Tue, 22 Apr 2008 12:40:43 +0000 |
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- Fix braindead shotgun shot arithmetics
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Mon, 21 Apr 2008 18:43:07 +0000 |
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- Fix too long delay between shotgun and deagle shots
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Mon, 21 Apr 2008 16:51:14 +0000 |
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Animate baseball bat attack
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Sun, 20 Apr 2008 10:39:08 +0000 |
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Teleport animation
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Fri, 18 Apr 2008 17:42:50 +0000 |
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Fix a warning
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Thu, 17 Apr 2008 16:21:44 +0000 |
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Use blowtorch sprites
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Sun, 13 Apr 2008 16:14:13 +0000 |
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Add sprite for pickhammer
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Sun, 13 Apr 2008 12:45:30 +0000 |
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Get rid if deprecated Surface parameter of Draw* calls
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Sun, 13 Apr 2008 12:33:16 +0000 |
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Fix warnings
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Sat, 12 Apr 2008 17:19:01 +0000 |
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- Fix hedgehog moveing direction after being shot by shotgun
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Sat, 05 Apr 2008 17:06:26 +0000 |
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- Use baseball-in-hand sprite
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Tue, 01 Apr 2008 16:11:07 +0000 |
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- Fix counting damage given to mines
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Tue, 25 Mar 2008 22:39:26 +0000 |
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By Tiyuri:
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Tue, 25 Mar 2008 22:16:26 +0000 |
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Use hedgehog with air attack weapon sprite
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Tue, 25 Mar 2008 21:50:36 +0000 |
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- Use hedgehog jumping sprite
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Tue, 25 Mar 2008 16:07:23 +0000 |
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Use ammo-in-hand sprites for desert eagle, shotgun and bazooka
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Mon, 24 Mar 2008 20:27:12 +0000 |
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Use 'rope gun' sprite
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Mon, 24 Mar 2008 19:18:13 +0000 |
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Use 'regular standing' and 'rope swing' hedgehog sprites
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Fri, 14 Mar 2008 21:07:31 +0000 |
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Use sounds 'stupid' and 'missed'
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Fri, 14 Mar 2008 19:34:05 +0000 |
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Start implementing better statistics implementation (does nothing yet)
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Sun, 09 Mar 2008 12:33:54 +0000 |
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Fix hedgehogs switching hang
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Fri, 07 Mar 2008 18:10:03 +0000 |
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- Use cloud as 'visual gear'
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Fri, 07 Mar 2008 17:43:05 +0000 |
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Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
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Sun, 24 Feb 2008 20:00:31 +0000 |
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- More accurate rope collision detection
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Thu, 21 Feb 2008 18:48:16 +0000 |
unc0rr |
Start console OpenGL reincarnation
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Tue, 05 Feb 2008 17:53:38 +0000 |
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- New command 'set weapon'
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Mon, 28 Jan 2008 22:21:47 +0000 |
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Solve problem with crosshairs
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Mon, 28 Jan 2008 19:05:29 +0000 |
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Convert the rest of rotated sprites to be rotated by OpenGL
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Mon, 28 Jan 2008 18:22:35 +0000 |
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- Some optimizations
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Sun, 27 Jan 2008 16:49:11 +0000 |
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Now game looks almost like it did before switching to OpenGL
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