenging
Thu, 12 Jun 2014 15:17:53 +0200 sheepluva fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
Sun, 01 Jun 2014 16:13:47 -0400 nemo allow teleporting outside Land[]
Sun, 01 Jun 2014 04:17:27 +0200 sheepluva collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
Wed, 30 Apr 2014 14:17:06 +0400 unc0rr Fix crashers in rc plane code
Mon, 03 Mar 2014 22:36:30 +0400 unc0rr - Fix crasher in doStepSniperRifleShot
Fri, 28 Feb 2014 13:55:16 +0400 unc0rr AI doesn't skip till action on the map stops (mostly dedicated to highlander) + various small tweaks
Tue, 18 Feb 2014 06:02:22 +0100 sheepluva allow switching through hogs in reverse order with PRECISE+HOGSWITCH
Thu, 13 Feb 2014 22:04:56 +0400 unc0rr Fix read of freed memory found with valgrind
Wed, 12 Feb 2014 00:50:15 +0400 unc0rr - pas2c recognizes typecasts in initialization expressions
Sun, 09 Feb 2014 18:35:11 +0100 sheepluva fix misleading indentation
Sat, 08 Feb 2014 16:29:34 +0400 unc0rr Implicit type casts to help pas2c
Fri, 07 Feb 2014 10:11:10 +0100 sheepluva disallow sinegun to penetrate solid land
Thu, 06 Feb 2014 20:18:10 +0100 sheepluva fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
Thu, 06 Feb 2014 19:05:22 +0100 sheepluva simplify rc-plane's angle-adjustment-after-wrap code
Tue, 04 Feb 2014 19:45:22 +0100 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
Tue, 21 Jan 2014 22:53:15 +0100 koda merge
Tue, 21 Jan 2014 21:16:52 +0100 sheepluva Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
Tue, 21 Jan 2014 22:38:13 +0100 koda partial merge of the webgl branch
Fri, 17 Jan 2014 16:13:10 -0500 nemo Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous r2a1483d91977 and was introduced by r7d925e82e572
Fri, 17 Jan 2014 01:06:54 +0100 sheepluva update copyright to 2014
Fri, 10 Jan 2014 22:56:10 +0400 unc0rr Cake falls when loses ground
Fri, 10 Jan 2014 11:35:02 -0500 nemo keep velocity from fluttering between 2 and 3px / ms when falling...
Sun, 05 Jan 2014 10:54:03 +0400 unc0rr - Fix build via pas2c webgl
Sat, 04 Jan 2014 23:55:54 +0400 unc0rr merge default webgl
Mon, 30 Dec 2013 18:29:23 -0500 nemo missed this in the merge. rejected the uGearsHandlersMess changes thinking they were all desyncing, but there was the function rename from uLandGraphics 0.9.20
Mon, 30 Dec 2013 14:56:47 -0500 nemo merge safe fixes from default. physfs include order, tips file length check, server checker fixes, shoppa border fix, land drawing optimisations, physfs off by 1 (probably unused by us), rubber svg image 0.9.20
Sun, 29 Dec 2013 12:32:36 +0400 unc0rr Be friendly with pas2c
Sat, 28 Dec 2013 08:18:41 -0500 nemo also make drill much much less likely to explode on shallow angles
Fri, 27 Dec 2013 23:52:04 -0500 nemo reset X/Y too (make drill less explodey. mask fixes revealed an issue)
Wed, 25 Dec 2013 08:44:39 -0500 nemo give cake a tiny initial push so it does something useful in zerog
Mon, 23 Dec 2013 00:52:02 -0500 nemo make punch usable with no gravity lua
Sun, 22 Dec 2013 15:49:01 -0500 nemo stricter check of dY and collision
Sun, 22 Dec 2013 14:46:30 -0500 nemo allow poison clouds to flag active using tmpflag
Fri, 20 Dec 2013 22:25:06 -0500 nemo make rubber bouncy even in winter. was considering icy as well but, one, evil, two, would prob want ice sprite like girder
Sat, 21 Dec 2013 01:14:59 +0400 unC0Rr Fix warnings
Mon, 09 Dec 2013 10:59:38 -0500 nemo Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
Sun, 08 Dec 2013 16:04:40 -0500 nemo Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
Sun, 08 Dec 2013 13:49:11 -0500 nemo Add missing gstCollision bug #725
Sun, 08 Dec 2013 17:58:45 +0100 sheepluva fix Issue #724: Bee sound never stops (underwater when timer is 0)
Tue, 03 Dec 2013 12:10:51 -0500 nemo Remove turntimeleft/hog gear check from smine if infinite attack is enabled. just use the flightime for that.
Sat, 30 Nov 2013 22:34:39 -0500 nemo Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
Sat, 30 Nov 2013 11:14:32 +0100 sheepluva fixing position of spawning sparkles of target gears by applying a filthy workaround for a filthy bug in the filthy filthy doStepCase handler.
Fri, 29 Nov 2013 18:46:32 +0100 sheepluva whip: visual enhancements (hat'n'dust) as suggested by nemo
Thu, 28 Nov 2013 21:13:49 -0500 nemo Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
Tue, 19 Nov 2013 22:15:40 -0500 nemo return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
Thu, 14 Nov 2013 12:47:22 -0500 nemo Make birdy fly away if hog gear is deleted.
Fri, 08 Nov 2013 23:11:13 -0500 nemo Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
Sun, 20 Oct 2013 20:10:09 -0400 nemo avoid infinite loop
Sun, 20 Oct 2013 18:25:58 -0400 nemo make landspray build across too
Sat, 19 Oct 2013 16:10:57 -0400 nemo Prevent attacking yourself w/ plane from crashing
Sat, 19 Oct 2013 15:59:47 -0400 nemo differentiate borders a bit
Mon, 14 Oct 2013 00:33:10 -0400 nemo don't kill rope if not extended
Sun, 13 Oct 2013 13:14:32 -0400 nemo make wrapping nicer when there's collision
Fri, 11 Oct 2013 17:43:13 +0200 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
Wed, 09 Oct 2013 20:16:34 -0400 nemo Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
Thu, 03 Oct 2013 12:22:12 -0400 nemo couple more wrap calls. freezer still doesn't propagate properly. mostly due to
Thu, 03 Oct 2013 12:10:30 -0400 nemo add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
Mon, 30 Sep 2013 12:37:44 -0400 nemo move border back a bit from left/right bounds, bee tweak
Sun, 29 Sep 2013 19:03:15 -0400 nemo Make a few more gears honour world edge checks
Sun, 29 Sep 2013 16:10:32 -0400 nemo partial implementation of non-infinite world (edge wrap/warp/bounce)
Fri, 27 Sep 2013 21:52:21 -0400 nemo was a bit hard to read
Tue, 13 Aug 2013 00:12:11 -0400 nemo I'm guessing this takes care of issue #689
Fri, 19 Jul 2013 22:55:07 -0400 nemo crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
Thu, 18 Jul 2013 16:58:28 -0400 nemo oups. accidentally dropped health check
Sun, 30 Jun 2013 21:37:29 -0400 nemo bug #668 + reorder conditions for kick slightly, to call the math last
Thu, 27 Jun 2013 14:01:43 -0400 nemo Make add/delete consistent (this has bugged me for so long)
Thu, 27 Jun 2013 15:51:20 +0400 unc0rr Merge
Thu, 27 Jun 2013 15:33:02 +0400 unc0rr Refactoring: get rid of GSHandlers.inc
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