hedgewars/uMisc.pas
2017-09-30 sheepluva fix some fpc hints
2016-05-17 unc0rr Merge default qmlfrontend
2016-05-15 sheepluva drop SysUtils inclusion from 5 files where it is not needed anymore
2015-11-16 unc0rr Merge default (add a bunch of FIXMEs) qmlfrontend
2015-11-11 sheepluva add pchar casts to make pas2c happy sdl2transition
2015-11-10 sheepluva merge default sdl2transition
2015-11-10 sheepluva drop support for SDL 1.2 sdl2transition
2015-09-03 unc0rr Merge default qmlfrontend
2015-08-10 sheepluva more copyright fixes
2015-08-08 sheepluva comment tweaks
2015-01-03 unc0rr merge default qmlfrontend
2014-12-17 sheepluva revert last commit
2014-12-17 sheepluva don't save alpha channel to screenshots when not needed
2014-12-11 nemo fix copypasta
2014-12-07 nemo Add that "make screenshots of Land/LandPixels" thing for map creators
2014-09-27 unc0rr - Get rid of engine's PathPrefix and UserPathPrefix qmlfrontend
2014-02-23 nemo Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
2014-02-09 unc0rr It compiles \o/
2014-02-08 unc0rr Even more explicit type conversions and other stuff to help pas2c use ansistrings
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-01-21 koda partial merge of the webgl branch
2014-01-17 sheepluva update copyright to 2014
2014-01-05 unc0rr - Don't define NOCONSOLE webgl
2013-10-11 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
2013-07-06 koda use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
2013-07-02 koda engine uses final (?) SDL 2 APIs, new events and types added. Touch input broke by the way, and system events should be handled differently
2013-06-04 koda update branch webgl
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-04-05 koda use SDL_Threads everywhere
2012-11-11 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
2012-10-28 koda * fix initialisation, preload values and then read args
2012-10-23 unc0rr Get rid of C-style operators
2012-07-07 Stepan777 fix alpha channel in image rescaling
2012-06-26 Stepan777 Here they come - thumbnails.
2012-05-10 koda minor changes for warnings and a variables scope
2012-05-10 unc0rr Some work to make more units compile after conversion to c
2012-05-02 koda marked a couple of functions as inline
2012-05-02 koda change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
2012-04-28 sheepluva license header year range adjustments
2012-04-12 koda disable png screenshots on mobile for now
2012-04-12 Stepan777 png screenshots
2012-04-05 unc0rr Make function more pascal-ish
2012-04-02 unc0rr Finally fix the bug with pointer declarations polluting namespace with bad records
2012-02-17 koda the most important commit of the year
2012-02-17 koda refactored a few types involved in the touch interface and corrected a few invisible mistakes
2011-11-03 koda make screenshots with 32bits of depths, so that they are more opengles friendly
2011-09-15 sheepluva screenshots: display a msg on failure and log causative error
2011-09-15 sheepluva based on the fact that the crash never seemed to have happened with default screen resolutions and also inspired by the only other getmem usage in the code I came up with this simple solution which seems to work just fine.
2011-09-15 sheepluva cleaned up the screenshot procedure a little.
2011-06-13 nemo Bit more reusability
2011-03-26 koda fix a couple of loose ends
2011-03-25 nemo unbreak SDL 1.2 build. Koda needs to look at this
2011-03-24 koda this brings compatibility up with SDL HEAD (5504), but maybe breaks compatibility with sdl 1.2 so please test! still has problems with keyboard input and rendered ttf textures
2011-03-13 koda update some sdl-1.3 bindings (working up to rev 5296)
2011-03-01 koda Happy 2011 :)
2011-01-04 koda merge with HEAD after 0.9.15 release, move consts and vars in their proper files experimental3D
2010-12-20 nemo Snowball weapon
2010-11-22 unc0rr uCommandHandlers
2010-11-18 unC0Rr Haven't found a better place than uIO for OutError
2010-11-18 unC0Rr Move SendStats to uIO
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