Fri, 08 Aug 2008 20:54:55 +0000 Step 5: Finally... we have theme objects with alpha-channel!
unc0rr [Fri, 08 Aug 2008 20:54:55 +0000] rev 1186
Step 5: Finally... we have theme objects with alpha-channel! Only nature theme converted yet, others in the next commit
Fri, 08 Aug 2008 20:45:13 +0000 - Fix previous commit
unc0rr [Fri, 08 Aug 2008 20:45:13 +0000] rev 1185
- Fix previous commit - Code formatting in uStore
Fri, 08 Aug 2008 20:38:26 +0000 Allow theme-customizable water and girder
unc0rr [Fri, 08 Aug 2008 20:38:26 +0000] rev 1184
Allow theme-customizable water and girder
Fri, 08 Aug 2008 20:33:57 +0000 Step 4: repair girder rendering (girder is 32bit now)
unc0rr [Fri, 08 Aug 2008 20:33:57 +0000] rev 1183
Step 4: repair girder rendering (girder is 32bit now)
Fri, 08 Aug 2008 20:13:32 +0000 Step 3: Maps are rendered correctly, but without objects yet
unc0rr [Fri, 08 Aug 2008 20:13:32 +0000] rev 1182
Step 3: Maps are rendered correctly, but without objects yet
Fri, 08 Aug 2008 19:39:22 +0000 Step 2: painted maps loading correctly
unc0rr [Fri, 08 Aug 2008 19:39:22 +0000] rev 1181
Step 2: painted maps loading correctly
Fri, 08 Aug 2008 19:34:55 +0000 Start implementing support for 32bit sprites concerned in map generation process.
unc0rr [Fri, 08 Aug 2008 19:34:55 +0000] rev 1180
Start implementing support for 32bit sprites concerned in map generation process. Step 1: forts are loading correctly. Everything else is broken
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