Medo <smaxein@googlemail.com> [Fri, 08 Jun 2012 19:52:24 +0200] rev 7177
Implemented public API for letting the engine render maps
nemo [Mon, 04 Jun 2012 08:11:47 -0400] rev 7176
Make watching AI v AI on ai survival a bit more entertaining
Medo <smaxein@googlemail.com> [Thu, 07 Jun 2012 02:45:18 +0200] rev 7175
Added ini reading/writing for game schemes to the frontend lib
nemo [Sun, 03 Jun 2012 23:04:21 -0400] rev 7174
Workaround for
bug #144. This workaround had occurred to me a while ago, but wasn't sure if placing them unfairly was better than not placing them at all. Argument for not placing at all is people should probably abort the game when they notice it. Argument for placing unfairly is people can still abort, and if we really wanted them to abort, we should probably just have halted launch if all hogs failed to spawn. This way at least play can continue.
Medo <smaxein@googlemail.com> [Mon, 04 Jun 2012 21:12:20 +0200] rev 7173
Frontlib: Work on the callback mechanisms for IPC
Work commit; It compiles and runs but will need a major overhaul tomorrow.
nemo [Sun, 03 Jun 2012 22:56:30 -0400] rev 7172
After experimenting with a long running average at maxed out FPS and a variety of map sizes, 128 seems to actually be a good size to use if only drawing bits of world with stuff in it. 64 actually did even better in some situations, but significantly worse in others (lots of land, zoomed out).
Medo <smaxein@googlemail.com> [Sun, 03 Jun 2012 01:24:18 +0200] rev 7171
frontlib refactoring
socket.h now completely wraps all the lowlevel neworking, so it would be easy
to switch away from SDL_net if needed. Also reduced global state by making an
IPC connection an object-like thing.
nemo [Sun, 03 Jun 2012 18:52:22 -0400] rev 7170
Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
Medo <smaxein@googlemail.com> [Sat, 02 Jun 2012 22:54:09 +0200] rev 7169
Merge
nemo [Sun, 03 Jun 2012 11:02:12 -0400] rev 7168
warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
Xeli [Sat, 02 Jun 2012 22:31:41 +0200] rev 7167
Android: added a callback to java to determine dpi/dip how much we should scale the ui
Medo <smaxein@googlemail.com> [Sat, 02 Jun 2012 14:27:09 +0200] rev 7166
Merge
nemo [Sat, 02 Jun 2012 16:25:13 -0400] rev 7165
add onGameTick20 to basic training, extend laser sight out way more (it was visible at top when completely zoomed out), move call of new turn to after AfterSwitchHedgehog to avoid lua issues in onNewTurn - if this causes problems, lua can do delayed actions in onGameTick
unc0rr [Fri, 01 Jun 2012 12:42:44 +0400] rev 7164
Some brainfucking code which greatly reduces number of TestCollision* calls in hedgehog walk routine. Especially helpful to AI optimization. Also fixes some edge cases.
mikade <redgrinner@gmail.com> [Fri, 01 Jun 2012 00:19:30 +0200] rev 7163
merge
Medo <smaxein@googlemail.com> [Sat, 02 Jun 2012 14:26:52 +0200] rev 7162
Demo recording for the frontend library
nemo [Thu, 31 May 2012 12:52:31 -0400] rev 7161
Name the flags for fall tracking and indicating whether the explosion erases terrain.
Medo <smaxein@googlemail.com> [Thu, 31 May 2012 18:54:40 +0200] rev 7160
Moved frontlib into project_files
unc0rr [Thu, 31 May 2012 20:07:40 +0400] rev 7159
merge
Medo <smaxein@googlemail.com> [Thu, 31 May 2012 18:32:01 +0200] rev 7158
Further work on the frontend library, restructuring, ...
unc0rr [Thu, 31 May 2012 20:07:17 +0400] rev 7157
merge
mikade <redgrinner@gmail.com> [Thu, 31 May 2012 15:50:25 +0200] rev 7156
Add a GetTag method so that SetTag doesn't feel lonely.
Medo <smaxein@googlemail.com> [Thu, 31 May 2012 00:35:06 +0200] rev 7155
Started work on the frontend networking library
unc0rr [Thu, 31 May 2012 18:02:30 +0400] rev 7154
Improve TestWhip
sheepluva [Thu, 31 May 2012 00:11:42 +0200] rev 7153
minor tweaks for options page; should improve readability at small window size... a bit...
Medo <smaxein@googlemail.com> [Tue, 29 May 2012 23:04:03 +0200] rev 7152
Removed dead/deprecated code and comments
unc0rr [Thu, 31 May 2012 15:14:39 +0400] rev 7151
pas2c stuff
unc0rr [Wed, 30 May 2012 22:45:30 +0400] rev 7150
This should make drawn maps rendering even more faster
Medo <smaxein@googlemail.com> [Tue, 29 May 2012 22:33:10 +0200] rev 7149
Merge
unc0rr [Wed, 30 May 2012 19:01:19 +0400] rev 7148
merge
unc0rr [Wed, 30 May 2012 18:00:29 +0400] rev 7147
Render drawn maps 10-500 times faster
unc0rr [Tue, 29 May 2012 22:21:19 +0400] rev 7146
Oops, forgot to set 'erasing' flag on decoding
unc0rr [Mon, 28 May 2012 22:42:59 +0400] rev 7145
Fix a bug with wrong state of teams list when color isn't changed manually
nemo [Mon, 28 May 2012 14:20:51 -0400] rev 7144
Remove a couple more timers, should mean alpha matches old pulse time now
nemo [Mon, 28 May 2012 14:11:50 -0400] rev 7143
also change specialists
nemo [Mon, 28 May 2012 14:01:23 -0400] rev 7142
Set air attack to active by default, make time look a bit nicer, avoid plane buzz activating.
Xeli [Mon, 28 May 2012 19:33:57 +0200] rev 7141
change the array which represents the keyboard state to be a boolean array rather than byte array
Xeli [Mon, 28 May 2012 19:15:51 +0200] rev 7140
Don't allow for multiple key up(or down) events, it will ignore the excess events
nemo [Mon, 28 May 2012 12:21:54 -0400] rev 7139
Also change Highlander and Racer
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 28 May 2012 10:38:27 +0200] rev 7138
moved generic matrix code to uMatrix.pas
updated shader and client logic to use a mat4 rather than
ftransform or gl_ModelViewProjectionMatrix.
unc0rr [Mon, 28 May 2012 20:04:49 +0400] rev 7137
merge
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 28 May 2012 10:34:33 +0200] rev 7136
merge
nemo [Mon, 28 May 2012 01:51:50 -0400] rev 7135
Add onGameTick20 to try and encourage lua to be a bit more efficient. Rewrite Space Invasion to use it. Top speed of aliens is 25% higher now, although that could be changed, I kinda liked it. Change parameter order of div().
unc0rr [Mon, 28 May 2012 17:54:23 +0400] rev 7134
Some improvements to pas2c
unc0rr [Mon, 28 May 2012 00:44:51 +0400] rev 7133
Fix a remote crasher
unc0rr [Fri, 25 May 2012 15:35:48 +0400] rev 7132
- Fix some AI stupidness factors
- Slight optimizations and formatting
unc0rr [Mon, 28 May 2012 00:43:36 +0400] rev 7131
Make frontend compile with clang
unc0rr [Sun, 27 May 2012 23:42:43 +0400] rev 7130
- Allow switching colors with mouse wheel
- Use indices instead of color values
- Introduce a model for colors
- Some small fixes, .pro can be used to build again
- Yay, tested it to work via network (and fixed a bug!)
(TODO: pass colors to engine by index)
Wolfgang Steffens <WolfgangSteff@gmail.com> [Fri, 25 May 2012 09:00:54 +0200] rev 7129
initial GLSL1.2 test version
nemo [Sat, 26 May 2012 16:50:51 -0400] rev 7128
Minor freezer changes, allow snow to accumulate on indestructible terrain too.
Wolfgang Steffens <WolfgangSteff@gmail.com> [Fri, 25 May 2012 08:51:54 +0200] rev 7127
Removed lazy update: workaround for R7103
unc0rr [Sat, 26 May 2012 22:27:57 +0400] rev 7126
Bring leftTeams back (with a fix) as it is apparently needed for spectators.
Wolfgang Steffens <WolfgangSteff@gmail.com> [Fri, 25 May 2012 08:42:26 +0200] rev 7125
merge
unc0rr [Fri, 25 May 2012 00:06:42 +0400] rev 7124
- Restore pre-
r9257cf8e7af2 behavior
- Get rid of leftTeams, send REMOVE_TEAM immediately instead
Medo <smaxein@googlemail.com> [Wed, 23 May 2012 22:46:37 +0200] rev 7123
Merge
nemo [Wed, 23 May 2012 16:51:37 -0400] rev 7122
Fix reported in
bug #327, comment #3 - untested but seems reasonable/safe.
nemo [Wed, 23 May 2012 16:34:12 -0400] rev 7121
http://www.demoties.com/wp-content/uploads/2011/03/mar-01-6.jpg
unc0rr [Wed, 23 May 2012 23:30:50 +0400] rev 7120
Mark team for deletion when letting others know it has left during game. Should help with quitters problem.
unc0rr [Wed, 23 May 2012 23:24:03 +0400] rev 7119
Don't remove already removed team
Xeli [Wed, 23 May 2012 21:19:15 +0200] rev 7118
wops add this too
Xeli [Wed, 23 May 2012 21:16:44 +0200] rev 7117
reimplemented ResetKbd and calling it when exiting gsChat status, this restores behavior from.17: You can now walk -> press t/chat -> type some stuff while still walking -> exit gsChat and stop walking at that moment
Xeli [Wed, 23 May 2012 19:56:14 +0200] rev 7116
android: fix the default make target
Xeli [Wed, 23 May 2012 19:54:53 +0200] rev 7115
Android: add freezer commit message
koda [Wed, 23 May 2012 02:39:30 +0200] rev 7114
add NOPNG to cmake to explicitly disable PNG dependency
reorganise osx detection and variable initalization (simpler crosscompiling) in cmake
koda [Wed, 23 May 2012 01:53:25 +0200] rev 7113
add GHC and GHFLAGS from cmake too
koda [Wed, 23 May 2012 01:39:31 +0200] rev 7112
rename a few internal cmake variables (for consistency and readability)
Wolfgang Steffens <WolfgangSteff@gmail.com> [Tue, 22 May 2012 09:25:03 +0200] rev 7111
Replaced matrix related FFP code with explicit matrix calculations.
The modelview matrices now get uploaded at a single point via glLoadMatrix4
rather than using the GL1 matrix stack.
In the GL2 variant this will become a uniform upload.
Medo <smaxein@googlemail.com> [Tue, 22 May 2012 11:19:32 +0200] rev 7110
Merge
koda [Wed, 23 May 2012 00:45:37 +0200] rev 7109
there a libSDLMain.a in the bundled SDL framework
Wolfgang Steffens <WolfgangSteff@gmail.com> [Tue, 22 May 2012 09:18:46 +0200] rev 7108
Merge
Xeli [Tue, 22 May 2012 00:41:26 +0200] rev 7107
android: possible fix for bitmap recycle errors
Xeli [Tue, 22 May 2012 00:40:43 +0200] rev 7106
fixed wheelup/down
Wheel up and down used to be swapped in both binds.cpp and uKeys.pas (2 wrongs make a right eh)
After I fixed uKeys zooming was inverted, so I changed binds.cpp too, but now existing teams will still have its zoom inverted..
koda [Mon, 21 May 2012 22:54:34 +0200] rev 7105
add a nilcheck
nemo [Mon, 21 May 2012 16:46:24 -0400] rev 7104
checksum
unc0rr [Tue, 22 May 2012 00:29:32 +0400] rev 7103
Feel free to add real checksum function
koda [Mon, 21 May 2012 06:34:17 +0200] rev 7102
better lazy loading for cScaleFactor
nemo [Sun, 20 May 2012 19:42:55 -0400] rev 7101
Ok. I think *this* should flip it correctly...
Xeli [Sun, 20 May 2012 21:09:13 +0200] rev 7100
android: added an unsigned target to the makefile, to help automate signing
Xeli [Sun, 20 May 2012 17:17:21 +0200] rev 7099
remove the need to qt and co when using cmake with -DANDROID=1
nemo [Sun, 20 May 2012 10:55:58 -0400] rev 7098
Minor tweaks to freezer, mostly to simplify current state to laptop
nemo [Sun, 20 May 2012 10:45:16 -0400] rev 7097
clean up pngs
mikade <redgrinner@gmail.com> [Sun, 20 May 2012 10:54:52 +0200] rev 7096
merge
mikade <redgrinner@gmail.com> [Sun, 20 May 2012 00:08:26 +0200] rev 7095
+ Trivial update.
+ Script for managing WxW, AFR, and Surf'n'Crate shoppa-variants.
mikade <redgrinner@gmail.com> [Sat, 19 May 2012 17:15:12 +0200] rev 7094
A few scripts to try out. 2x challenge, 1x GSoC training, 1x user mission.
nemo [Sun, 20 May 2012 01:00:00 -0400] rev 7093
Bit more freezer.
nemo [Fri, 18 May 2012 13:35:22 -0400] rev 7092
Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo [Thu, 17 May 2012 20:23:58 -0400] rev 7091
Might help if this was actually its own unique weapon
nemo [Thu, 17 May 2012 18:22:20 -0400] rev 7090
Provide training/campaign with a random seed to ignore/use.
Xeli [Thu, 17 May 2012 20:19:35 +0200] rev 7089
remove ProcessKdb references all together, removed movecursor() because it doesnt seem to do anything
Xeli [Thu, 17 May 2012 20:01:56 +0200] rev 7088
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli [Thu, 17 May 2012 16:52:17 +0200] rev 7087
dont allow choosing weapons when the AI is playing
Xeli [Thu, 17 May 2012 16:51:54 +0200] rev 7086
android typo/sabotage
Xeli [Thu, 17 May 2012 15:58:24 +0200] rev 7085
fix sdl13 build
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 14 May 2012 22:14:17 +0200] rev 7084
readded optimization for SetScale
Xeli [Thu, 17 May 2012 15:58:04 +0200] rev 7083
unbreak android build
- export the Game function
- fill the ammo store with 0s in the frondend, if we're missing any weapons
- use english as default language
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 14 May 2012 19:48:34 +0200] rev 7082
Replaced FFP code that sets up orthogonal projection with explicit matrix
calculation. Storing the orthogonal projection in the projection matrix for
legacy GL (1.x) rather than in the modelview matrix.
Xeli [Tue, 15 May 2012 21:07:47 +0200] rev 7081
android: add missing graphics, only placeholders tho..
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 14 May 2012 19:26:50 +0200] rev 7080
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
a (possibly shared) physical texture.
The original variant only allowed encoding a sprite at the bottomleft of a
larger physical texture to use NPOT sprites on POT only supporting systems.
unc0rr [Mon, 14 May 2012 22:47:56 +0400] rev 7079
Learn hask^Wpascal, dudes!
nemo [Sun, 13 May 2012 18:50:04 -0400] rev 7078
AI can't use cWindSpeedf since it now does a smooth transition
nemo [Sun, 13 May 2012 18:31:05 -0400] rev 7077
oops
nemo [Sun, 13 May 2012 14:56:05 -0400] rev 7076
Dammit Xeli
unc0rr [Sun, 13 May 2012 21:46:50 +0400] rev 7075
'\xd7af' -> 0xd7af
unc0rr [Sun, 13 May 2012 21:39:20 +0400] rev 7074
Make uUtils.c compile
unc0rr [Sun, 13 May 2012 01:54:26 +0400] rev 7073
help pas2c
unc0rr [Sun, 13 May 2012 00:50:45 +0400] rev 7072
More magic
nemo [Sat, 12 May 2012 16:45:06 -0400] rev 7071
unc0rr's magic macro
unc0rr [Sun, 13 May 2012 00:40:01 +0400] rev 7070
oops, wrong type
unc0rr [Sat, 12 May 2012 23:55:09 +0400] rev 7069
pas2c stuff again
unc0rr [Sat, 12 May 2012 22:50:33 +0400] rev 7068
Get rid of cripple SendIPCc
unc0rr [Sat, 12 May 2012 22:44:39 +0400] rev 7067
A solution to char vs string problem: mark single-letter strings with _S macro
unc0rr [Sat, 12 May 2012 22:13:56 +0400] rev 7066
Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
unc0rr [Sat, 12 May 2012 00:25:49 +0400] rev 7065
Add missing identifiers
nemo [Fri, 11 May 2012 16:09:11 -0400] rev 7064
Fix casing and type for gl
unc0rr [Fri, 11 May 2012 23:36:42 +0400] rev 7063
sysutils -> SysUtils
unc0rr [Fri, 11 May 2012 23:34:35 +0400] rev 7062
Recognize length on arrays as a separate function
unc0rr [Fri, 11 May 2012 23:22:01 +0400] rev 7061
More tolerance to pas2c
unc0rr [Fri, 11 May 2012 23:03:28 +0400] rev 7060
Properly track type in ref2CF, this fixes issues with functions returning strings used in expression (like "a" + line())
unc0rr [Fri, 11 May 2012 22:54:19 +0400] rev 7059
Define NOCONSOLE for pas2c
unc0rr [Fri, 11 May 2012 22:50:52 +0400] rev 7058
uCommandHandlers now compiles
unc0rr [Fri, 11 May 2012 22:35:09 +0400] rev 7057
Support operator 'in', replace it with equality checks against each element of set
unc0rr [Fri, 11 May 2012 22:17:39 +0400] rev 7056
Recognize (hwFloat op int) expressions
unc0rr [Fri, 11 May 2012 22:09:34 +0400] rev 7055
Convert "unit.function()" properly
unc0rr [Fri, 11 May 2012 21:10:58 +0400] rev 7054
Function to compare string to char ftw
unc0rr [Fri, 11 May 2012 20:01:57 +0400] rev 7053
Make pas2c happier with uSound
unc0rr [Fri, 11 May 2012 19:33:21 +0400] rev 7052
Be more wise about constant initialization expressions being not arrays
nemo [Fri, 11 May 2012 11:08:50 -0400] rev 7051
Avoid returning an array for the sake of pas2c
koda [Fri, 11 May 2012 00:11:01 +0200] rev 7050
fix building with lua (i think)
koda [Fri, 11 May 2012 00:05:47 +0200] rev 7049
minor changes for warnings and a variables scope
koda [Thu, 10 May 2012 23:21:56 +0200] rev 7048
the ios port runs again, although with a few things to sort out
koda [Thu, 10 May 2012 22:15:31 +0200] rev 7047
ios: this commit just removes the overlay class files (with all submenus and resources) while working on a proper restoration
unc0rr [Fri, 11 May 2012 01:01:29 +0400] rev 7046
Fix identifiers case in uLandTemplates (too lazy to make proper implementation in pas2c)
unc0rr [Fri, 11 May 2012 00:36:32 +0400] rev 7045
Declare Param* functions
unc0rr [Fri, 11 May 2012 00:33:14 +0400] rev 7044
Fix for Int type and sysutils in hwengine.pas
unc0rr [Fri, 11 May 2012 00:28:06 +0400] rev 7043
Some work to make more units compile after conversion to c
unc0rr [Thu, 10 May 2012 23:51:05 +0400] rev 7042
Support overloaded operators on (hwFloat op hwFloat) calls
unc0rr [Thu, 10 May 2012 22:55:13 +0400] rev 7041
More definitions and mess with pascal code
unc0rr [Thu, 10 May 2012 13:45:47 +0400] rev 7040
Render function variables in struct with no mangling. 13 C units are compilable now.
unc0rr [Thu, 10 May 2012 13:41:18 +0400] rev 7039
Handle function type differently
unc0rr [Thu, 10 May 2012 13:16:31 +0400] rev 7038
Some more definitions and slight fixes
unc0rr [Thu, 10 May 2012 11:29:18 +0400] rev 7037
uAmmos.c now compiles (3 warnings though)
unc0rr [Thu, 10 May 2012 11:12:06 +0400] rev 7036
Implement built-in functions Low() and High()
nemo [Wed, 09 May 2012 17:33:25 -0400] rev 7035
Reflects change in previous revision to uTypes
unc0rr [Thu, 10 May 2012 00:58:05 +0400] rev 7034
(PointerTo (SimpleType _)) could be a pointer to a non-struct type
unc0rr [Tue, 08 May 2012 00:17:02 +0400] rev 7033
Prepend unit name to function identifiers
unc0rr [Mon, 07 May 2012 23:48:24 +0400] rev 7032
Mangle overloaded functions (only different number of parameters is supported)
koda [Mon, 07 May 2012 14:53:08 +0200] rev 7031
when Lua is not found, fallback to compiling the one that comes bundled in our sources
koda [Mon, 07 May 2012 11:59:09 +0200] rev 7030
invert LUA symbol meaning and avoid hints when compiling without it
koda [Mon, 07 May 2012 10:51:32 +0200] rev 7029
add support for FPC and FPFLAGS cmake arguments (helps crosscompiling)
koda [Sat, 05 May 2012 19:04:59 +0100] rev 7028
old typed const moved to their proper unit
koda [Sat, 05 May 2012 18:10:41 +0100] rev 7027
the scope cleanup continues...
koda [Sat, 05 May 2012 17:29:04 +0100] rev 7026
split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda [Sat, 05 May 2012 17:19:33 +0100] rev 7025
revisit isTerminated in hwengine
koda [Sat, 05 May 2012 16:53:46 +0100] rev 7024
fix more breakage
Xeli [Sat, 05 May 2012 16:41:14 +0200] rev 7023
removed the default argument in uWorld
Xeli [Sat, 05 May 2012 16:38:41 +0200] rev 7022
fix breakage
koda [Sat, 05 May 2012 15:17:16 +0100] rev 7021
adjust the scope of a few uSound variables and functions
Medo <smaxein@googlemail.com> [Thu, 03 May 2012 22:48:02 +0200] rev 7020
Merge
unc0rr [Sat, 05 May 2012 00:01:12 +0400] rev 7019
Convert namespace from list into map in preparation for implementation of overloaded functions support. Greatly improve speed of rendering as a side effect (parse + render time reduced from 5:20 to 0:20)
sheepluva [Thu, 03 May 2012 19:00:17 +0200] rev 7018
some tweaks/fixes/etc to the map preview and reload stuff
also fixed an old bug of a "stuck random/drawn map preview" when changing maps quickly
sheepluva [Thu, 03 May 2012 14:21:53 +0200] rev 7017
visually indicate when map preview generation is in progress.
koda [Thu, 03 May 2012 16:04:38 +0100] rev 7016
HAPPY 7000th COMMIT HEDGEWARS
- enforce strong typechecking for strings
- disable embedded fpc exceptions (binary size savings of ~5k)
- add stack check in debug mode
sheepluva [Thu, 03 May 2012 13:25:40 +0200] rev 7015
add DLC button to net game room
sheepluva [Thu, 03 May 2012 12:33:08 +0200] rev 7014
+ display lack of map in a nice way, don't generate bogus preview in the background
* improve map selection behavior in online mode, so that players can load a missing map and have it correctly selected after pressing F5 without any rejoin, map-reselection. also doesn't cause "different maps generated" anymore if map is missing, instead the person lacking the map gets "invalid genmap" and drops out of game immediatly
unc0rr [Thu, 03 May 2012 12:21:16 +0400] rev 7013
Get rid of overloaded functions in uRenderUtils
nemo [Thu, 03 May 2012 00:21:17 -0400] rev 7012
merge
sheepluva [Thu, 03 May 2012 03:18:10 +0200] rev 7011
small tweaks/fixes to room list header saving and restore...
setModel should be really done in the constructor of the page IMO btw
nemo [Thu, 03 May 2012 00:20:58 -0400] rev 7010
Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
Medo <smaxein@googlemail.com> [Thu, 03 May 2012 15:34:26 +0200] rev 7009
Updated android support library to the latest version (r8)
sheepluva [Thu, 03 May 2012 02:45:08 +0200] rev 7008
fix a previewmap-related QObject::disconnect segfault
nemo [Wed, 02 May 2012 19:16:12 -0400] rev 7007
Initial stub for freezer
Medo <smaxein@googlemail.com> [Wed, 02 May 2012 23:53:45 +0200] rev 7006
Merge
sheepluva [Thu, 03 May 2012 01:18:29 +0200] rev 7005
fix: issue with playing team list vertically collapsing
nemo [Wed, 02 May 2012 18:36:27 -0400] rev 7004
Workaround for stuck pages.
sheepluva [Wed, 02 May 2012 21:45:55 +0200] rev 7003
tweak how the header customization is stored in the settings file
unc0rr [Wed, 02 May 2012 22:51:42 +0400] rev 7002
Render float consts into defines
unc0rr [Wed, 02 May 2012 22:12:58 +0400] rev 7001
GetRandom -> GetRandomf
sheepluva [Wed, 02 May 2012 19:36:23 +0200] rev 7000
allow F5 magic to refresh demos/saves list too
koda [Wed, 02 May 2012 16:36:11 +0100] rev 6999
rename a few Draw* routines
koda [Wed, 02 May 2012 14:41:21 +0100] rev 6998
wut?
koda [Wed, 02 May 2012 14:35:54 +0100] rev 6997
remove old ukeys hooks from pascalexport (definitely breaking the ios port, will have to work on that, but for now sheepluva and xeli will be happy *hopefully*)
sheepluva [Wed, 02 May 2012 15:33:34 +0200] rev 6996
rooms list
+ reorder filter chain for better performance (sorting and full-text search are now last step, not first)
+ automatically restore custom column widths and sort settings...
sheepluva [Wed, 02 May 2012 14:30:22 +0200] rev 6995
roomslist: reimplement filters
implementation details: YO DAWG, I herd you like QSortFilterProxyModels, so I put a QSortFilterProxyModel in your QSortFilterProxyModel in your QSortFilterProxyModel in your QSortFilterProxyModel so that you can filter while you filter while you filter while you filter!
nemo [Wed, 02 May 2012 07:39:25 -0400] rev 6994
remove IFDEF 0 for sake of poor parser
sheepluva [Wed, 02 May 2012 13:00:10 +0200] rev 6993
room list: replace magic table column indexes with enum. makes future changes to the room list format way easier.
koda [Wed, 02 May 2012 11:43:43 +0100] rev 6992
marked a couple of functions as inline
resolved all warnings/hints/notes
added -Ooregvar optimisation (stores frequently used variables in registers, saving ~30k code size)
sheepluva [Wed, 02 May 2012 12:24:44 +0200] rev 6991
make search filter field have a useable size on low frontend resolution
koda [Wed, 02 May 2012 10:53:13 +0100] rev 6990
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
sheepluva [Wed, 02 May 2012 11:28:38 +0200] rev 6989
make column sorting three-state: asc -> dsc -> off/default (= by room state)
sheepluva [Wed, 02 May 2012 10:57:36 +0200] rev 6988
sort by room state by default
sheepluva [Wed, 02 May 2012 10:47:21 +0200] rev 6987
allow custom sorting of roomslist (by clicking on header sections)
koda [Wed, 02 May 2012 08:07:17 +0100] rev 6986
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
nemo [Tue, 01 May 2012 17:33:28 -0400] rev 6985
Removing maps can cause desyncs. This is why we still have Cheese, Sticks, Sheep etc.
They need to remain until replacements are put in place.
sheepluva [Tue, 01 May 2012 23:03:25 +0200] rev 6984
remove map: Sticks
reason: obvious :P
sheepluva [Tue, 01 May 2012 21:24:04 +0200] rev 6983
roomslistmodel: prettier names for map +rnd+ etc.; point out unavailable maps
some other small tweaks and fixes
koda [Tue, 01 May 2012 19:56:55 +0200] rev 6982
breaking news, we don't support typed consts anymore
unc0rr [Tue, 01 May 2012 20:54:30 +0400] rev 6981
Hopefully this change doesn't break anything
unc0rr [Tue, 01 May 2012 20:54:02 +0400] rev 6980
Better type deriving
unc0rr [Tue, 01 May 2012 19:29:47 +0400] rev 6979
Declare const ints as enums
unc0rr [Tue, 01 May 2012 19:28:30 +0400] rev 6978
Make Str2PChar more pas2c-friendly
sheepluva [Tue, 01 May 2012 16:16:09 +0200] rev 6977
adjust column widths
fix a warning
koda [Tue, 01 May 2012 16:20:12 +0200] rev 6976
oops^2
koda [Tue, 01 May 2012 15:29:48 +0200] rev 6975
oops
koda [Tue, 01 May 2012 15:23:11 +0200] rev 6974
minor changes for more compatibilities with other compilers
sheepluva [Tue, 01 May 2012 14:57:40 +0200] rev 6973
RoomsListModel:
+ in progress icon
* fixed room delete and update (name match lookup was done in wrong column)
koda [Tue, 01 May 2012 11:39:24 +0100] rev 6972
remove SDL_SCANCODE_*
koda [Tue, 01 May 2012 11:25:44 +0100] rev 6971
add NULL definition and align types to their correct bitwidth
sheepluva [Tue, 01 May 2012 11:39:11 +0200] rev 6970
display haxx0red teams colors correctly.
also got rid of some casts and std:: iteration stuff
sheepluva [Tue, 01 May 2012 00:22:10 +0200] rev 6969
made the hog count thingy prettier when on low space... have fun squishing hogs!
sheepluva [Mon, 30 Apr 2012 23:14:40 +0200] rev 6968
Qt: fix issue with hog count being not visible on low resolutions/long team names and hard to read on very high resolutions
unc0rr [Mon, 30 Apr 2012 23:35:40 +0400] rev 6967
Support recurrent function calls. The code is kinda hackish and ugly, but I really spent a few hours thinking on a good solution.
sheepluva [Mon, 30 Apr 2012 20:12:43 +0200] rev 6966
add missing copyright headers to roomslistmodel
unc0rr [Mon, 30 Apr 2012 17:43:21 +0400] rev 6965
Rework string init macro
unc0rr [Mon, 30 Apr 2012 16:55:02 +0400] rev 6964
Raise exception when .inc file isn't found
Xeli [Sun, 29 Apr 2012 21:17:27 +0200] rev 6963
wops
Xeli [Sun, 29 Apr 2012 21:05:09 +0200] rev 6962
implement switch for the touch interface
Xeli [Sun, 29 Apr 2012 18:08:46 +0200] rev 6961
hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
sheepluva [Sun, 29 Apr 2012 20:52:10 +0200] rev 6960
map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva [Sun, 29 Apr 2012 17:23:05 +0200] rev 6959
make it auto-update (whoops,forgot)
sheepluva [Sun, 29 Apr 2012 17:12:49 +0200] rev 6958
hello GameStyleModel
Xeli [Sun, 29 Apr 2012 16:09:42 +0200] rev 6957
target using the utility button, this fixes bee
Xeli [Sun, 29 Apr 2012 14:10:59 +0200] rev 6956
enabled grenade timer, needs a button image
Xeli [Sat, 28 Apr 2012 15:18:30 +0200] rev 6955
wops, removed some writeln
Xeli [Sat, 28 Apr 2012 15:03:52 +0200] rev 6954
changed uKeys to uInputHandler to better reflect its function
sheepluva [Sun, 29 Apr 2012 14:00:35 +0200] rev 6953
* make HatModel update automatically (also renamed class and files)
* removed nemo's ghost file :P
sheepluva [Sat, 28 Apr 2012 18:56:31 +0200] rev 6952
license header year range adjustments
Xeli [Sat, 28 Apr 2012 14:41:40 +0200] rev 6951
- changed targetting, to launch an airstrike move the cursor/pointer to a location and then press the firebutton
- added a caption to try to explain this -_-
Xeli [Sat, 28 Apr 2012 12:46:57 +0200] rev 6950
-Fixed FingerHasMoved function, still might need a little tweaking
-Fixed targetting, it's not possible to fire airstrike and the like with a longpress, however it'll fire on the cursor not on the tap location
Xeli [Fri, 27 Apr 2012 23:39:01 +0200] rev 6949
remove last boolean keys references and using only ParseCommand in uTouch now
sheepluva [Sat, 28 Apr 2012 12:35:29 +0200] rev 6948
various comment tweaks/fixes
sheepluva [Sat, 28 Apr 2012 11:56:09 +0200] rev 6947
MapModel: add getters for random maps based on type, so that the mapContainer does not have to magically know how maps and separators are ordered within the model
sheepluva [Sat, 28 Apr 2012 09:25:30 +0200] rev 6946
fix for
issue #186 ("Screen gets messed up when selecting Hand Drawn Map")
nemo [Sat, 28 Apr 2012 00:08:12 -0400] rev 6945
unbreak snowball
nemo [Fri, 27 Apr 2012 22:25:26 -0400] rev 6944
Ok, 20,000 was a bit much. Arbitrary multiplier that seems to shove things off enough.
sheepluva [Sat, 28 Apr 2012 00:24:37 +0200] rev 6943
MapModel: comments/docs, small tweaks
Xeli [Fri, 27 Apr 2012 23:17:11 +0200] rev 6942
reimplement the quit engine+frontend keys
Xeli [Fri, 27 Apr 2012 23:09:27 +0200] rev 6941
add ammoprop to enable to up and down buttons on for the touch interface
sheepluva [Fri, 27 Apr 2012 23:10:48 +0200] rev 6940
decouple current theme from map theme (fixes theme confusion bugs of last commit)
sheepluva [Fri, 27 Apr 2012 22:22:04 +0200] rev 6939
MapModel converted to QStandardItemList; separators fixed; changed used data format (human-readable struct instead of magic list) for map info in HwMapContainer (+ various small cleanups in that class)
sheepluva [Fri, 27 Apr 2012 11:47:37 +0200] rev 6938
MapModel, various cleanups. TODO/FIXME: QComboBox separator not working with custom models
sheepluva [Thu, 26 Apr 2012 16:15:37 +0200] rev 6937
messing with the theme model a bit (gets now auto-updated after DLC download too)
nemo [Fri, 27 Apr 2012 16:57:54 -0400] rev 6936
theme tweaks
unc0rr [Fri, 27 Apr 2012 22:15:08 +0400] rev 6935
Show number of points in drawn map
unc0rr [Fri, 27 Apr 2012 00:43:48 +0400] rev 6934
Cursor for DrawMapScene. Feel free to ajust its look.
sheepluva [Thu, 26 Apr 2012 09:48:52 +0200] rev 6933
mapContainer: use DataManager, reload maps after data update (e.g. by DLC)
sheepluva [Thu, 26 Apr 2012 09:47:35 +0200] rev 6932
make DLC trigger data reload
sheepluva [Thu, 26 Apr 2012 07:44:44 +0200] rev 6931
make DataManager a QObject with reload() slot that emits signal updated()
sheepluva [Thu, 26 Apr 2012 07:22:05 +0200] rev 6930
renaming HWDataManager -> DataManager
sheepluva [Wed, 25 Apr 2012 17:44:48 +0200] rev 6929
reimplement auto-kick for ignored players (it was temporarily removed during refactoring)
sheepluva [Wed, 25 Apr 2012 08:23:48 +0200] rev 6928
nemo said I was boring for removing the "hello" randomizer on room join.
That was actually an accident, fixed by this commit.
Now find an actual reason to call me boring (there are many to choose from :P) nemo!
nemo [Tue, 24 Apr 2012 17:16:18 -0400] rev 6927
Oh, and I guess this is needed as well, although if many other places in the code do this, pas2c will need
to be a bit smarter and automatically wrap.
nemo [Tue, 24 Apr 2012 16:58:19 -0400] rev 6926
Make adler32 friendlier for pas2c - this should work the same (needs testing ofc)
unc0rr [Tue, 24 Apr 2012 23:56:41 +0400] rev 6925
Fix GetAmmoEntry in PascalExports
unc0rr [Tue, 24 Apr 2012 23:50:40 +0400] rev 6924
Get rid of overloaded functions in uAmmo
unc0rr [Tue, 24 Apr 2012 23:33:39 +0400] rev 6923
uCommands compiles
unc0rr [Tue, 24 Apr 2012 22:27:56 +0400] rev 6922
Fix types
unc0rr [Tue, 24 Apr 2012 16:11:07 +0400] rev 6921
Don't add duplicates into string consts
koda [Tue, 24 Apr 2012 06:53:39 +0200] rev 6920
this should enable png screenshots on osx as well
Xeli [Mon, 23 Apr 2012 19:23:28 +0200] rev 6919
in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli [Mon, 23 Apr 2012 19:22:43 +0200] rev 6918
fix the ammomenu F# buttons
Xeli [Mon, 23 Apr 2012 19:22:16 +0200] rev 6917
- change uKeys to be event based rather than polling
- missing engine+frontend exit
- missing controller support
- needs testing on different platforms and keyboards
vittorio.giovara@gmail.com [Mon, 23 Apr 2012 13:22:30 +0000] rev 6916
case sensitivity + correct variable check
koda [Mon, 23 Apr 2012 04:14:21 +0200] rev 6915
when libpng is not found, gratiously fallback to bmp screenshots; untested
koda [Mon, 23 Apr 2012 04:05:18 +0200] rev 6914
ios minor warning and optimisation for team color
nemo [Sun, 22 Apr 2012 13:58:53 -0400] rev 6913
Make clouds/flakes change direction smoothly
unc0rr [Sun, 22 Apr 2012 21:23:32 +0400] rev 6912
Allow LIST command while in room to not annoy old frontends (0.9.17 or less) with warnings
koda [Sun, 22 Apr 2012 18:38:34 +0200] rev 6911
added savepassword checkbox to options page, which now reloads values at every acces
Stepan777 [Sun, 22 Apr 2012 17:03:55 +0200] rev 6910
add a checkbox for the password field prompt (
issue #316)
Xeli [Sun, 22 Apr 2012 15:13:17 +0200] rev 6909
fixed uKeys (aka almost revert it back)
koda [Sun, 22 Apr 2012 04:48:11 +0200] rev 6908
ios: turn on more warning messages and start correcting them
Stepan777 [Sun, 22 Apr 2012 03:59:24 +0200] rev 6907
memory leak in hwform.cpp (
issue #386)
koda [Sun, 22 Apr 2012 02:10:44 +0200] rev 6906
fix compiling hw for ios (was looking for the wrong math.h and used an old variable name)
nemo [Sat, 21 Apr 2012 18:11:24 -0400] rev 6905
*sigh*
nemo [Sat, 21 Apr 2012 18:05:42 -0400] rev 6904
Seems to me placing hogs does not need 5s since it is a fixed interval now. Maybe if placing hogs was ever 0 seconds or something.
unc0rr [Sat, 21 Apr 2012 23:00:08 +0400] rev 6903
Oops
unc0rr [Sat, 21 Apr 2012 20:12:22 +0400] rev 6902
Make pas2c even smarter. Now uIO.c compiles fine, and only 1 warning when compiled with -Wall (clang).
Xeli [Sat, 21 Apr 2012 18:02:44 +0200] rev 6901
- Don't crash on back press, but shutdown hedgewars
- enable volume up/down/mute buttons
Xeli [Sat, 21 Apr 2012 17:59:14 +0200] rev 6900
- Added support for keyboards on android
- tiny patch for android/sdl tracks backspace correctly now
- Added SDL_SCANCODE_X constants in uKeys
- First attempt at making the touch interface and keys input work side by side
Xeli [Sat, 21 Apr 2012 17:55:45 +0200] rev 6899
- Return of the F<numbers> in the ammomenu
- Cursor is now hiden on touch interfaces, rather than hidden on landscape ammomenu
unc0rr [Sat, 21 Apr 2012 19:51:13 +0400] rev 6898
- Remove support for variables in command handlers
- Make parameter to RegisterVariable typed instead of just pointer
- Catch a bug due to wrong type passed to RegisterVariable
unc0rr [Fri, 20 Apr 2012 23:03:20 +0400] rev 6897
Fix parsing of exit() call without parameters
unc0rr [Fri, 20 Apr 2012 22:56:56 +0400] rev 6896
Move all strings into constants to make them of string255 type
unc0rr [Fri, 20 Apr 2012 22:03:35 +0400] rev 6895
Many small improvements to pas2c
unc0rr [Fri, 20 Apr 2012 01:50:47 +0400] rev 6894
Some more progress with pas2c
unc0rr [Thu, 19 Apr 2012 23:36:20 +0400] rev 6893
- Track array size to use for High function
- Some fixes
Xeli [Thu, 19 Apr 2012 18:15:03 +0200] rev 6892
android: prevent the app from a semi-crash when exiting a game
unc0rr [Sun, 15 Apr 2012 00:47:22 +0400] rev 6891
Improve rendering of function types, ranges, and more
unc0rr [Sat, 14 Apr 2012 23:50:14 +0400] rev 6890
Fix insanity
unc0rr [Sat, 14 Apr 2012 23:36:57 +0400] rev 6889
More string types
unc0rr [Sat, 14 Apr 2012 23:19:45 +0400] rev 6888
Get rid of TGearsType to simplify pas2c
unc0rr [Sat, 14 Apr 2012 22:40:23 +0400] rev 6887
Render some builtin functions
unc0rr [Sat, 14 Apr 2012 22:24:09 +0400] rev 6886
Render unions
koda [Fri, 13 Apr 2012 01:41:11 +0200] rev 6885
minor gl debug/comments
koda [Fri, 13 Apr 2012 00:18:10 +0200] rev 6884
disable png screenshots on mobile for now
unc0rr [Fri, 13 Apr 2012 00:08:46 +0400] rev 6883
Support string constants
Stepan777 [Thu, 12 Apr 2012 23:10:35 +0400] rev 6882
Oops, forgot file
Stepan777 [Thu, 12 Apr 2012 23:05:46 +0400] rev 6881
png screenshots
unc0rr [Wed, 11 Apr 2012 22:47:21 +0400] rev 6880
Support operators declarations
unc0rr [Wed, 11 Apr 2012 22:46:59 +0400] rev 6879
Simplify converter's life
unc0rr [Wed, 11 Apr 2012 01:04:58 +0400] rev 6878
Improve rendering of function types, arrays, and more
koda [Mon, 09 Apr 2012 23:20:42 +0200] rev 6877
vob* variables need to be reset
unc0rr [Tue, 10 Apr 2012 00:00:25 +0400] rev 6876
Unbreak build (change was only tested with pas2c parser, and was okay to it)
unc0rr [Mon, 09 Apr 2012 23:55:12 +0400] rev 6875
First try to compile with clang: improve renderer a bit. The result of pas2c is still far from normal C source.
unc0rr [Mon, 09 Apr 2012 23:36:23 +0400] rev 6874
Better handle switch statement
unc0rr [Mon, 09 Apr 2012 22:01:36 +0400] rev 6873
Eraser tool
unc0rr [Mon, 09 Apr 2012 22:01:13 +0400] rev 6872
Better support for strings
koda [Mon, 09 Apr 2012 04:55:46 +0200] rev 6871
ios: resample the sound effects in CAF as suggested in ios sdk (100kB of space saved)
koda [Mon, 09 Apr 2012 04:43:30 +0200] rev 6870
ios: refactor the code of the after-game statistics display using delegates
koda [Mon, 09 Apr 2012 03:25:17 +0200] rev 6869
ios: convert audio operation from class to instance, plays better with memory
koda [Mon, 09 Apr 2012 02:02:14 +0200] rev 6868
i don't understand this, but without this change audio doesn't fade on ios
nemo [Sun, 08 Apr 2012 20:31:01 -0400] rev 6867
remove stray pixels
koda [Sun, 08 Apr 2012 23:41:34 +0200] rev 6866
ios: don't prompt restoring a game that didn't complete loading
koda [Sun, 08 Apr 2012 23:31:02 +0200] rev 6865
ios, this method belongs here
koda [Sun, 08 Apr 2012 19:06:25 +0200] rev 6864
ios: schemes table was being drawn on top of the table border
koda [Sun, 08 Apr 2012 18:46:09 +0200] rev 6863
formatting
koda [Sun, 08 Apr 2012 18:11:37 +0200] rev 6862
when focus is lost lower the volume to a minimum
koda [Sat, 07 Apr 2012 22:13:15 +0200] rev 6861
by popular demand, switch Nature and Golf music (
issue #383)
unc0rr [Fri, 06 Apr 2012 16:59:32 +0400] rev 6860
Convert some operators
unc0rr [Thu, 05 Apr 2012 17:52:27 +0400] rev 6859
Unwind 'with' construction
unc0rr [Thu, 05 Apr 2012 14:58:34 +0400] rev 6858
Improve rendering into C
unc0rr [Thu, 05 Apr 2012 14:50:58 +0400] rev 6857
Make function more pascal-ish
unc0rr [Thu, 05 Apr 2012 00:42:43 +0400] rev 6856
More external definitions for pas2c
unc0rr [Wed, 04 Apr 2012 18:00:46 +0400] rev 6855
Finish the toughest part of the converter. Now it knows types of everything, so could correctly recognize bitwise operators and type convertions.
unc0rr [Wed, 04 Apr 2012 15:05:14 +0400] rev 6854
Normalize RecordFields before conversion. Helps with namespaces problem.
unc0rr [Tue, 03 Apr 2012 17:53:33 +0400] rev 6853
Fix withState' not returning lastType
Medo <smaxein@googlemail.com> [Sun, 01 Apr 2012 15:23:34 +0200] rev 6852
Added copyright notice to Scheme.java
krdrt5367 [Tue, 03 Apr 2012 10:08:35 +0100] rev 6851
ja update
Medo <smaxein@googlemail.com> [Sun, 01 Apr 2012 15:17:29 +0200] rev 6850
Hedgeroid: Added ini4j library, updated android support library and added lib licenses
krdrt5367 [Tue, 03 Apr 2012 10:06:58 +0100] rev 6849
de update
Medo <smaxein@googlemail.com> [Sun, 01 Apr 2012 15:15:45 +0200] rev 6848
Added some toString methods to help when debugging
krdrt5 [Tue, 03 Apr 2012 10:05:26 +0100] rev 6847
cz update
Medo <smaxein@googlemail.com> [Sun, 01 Apr 2012 04:37:55 +0200] rev 6846
Merge
unc0rr [Mon, 02 Apr 2012 17:28:18 +0400] rev 6845
- Handle multidimensional arrays better
- Error message for WithBlock to check type errors
Medo <smaxein@googlemail.com> [Sun, 01 Apr 2012 04:27:46 +0200] rev 6844
Scheme definitions now use .ini files.
unc0rr [Mon, 02 Apr 2012 16:14:29 +0400] rev 6843
Finally fix the bug with pointer declarations polluting namespace with bad records
Medo <smaxein@googlemail.com> [Sat, 31 Mar 2012 20:39:19 +0200] rev 6842
Removed some unused imports and a redundand nullcheck
koda [Mon, 02 Apr 2012 00:32:17 +0200] rev 6841
let's outsmart the compiler for no particular benefit
Medo <smaxein@googlemail.com> [Sat, 31 Mar 2012 20:36:03 +0200] rev 6840
Added hashcode function for Team to make it consistent with equals.
Medo <smaxein@googlemail.com> [Fri, 30 Mar 2012 19:40:49 +0200] rev 6839
Remove API Level 8 dependency found by Android Lint
unc0rr [Fri, 30 Mar 2012 23:58:08 +0400] rev 6838
More clean namespace, some fixes
unc0rr [Fri, 30 Mar 2012 17:00:34 +0400] rev 6837
Much better types handling, work correctly with functions
unc0rr [Thu, 29 Mar 2012 17:27:01 +0400] rev 6836
- Treat strings as arrays of chars
- Add return statement to non-void functions
unc0rr [Thu, 29 Mar 2012 01:01:29 +0400] rev 6835
Better deriving, some fixes
unc0rr [Wed, 28 Mar 2012 23:53:45 +0400] rev 6834
Resolve deferred type on dereference
nemo [Wed, 28 Mar 2012 16:33:50 -0400] rev 6833
invalidate on switch
koda [Wed, 28 Mar 2012 01:56:42 +0200] rev 6832
dates are no more!
koda [Wed, 28 Mar 2012 01:26:47 +0200] rev 6831
ios: fix offset for 'details' table header in iphone game configuration
koda [Wed, 28 Mar 2012 01:19:36 +0200] rev 6830
ios: prevent an horrible hack for the in-game help pages; they would actually need a serious refactoring to allow localisation and rotation support
koda [Wed, 28 Mar 2012 00:42:57 +0200] rev 6829
ios: use notifications instead of class methods (maybe tidier)
nemo [Mon, 26 Mar 2012 20:29:37 -0400] rev 6828
At mikade's request. give scripting access to the map name prior to override.
unc0rr [Mon, 26 Mar 2012 23:54:12 +0400] rev 6827
Dig into namespaces even more
unc0rr [Mon, 26 Mar 2012 17:56:15 +0400] rev 6826
Just some further work
koda [Mon, 26 Mar 2012 03:58:03 +0200] rev 6825
ios, one more grenade timer tweak
koda [Mon, 26 Mar 2012 03:57:14 +0200] rev 6824
i didn't even know it was possible (spotted by adam4813)
koda [Mon, 26 Mar 2012 03:36:11 +0200] rev 6823
ios: fix blocked preview button
koda [Mon, 26 Mar 2012 03:24:50 +0200] rev 6822
ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
mikade <redgrinner@gmail.com> [Sun, 25 Mar 2012 21:17:01 +0200] rev 6821
merge
mikade <redgrinner@gmail.com> [Sun, 25 Mar 2012 17:37:07 +0200] rev 6820
- don't give hogs air weps when border is enabled
- add missing napalm
- small code restructures
mikade <redgrinner@gmail.com> [Sun, 25 Mar 2012 17:34:40 +0200] rev 6819
Added a missing loc
Fixed rader bug
Four new achievements
Some provisional changes
mikade [Sun, 25 Mar 2012 14:51:13 +0200] rev 6818
Add the parameters I missed the first time when I added these hooks.
unc0rr [Sun, 25 Mar 2012 23:10:29 +0400] rev 6817
- Apply unit's namespace to current scope when referencing unit name
- Don't reference SysUtils in LuaPas to simplify my life
unc0rr [Sat, 24 Mar 2012 21:19:50 +0400] rev 6816
Fix wrong type returned from id2C
unc0rr [Sat, 24 Mar 2012 19:57:06 +0400] rev 6815
Fix server thinking game is still not finished sometimes
Xeli [Sat, 24 Mar 2012 16:46:56 +0100] rev 6814
wops ;i
Xeli [Sat, 24 Mar 2012 16:41:35 +0100] rev 6813
ANDROID and WIN32 can both be set to 1, so have ANDROID take preference
Xeli [Sat, 24 Mar 2012 15:52:07 +0100] rev 6812
fixed some typo's. LUA_LIBRARY now points to the right name, regardless of the host machine. Running cmake after a bad attempt (ie forgot to add paths to PATH) now works rather than having to clean the cache
nemo [Fri, 23 Mar 2012 21:56:27 -0400] rev 6811
LandBackTex take 2
nemo [Fri, 23 Mar 2012 18:20:59 -0400] rev 6810
This has bugged me for a while. Since we are missing the source SVGs for this theme, removed the leaves crudely in GIMP. Also added some basic roots. Someone more artistic is encouraged to try and improve it.
unc0rr [Fri, 23 Mar 2012 23:03:09 +0400] rev 6809
Oops
Xeli [Fri, 23 Mar 2012 14:18:58 +0100] rev 6808
unbreak engine
simmax@googlemail.com [Fri, 23 Mar 2012 00:21:34 +0100] rev 6807
Improved cmake build script for Android:
- Error out when Ant or android can't be found
- Attempt to find the NDK toolchain binaries on Windows and Linux instead of assuming Linux
- Use find_program instead of find_path to find some binaries
- ANDROID_SDK now refers to the Android SDK base directory
- Fixed detection of android.bat on Windows
- Output of the android tool is now shown so that success/failure is visible
Xeli [Fri, 23 Mar 2012 14:14:43 +0100] rev 6806
first part of the utilitywidget (grenade timer/swap hogs) code
unc0rr [Thu, 22 Mar 2012 22:55:38 +0400] rev 6805
Add more strictness in hope it will help with space leak
nemo [Wed, 21 Mar 2012 00:05:46 -0400] rev 6804
Try different splash sounds too
nemo [Tue, 20 Mar 2012 01:30:54 -0400] rev 6803
bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
Xeli [Sun, 18 Mar 2012 18:19:20 +0100] rev 6802
fix ammomenu, the cursor actually works now -_-
koda [Sun, 18 Mar 2012 14:22:13 +0100] rev 6801
workaround the different Lion ABI by forcing fpc 2.6 as minimum compiler version on osx
koda [Sun, 18 Mar 2012 14:15:51 +0100] rev 6800
updated ios project file to work with fpc 2.6
nemo [Sun, 18 Mar 2012 00:30:56 -0400] rev 6799
revert this until someone makes it not screw up camera focus
Xeli [Sun, 18 Mar 2012 00:59:17 +0100] rev 6798
touchinterface, move the up/down arrows a bit down
Xeli [Sun, 18 Mar 2012 00:05:20 +0100] rev 6797
make the Ammomenu show up a little faster
Xeli [Sun, 18 Mar 2012 00:02:33 +0100] rev 6796
You can now change AMAnimType to enable the animation through the x/y axis and alpha for example
AMAnimType:= AMTypeMaskX or AMTypeMaskAlpha
will enable movement over the X axis and alpha
Xeli [Sat, 17 Mar 2012 22:39:16 +0100] rev 6795
make ammomenu's speed dependent on RealTicks rather than frames
Xeli [Tue, 13 Mar 2012 21:09:46 +0100] rev 6794
allow for 0 values on AMShiftTarget, this allows for movement across one axis
nemo [Sat, 17 Mar 2012 17:24:38 -0400] rev 6793
Disable anim for stats screen ("In game" stays visible otherwise)
nemo [Sat, 17 Mar 2012 17:18:43 -0400] rev 6792
Ensure flawless is false if any hog is lost, unless it was lost doing a kamikaze
nemo [Sat, 17 Mar 2012 16:14:08 -0400] rev 6791
I imagine this should use the game window width, but I'll let someone else figure it out. I'm just sick of frames being half-visible in navigation.
nemo [Sat, 17 Mar 2012 14:24:43 -0400] rev 6790
eh. guess they really should be here
nemo [Sat, 17 Mar 2012 14:13:16 -0400] rev 6789
Adding leftX/rightX/topY to simplify determining bounds based on map playing area.
nemo [Sat, 17 Mar 2012 14:02:11 -0400] rev 6788
I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
nemo [Sat, 17 Mar 2012 13:16:50 -0400] rev 6787
orient kamikaze correctly when going through portals
nemo [Wed, 14 Mar 2012 23:58:56 -0400] rev 6786
oh yeah, dY...
nemo [Wed, 14 Mar 2012 21:12:04 -0400] rev 6785
Allow RC plane to go through portals
unc0rr [Wed, 14 Mar 2012 11:07:22 +0400] rev 6784
Oops, fix range (2 is too small value)
nemo [Tue, 13 Mar 2012 22:25:43 -0400] rev 6783
Add fall damage
nemo [Tue, 13 Mar 2012 21:51:50 -0400] rev 6782
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
Something is seriously screwed up in RateShove, but after reading it many times, I still don't see it.
unc0rr [Tue, 13 Mar 2012 22:46:55 +0400] rev 6781
Variable pen width
nemo [Tue, 13 Mar 2012 12:22:56 -0400] rev 6780
tweak take 2
nemo [Tue, 13 Mar 2012 12:10:48 -0400] rev 6779
Small tweak to return something more useful in the negative 0 case on dX
nemo [Tue, 13 Mar 2012 00:05:03 -0400] rev 6778
Minimise another sqrt check.
unc0rr [Mon, 12 Mar 2012 23:46:28 +0400] rev 6777
Avoid local rate minimums around hog (within 15 pixels). Not tested.
unc0rr [Mon, 12 Mar 2012 16:08:40 +0400] rev 6776
Compatibility
nemo [Mon, 12 Mar 2012 01:00:17 -0400] rev 6775
Change rest of AI tests to floats, reenable snowball
nemo [Sun, 11 Mar 2012 23:24:09 -0400] rev 6774
Try adding it to deagle too. Although the routine still doesn't consider angle, so it'll pretty much be luck. Might be a waste of time.
Also fix some neglected scores from before.
nemo [Sun, 11 Mar 2012 22:44:57 -0400] rev 6773
Hm. Score was a bit too much, AI was doing suicidal things.
nemo [Sun, 11 Mar 2012 22:35:55 -0400] rev 6772
small tweak. make drowning prefer higher health hogs
nemo [Sun, 11 Mar 2012 20:36:50 -0400] rev 6771
Teach AI to drown with shotgun too
nemo [Sun, 11 Mar 2012 20:12:31 -0400] rev 6770
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
Also try to weight cost of switches based on how many switches were available.
nemo [Sun, 11 Mar 2012 18:28:32 -0400] rev 6769
Add drowning to grenade too, try some little optimisations
unc0rr [Sun, 11 Mar 2012 23:31:32 +0400] rev 6768
Fix silliness
nemo [Sun, 11 Mar 2012 14:43:36 -0400] rev 6767
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
nemo [Sun, 11 Mar 2012 12:19:04 -0400] rev 6766
Minor optimisation for AI to cut down on hwSqrt calls
nemo [Sun, 11 Mar 2012 11:39:45 -0400] rev 6765
nemo [Sat, 10 Mar 2012 23:00:39 -0500] rev 6764
Add div to allow safe integer division from lua
nemo [Sat, 10 Mar 2012 16:32:46 -0500] rev 6763
Recount team health if modifying hedgehog health
nemo [Sat, 10 Mar 2012 16:10:38 -0500] rev 6762
Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
nemo [Sat, 10 Mar 2012 15:56:36 -0500] rev 6761
Avoid rare double decrement.
nemo [Sat, 10 Mar 2012 14:38:31 -0500] rev 6760
Prevent pirate ship from repeating on Islands, remove vertical line in art landback
nemo [Sat, 03 Mar 2012 22:40:00 -0500] rev 6759
unc0rr [Thu, 01 Mar 2012 23:55:19 +0400] rev 6758
Oh, should also check for game finish when player quits without ROUNDFINISHED message: small refactoring, not tested at all
nemo [Thu, 01 Mar 2012 14:45:42 -0500] rev 6757
comment out reserve to maintain old Qt compat
unc0rr [Thu, 01 Mar 2012 23:35:13 +0400] rev 6756
Also consider game finished when the last player reports ROUNDFINISHED despite the correctness parameter.
nemo [Wed, 29 Feb 2012 18:30:37 -0500] rev 6755
Someone might find this useful. Plan to link to it from the wiki.
nemo [Wed, 29 Feb 2012 18:24:56 -0500] rev 6754
Fix for
bug #366, delete gear if hog is drowning (needed either that or a check on nil Gear^.Hedgehog^.Gear)
unc0rr [Wed, 29 Feb 2012 23:44:49 +0400] rev 6753
Don't remove client's teams from teams list on "ROUNDFINISHED 0", just send team removal message to others.
This should fix problems with ghost teams in frontend.
Not tested at all, successfully built on first attempt, which is considered as a bad sign :D
Server still thinks game proceeds, so restart isn't possible.
nemo [Tue, 28 Feb 2012 21:25:36 -0500] rev 6752
oops
Xeli [Tue, 28 Feb 2012 22:00:33 +0100] rev 6751
android: fix finding cache dir on prefroyo devices, it now creates the Hedgewars folder if it wasn't there
nemo [Tue, 28 Feb 2012 09:40:48 -0500] rev 6750
attractiveness tweak to the text clip
nemo [Mon, 27 Feb 2012 19:01:44 -0500] rev 6749
Clamp name/team name textures to avoid long team / hog name abuse. Limit width in px instead of chars to avoid unicode issues.
nemo [Sun, 26 Feb 2012 18:13:26 -0500] rev 6748
don't use currenthedgehog
mikade [Sun, 26 Feb 2012 16:31:25 -0500] rev 6747
use per hog ammo game flag. improves AI play
nemo [Sun, 26 Feb 2012 15:42:28 -0500] rev 6746
oops
nemo [Sun, 26 Feb 2012 13:37:17 -0500] rev 6745
right-click colour selection to scroll backwards through colours (bit hackish, subclassing + right click handling would be better than custom menu item signal)
nemo [Sun, 26 Feb 2012 12:56:53 -0500] rev 6744
ugh
nemo [Sun, 26 Feb 2012 12:45:00 -0500] rev 6743
make onAmmoStoreInit optional in the case of onNewAmmoStore
nemo [Sun, 26 Feb 2012 12:32:48 -0500] rev 6742
pass indexes for the clan/team/hedgehog
nemo [Sun, 26 Feb 2012 11:28:28 -0500] rev 6741
copypasta fail
nemo [Sun, 26 Feb 2012 11:21:32 -0500] rev 6740
Add a new script hook. onNewAmmoStore. This will allow scripts like The Specialists to define separate ammo sets for each hog
unc0rr [Sun, 26 Feb 2012 12:15:32 +0400] rev 6739
Send ROUND_FINISHED only once (only from in game mode)
unc0rr [Sat, 25 Feb 2012 22:18:08 +0400] rev 6738
Remove client's teams only when game is running and exit status is 'incorrect exit'. Frontend still sends excessive ROUND_FINISHED, so the bug is not fixed completely.
unc0rr [Fri, 24 Feb 2012 23:49:31 +0400] rev 6737
- Increase server version number due to rooms list protocol changes
- Frontend doesn't allow to play on old server
unc0rr [Thu, 23 Feb 2012 23:13:48 +0400] rev 6736
Bring back functionality to "Join" button
unc0rr [Thu, 23 Feb 2012 22:58:52 +0400] rev 6735
Setup rooms list headers
nemo [Thu, 23 Feb 2012 12:58:17 -0500] rev 6734
Revert most of 033e4a8a9c74 and 9d501dc22f71 (see
bug #362)
unc0rr [Thu, 23 Feb 2012 18:41:52 +0400] rev 6733
Handle ROOM* commands in rooms list model
unc0rr [Thu, 23 Feb 2012 00:46:03 +0400] rev 6732
Start switching to rooms list model. To be continued.
koda [Wed, 22 Feb 2012 18:13:14 +0100] rev 6731
Added tag hedgeroid-alpha for
changeset ce2b24995ab2
koda [Wed, 22 Feb 2012 18:09:39 +0100] rev 6730
Added tag 0.9.17-release for
changeset 4670f003f91b
koda [Wed, 22 Feb 2012 18:09:17 +0100] rev 6729
Removed tag 0-9.17-release
Xeli [Mon, 20 Feb 2012 22:04:57 +0100] rev 6728
updated version for market
Xeli [Mon, 20 Feb 2012 21:55:59 +0100] rev 6727
incremental loading of all the images in teamcreation on android, this should really be rewritten though..
Xeli [Mon, 20 Feb 2012 21:50:56 +0100] rev 6726
fixed a nullpointer exception when creating a new team
Xeli [Mon, 20 Feb 2012 21:22:21 +0100] rev 6725
fixed the schemes on android
Xeli [Mon, 20 Feb 2012 21:22:04 +0100] rev 6724
schemes/teams now get replaces on each version update
Xeli [Sun, 19 Feb 2012 16:51:22 +0100] rev 6723
check if the widget is shown before checking if the finger is on the widget
unc0rr [Mon, 20 Feb 2012 22:04:52 +0400] rev 6722
Show message and return from network game pages on server shutdown
unc0rr [Mon, 20 Feb 2012 21:52:18 +0400] rev 6721
- Register HWTeam metatype so HWTeam objects could be passed via queued connections
- A bit more verbose server message about unknown protocol command
unc0rr [Mon, 20 Feb 2012 20:33:26 +0400] rev 6720
Make all signals from HWNet queued, this should fix issues with teams and chat widgets
koda [Sun, 19 Feb 2012 02:52:19 +0100] rev 6719
added one button play feature, like in desktop frontend; need to make sure that the hardcoded stuff never gets deleted
koda [Sun, 19 Feb 2012 01:22:59 +0100] rev 6718
ipad, have the scheme/weapon/style selector always stick in the same position
koda [Sun, 19 Feb 2012 00:39:44 +0100] rev 6717
missions page rotates correctly
koda [Sun, 19 Feb 2012 00:25:38 +0100] rev 6716
two more this time
koda [Sat, 18 Feb 2012 19:33:48 +0100] rev 6715
merge
Xeli [Sat, 18 Feb 2012 16:56:04 +0100] rev 6714
moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
koda [Sat, 18 Feb 2012 19:33:04 +0100] rev 6713
this apparently didn't get updated, but it was enough to reassign the outlets
Xeli [Sat, 18 Feb 2012 15:24:20 +0100] rev 6712
changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
koda [Sat, 18 Feb 2012 19:29:16 +0100] rev 6711
prepare a styled button
Xeli [Sat, 18 Feb 2012 13:52:37 +0100] rev 6710
fixed the active region on widgets when they are animated, added active.x:= in uWorld too
koda [Sat, 18 Feb 2012 19:07:19 +0100] rev 6709
oh i thought i had converted every uitableviewcontroller to uiviewcontroller+tableview; this also restores displaying statitstics after game
koda [Sat, 18 Feb 2012 11:59:59 +0100] rev 6708
rotation support for other controllers
koda [Sat, 18 Feb 2012 11:18:10 +0100] rev 6707
one more USE_TOUCH_INTERFACE
nemo [Fri, 17 Feb 2012 20:42:22 -0500] rev 6706
Experiment. This has bugged me for a long time. Should be possible to tell a team with 1 health from a team with 0
Xeli [Fri, 17 Feb 2012 23:36:05 +0100] rev 6705
stop the crosshair from twitching when it's not supposed to move + fix aimingUp/Down booleans
Xeli [Fri, 17 Feb 2012 22:54:45 +0100] rev 6704
change power() to sqr
Xeli [Fri, 17 Feb 2012 22:53:02 +0100] rev 6703
fix crosshair aiming
Xeli [Fri, 17 Feb 2012 22:18:21 +0100] rev 6702
remove all hwFloat calculations
Xeli [Fri, 17 Feb 2012 21:34:33 +0100] rev 6701
the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
koda [Fri, 17 Feb 2012 18:23:36 +0100] rev 6700
the most important commit of the year
koda [Fri, 17 Feb 2012 17:43:59 +0100] rev 6699
exploit the new setWhatsThis feature in our desktop frontend
Xeli [Fri, 17 Feb 2012 15:55:31 +0100] rev 6698
forgot begin
unc0rr [Fri, 17 Feb 2012 15:35:20 +0400] rev 6697
Use queued signal-slot connections with HWNet class
koda [Fri, 17 Feb 2012 12:17:43 +0100] rev 6696
ops
koda [Fri, 17 Feb 2012 12:08:01 +0100] rev 6695
refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda [Fri, 17 Feb 2012 09:33:03 +0100] rev 6694
and of course fix build for sdl 1.2
koda [Thu, 16 Feb 2012 23:20:49 +0100] rev 6693
carried out some cosmetic TODOs in uTouch
Xeli [Thu, 16 Feb 2012 21:32:19 +0100] rev 6692
move the aim buttons to be above the jump button
Xeli [Thu, 16 Feb 2012 17:48:03 +0100] rev 6691
added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
unc0rr [Thu, 16 Feb 2012 20:32:47 +0400] rev 6690
Send team removal message on incorrect engine shutdown (when game not finished). Should help with game hang when room master closes engine, then quits room.
Xeli [Thu, 16 Feb 2012 16:16:59 +0100] rev 6689
wops, added an extra USE_TOUCH_INTERFACE
Xeli [Thu, 16 Feb 2012 16:02:41 +0100] rev 6688
added translate/fade animations for OnScreenWidgets
Xeli [Wed, 15 Feb 2012 20:59:00 +0100] rev 6687
use realtick rather than SDL_GetTicks
Xeli [Wed, 15 Feb 2012 18:34:08 +0100] rev 6686
rebuild all modules each time..... :P
koda [Wed, 15 Feb 2012 18:22:39 +0100] rev 6685
moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
Xeli [Wed, 15 Feb 2012 18:03:51 +0100] rev 6684
unbreak uTouch
koda [Wed, 15 Feb 2012 16:23:59 +0100] rev 6683
small refactoring to touch screen buttons, use a record to store values, added 'offset' fields to adjust active button area
koda [Mon, 13 Feb 2012 08:18:59 +0100] rev 6682
update position of on screen buttons on resize
nemo [Sun, 12 Feb 2012 15:11:47 -0500] rev 6681
oops
unc0rr [Sun, 12 Feb 2012 22:18:49 +0400] rev 6680
Show preview immediately on fetch
koda [Sun, 12 Feb 2012 18:50:22 +0100] rev 6679
tweaks to the value tracking slider (doesn't draw outside the superview bounds) and assign proper copyright notice to it
koda [Sun, 12 Feb 2012 18:08:34 +0100] rev 6678
restored interface on iphone
unc0rr [Sun, 12 Feb 2012 19:38:32 +0400] rev 6677
Remove STL dependency (again), fix qmake build
koda [Sun, 12 Feb 2012 15:59:10 +0100] rev 6676
add keywords for landscape ammomenu and touch interface
koda [Sun, 12 Feb 2012 15:35:06 +0100] rev 6675
tipped by xeli, ammomenu texture needs to be redrawn on resize to update its position
koda [Sun, 12 Feb 2012 15:27:25 +0100] rev 6674
gather context restoration under a single keyword
koda [Sun, 12 Feb 2012 15:04:17 +0100] rev 6673
colorWithPatternImage uses too much memory
koda [Sun, 12 Feb 2012 11:05:26 +0100] rev 6672
fixed a little event propagation problem, added rotation support to the scheme setting page
koda [Sun, 12 Feb 2012 10:08:58 +0100] rev 6671
shorten the portait orientation check
koda [Sat, 11 Feb 2012 19:24:09 +0100] rev 6670
ios weapon setting page supports rotation
koda [Sat, 11 Feb 2012 06:11:19 +0100] rev 6669
i don't know how this is possible
Xeli [Sat, 11 Feb 2012 14:30:15 +0100] rev 6668
split the installing and building in the android Makefile
koda [Sat, 11 Feb 2012 05:48:33 +0100] rev 6667
ios check for music preference also for fading methods
koda [Sat, 11 Feb 2012 05:13:56 +0100] rev 6666
fix coordinate system on ios overlay
inu [Sat, 11 Feb 2012 04:27:58 +0100] rev 6665
one more pt locale update
koda [Sat, 11 Feb 2012 04:24:53 +0100] rev 6664
minor changes to ios project file to better behave with buildbot
unc0rr [Fri, 10 Feb 2012 17:18:49 +0400] rev 6663
Workaround pointers to not yet defined types
inu [Fri, 10 Feb 2012 12:21:54 +0100] rev 6662
updated pt_pt locale
Xeli [Thu, 09 Feb 2012 19:59:57 +0100] rev 6661
disable the use of the accelerometer on android, we don't use it and it only drains the battery
koda [Thu, 09 Feb 2012 19:06:43 +0100] rev 6660
merge
koda [Thu, 09 Feb 2012 19:05:52 +0100] rev 6659
move the classes recently added to a proper folder
koda [Thu, 09 Feb 2012 18:59:46 +0100] rev 6658
added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
koda [Thu, 09 Feb 2012 18:09:03 +0100] rev 6657
small ios weapon localisation handling fix
koda [Thu, 09 Feb 2012 17:28:05 +0100] rev 6656
ios: added MXAudioPlayerFadeOperation to allow easy fade in and out of background music
inu [Thu, 09 Feb 2012 16:31:02 +0100] rev 6655
updated ios description portuguese
Xeli [Thu, 09 Feb 2012 14:12:50 +0100] rev 6654
use the way actions are initiated the same way as koda implemented with PascalExports, using boolean values such as upKey and enterKey, this prevents the user from being able to control the AI
unc0rr [Wed, 08 Feb 2012 15:49:55 +0400] rev 6653
Move a bit further
nemo [Tue, 07 Feb 2012 22:39:36 -0500] rev 6652
and oooone last off-by-1 in ammo menu
Xeli [Tue, 07 Feb 2012 23:50:52 +0100] rev 6651
fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli [Tue, 07 Feb 2012 21:19:10 +0100] rev 6650
fixed the blackpixel in the ammomenu, x,y in GetAmmoMenuTexture now initialized correctly
unc0rr [Tue, 07 Feb 2012 22:18:44 +0400] rev 6649
Fix a bug with type declaration trying to resolve type being declared
Xeli [Tue, 07 Feb 2012 18:56:49 +0100] rev 6648
prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
nemo [Mon, 06 Feb 2012 22:59:28 -0500] rev 6647
slider tweak
koda [Tue, 07 Feb 2012 02:10:15 +0100] rev 6646
merge
nemo [Mon, 06 Feb 2012 20:04:32 -0500] rev 6645
Fixes slot sprite and ammo sprites overlapping left side border. There is still the issue that boxes should be 32px between borders, but right now they are 33px on all but the first row (since the outside border overlaps it by 1px) causing the slot sprite to have 2px of border on the left and 1px of border on the right.
nemo [Mon, 06 Feb 2012 19:46:46 -0500] rev 6644
Fix slider positions
koda [Tue, 07 Feb 2012 01:18:29 +0100] rev 6643
merge
Xeli [Mon, 06 Feb 2012 23:21:04 +0100] rev 6642
add the button images to the android assets
Xeli [Mon, 06 Feb 2012 22:52:15 +0100] rev 6641
wops, must use tabs not spaces..
Xeli [Mon, 06 Feb 2012 22:40:09 +0100] rev 6640
the buttons actually work now!
Xeli [Mon, 06 Feb 2012 22:39:52 +0100] rev 6639
fix compiler error for non android build
Xeli [Mon, 06 Feb 2012 19:41:46 +0100] rev 6638
wops, too much copy pasting
Xeli [Mon, 06 Feb 2012 19:16:22 +0100] rev 6637
show buttons on the screen, similar to the iOS overlay
koda [Tue, 07 Feb 2012 01:18:03 +0100] rev 6636
ios game configuration page rotation gliches fix
unc0rr [Mon, 06 Feb 2012 23:17:45 +0400] rev 6635
Some progress, still can't find the source of bad behavior
koda [Tue, 07 Feb 2012 00:34:25 +0100] rev 6634
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
nemo [Sun, 05 Feb 2012 22:22:46 -0500] rev 6633
Increase volume on a number of sounds that were many times quieter than the other voices. Also remove empty space in Ooff1.ogg so it plays at the right time.
nemo [Sun, 05 Feb 2012 20:13:56 -0500] rev 6632
unbreak tardis
nemo [Sun, 05 Feb 2012 20:08:17 -0500] rev 6631
unbreak ammo menu
nemo [Sun, 05 Feb 2012 18:20:02 -0500] rev 6630
Disable opacity across the board. It is screwed up in OSX and apparently also Linux. Bad artifacts and overall performance.
nemo [Sun, 05 Feb 2012 17:35:52 -0500] rev 6629
ok. really fix by toggling back to ready. At least, I think this should do it...
nemo [Sun, 05 Feb 2012 16:21:55 -0500] rev 6628
attempt to fix 3222bb0612ca - otherwise you are unable to start a second game without quitting the room.
nemo [Sun, 05 Feb 2012 15:20:49 -0500] rev 6627
add individual hog healths to team health bar
unc0rr [Sun, 05 Feb 2012 23:24:43 +0400] rev 6626
Further work on propagating types. Now it hopefully works fully, just need to annotate namespace with types first.
Xeli [Sun, 05 Feb 2012 15:55:15 +0100] rev 6625
some refactoring + you can now tap on the ammo menu to select a weapon
koda [Sun, 05 Feb 2012 15:52:26 +0100] rev 6624
BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
Xeli [Sat, 04 Feb 2012 23:06:22 +0100] rev 6623
check if the latest assets have been moved to the sdcard (compare with versionCode)
Xeli [Sat, 04 Feb 2012 16:22:46 +0100] rev 6622
Rewrote the Ammomenu:
Added landscape ammomenu
At the moment MOBILE indicates landscape, but we could just as easily make a variable out of it
Draw to texture once
uVariables.AmmoMenuInvalidated indicates a new ammo menu needs to be drawn, see uTeams and uAmmos
Slot/Cellsize is dependent on uConsts.AMSlotSize
this should make it easier to scale the ammo menu on smaller screens
AmmoRect
AmmoRect indicates where and how big the ammo menu is, this makes positioning a bit easier imo, because you only need to change the position at one single point
needs testing on the iphone (and other systems as well ofcourse..)
Xeli [Sat, 04 Feb 2012 16:17:31 +0100] rev 6621
Android makefile: compile with debug symbols and ant clean, otherwise it wont update the apk if you have only changed a lib
Xeli [Sat, 04 Feb 2012 16:15:57 +0100] rev 6620
Expanded copyToXY, it doesn't copy the whole src sprite, srcX/Y to srcW/h, added DrawSprite2Surf and DrawLine2Surf
Xeli [Sun, 29 Jan 2012 18:05:35 +0100] rev 6619
disable using files from the assets dir, and use fopen()
unc0rr [Fri, 03 Feb 2012 14:21:07 +0400] rev 6618
Propagate types on identifiers
cherrotluo [Tue, 31 Jan 2012 22:04:41 -0500] rev 6617
chinese update
nemo [Mon, 30 Jan 2012 17:32:18 -0500] rev 6616
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
koda [Mon, 30 Jan 2012 23:20:28 +0100] rev 6615
more ios pages supporting rotaiton
koda [Mon, 30 Jan 2012 07:51:30 +0100] rev 6614
ahem, fix build
koda [Sun, 29 Jan 2012 18:52:01 +0100] rev 6613
disabling the discovery of SDL13+ on desktop. SDL13 has become SDL2 with a completely different ABI and will require a new FindSDL2 module for Cmake to be found; for current sdl development installations, hedgewars will either use the compatibility layer (present in sdl1.3 but not in sdl2) or just fail to build (in case sdl2 is installed but sdl1.2.* is not). whew
koda [Sun, 29 Jan 2012 02:48:03 +0100] rev 6612
starting to convert the ipad interface to support all ortientations...
koda [Sun, 29 Jan 2012 02:45:12 +0100] rev 6611
rotation ftw!!! (engine part)
Xeli [Sun, 29 Jan 2012 00:48:39 +0100] rev 6610
koda/ammomenu on desktop fix!
koda [Sat, 28 Jan 2012 23:10:39 +0100] rev 6609
minor cleanup, gather AMSlotSize in uConsts
Xeli [Sat, 28 Jan 2012 22:19:42 +0100] rev 6608
added the background for the weaponnames in MOBILE
Xeli [Sat, 28 Jan 2012 19:04:42 +0100] rev 6607
fixed the weapon name position
Xeli [Sat, 28 Jan 2012 18:22:39 +0100] rev 6606
changed the ammomenu to be landscape for MOBILE, also tweaked the positions a bit, needs testing on iOS
nemo [Fri, 27 Jan 2012 23:02:36 -0500] rev 6605
bump to 0.9.18-dev - not sure how this was missed before
koda [Fri, 27 Jan 2012 10:19:14 +0100] rev 6604
this should lower compatibility with qt4.5 again, but i have no way to test it
koda [Thu, 26 Jan 2012 23:54:53 +0100] rev 6603
ios sanity restored: applied new paths for sdl projects, turned off fullscreen, added 3 lines of documentation, removal of sdl patch (every mod has been integrated mainstream)
Xeli [Thu, 26 Jan 2012 22:20:21 +0100] rev 6602
background now properly resizes on tablets
Xeli [Thu, 26 Jan 2012 22:19:52 +0100] rev 6601
fixed the ammo menu on android, on tablets all weapons are 'choosable' and on phones I've moved the ammomenu up a bit
unc0rr [Thu, 26 Jan 2012 16:04:08 +0400] rev 6600
Haha, I was greatly puzzled by "date.month() == 10 && date.daysInMonth() == 31" :D
Xeli [Thu, 26 Jan 2012 02:06:57 +0100] rev 6599
enable pause/resume on the java side
Xeli [Thu, 26 Jan 2012 02:06:16 +0100] rev 6598
added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
Xeli [Tue, 24 Jan 2012 18:11:56 +0100] rev 6597
added TARDIS to minimal data dir, changed a couple of org_libsdl_app to org_hedgewars_hedgeroid in SDL_android.cpp and updated SDLActivity.java
nemo [Tue, 24 Jan 2012 11:54:53 -0500] rev 6596
Tweak voices a bit (always play hurry at correct time, skip "come on then" if other voice is playing)
Xeli [Tue, 24 Jan 2012 03:38:18 +0100] rev 6595
add the android support package for Fragments and the like
Xeli [Tue, 24 Jan 2012 03:26:22 +0100] rev 6594
not needed when using the updated android ndk.. -_-
Xeli [Tue, 24 Jan 2012 03:04:23 +0100] rev 6593
revert Android.mk back after copying SDL_mixer and SDL_ttf
Xeli [Tue, 24 Jan 2012 02:47:51 +0100] rev 6592
update the core/android/SDL_android.cpp fix some includes in Android.mks, use a different host to download some libs, sdl doesn't have up to date tarballs..
Xeli [Tue, 24 Jan 2012 01:59:28 +0100] rev 6591
these are needed for ndk-build or it won't know what api to build it for
Xeli [Tue, 24 Jan 2012 01:03:33 +0100] rev 6590
Added a script to simplify building the android port
Xeli [Sun, 22 Jan 2012 23:36:36 +0100] rev 6589
some tweaks to the build process, cmake now generates some vital files, fpc only compiles those files which have been changed since the last time, SDL still does not work
Xeli [Sun, 22 Jan 2012 23:35:32 +0100] rev 6588
remove the incorrect text that people need to download before playing
Xeli [Mon, 16 Jan 2012 14:25:26 +0100] rev 6587
Android: quick fix from a bug report from the market in the download manager
koda [Wed, 18 Jan 2012 01:11:09 +0100] rev 6586
merge
koda [Wed, 18 Jan 2012 01:10:35 +0100] rev 6585
little hack for playing less sounds in frontend
koda [Wed, 18 Jan 2012 01:07:07 +0100] rev 6584
simplify qpushbuttonwithsound and add a mouseover sound (I tried selecting the least annoying ones, maybe it'd be better to look for proper button sound effects)
bovi [Tue, 17 Jan 2012 23:42:30 +0100] rev 6583
skip button sound when exiting
koda [Tue, 17 Jan 2012 23:36:15 +0100] rev 6582
move the feedback button in a nicer position
nemo [Tue, 17 Jan 2012 09:20:16 -0500] rev 6581
fix line endings
lovelacer [Tue, 17 Jan 2012 09:01:31 -0500] rev 6580
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
Some switch statements (uVisualGears.pas) are not lined up on the : so the internal code blocks are not aligned (lined up on the start of the label instead). Some function contents are indented against begin/end of function, some are not, some function begin/end are themselves indented (adler32). Also inconsistency in things like assigning of variables (whitespace before :=) and use of brackets in tests. Probably needs further review for possible code errors.
valnut [Mon, 16 Jan 2012 10:22:21 +0100] rev 6579
GCI task: season greetings
nemo [Sun, 15 Jan 2012 22:01:50 -0500] rev 6578
Also allow lua to change gfPerHogAmmo/gfSharedAmmo even if lua does not define new ammo stores
bovi [Mon, 16 Jan 2012 00:03:13 +0100] rev 6577
disable the glitchy exit sound
koda [Sun, 15 Jan 2012 23:54:06 +0100] rev 6576
correct language identifier
koda [Sun, 15 Jan 2012 23:50:41 +0100] rev 6575
hedgewars.pro formatting and removal of the last pageoptions hr
bovi [Sun, 15 Jan 2012 23:35:02 +0100] rev 6574
GCI task: stars
bovi [Sun, 15 Jan 2012 23:14:10 +0100] rev 6573
small tweak for compiling with xfire and qt under windows
bovi [Sun, 15 Jan 2012 22:57:49 +0100] rev 6572
GCI task: ping
bovi [Sun, 15 Jan 2012 22:48:34 +0100] rev 6571
GCI task: iOS _language_ 3 (Romanian)
bovi [Sun, 15 Jan 2012 22:46:36 +0100] rev 6570
provide a minimal Romanian translation for engine
bovi [Sun, 15 Jan 2012 22:29:24 +0100] rev 6569
updated win build script
Xeli [Sun, 15 Jan 2012 21:08:15 +0100] rev 6568
changed error message
Xeli [Sun, 15 Jan 2012 21:07:52 +0100] rev 6567
Load the TeamCreationmenu's contents in a different thread
Xeli [Sun, 15 Jan 2012 21:04:31 +0100] rev 6566
some bug fixed regarding the downloader
Xeli [Sun, 15 Jan 2012 21:00:10 +0100] rev 6565
Graphics used on the android market
Xeli [Sun, 15 Jan 2012 20:55:22 +0100] rev 6564
some meta build files needed for newer api levels...
nemo [Sun, 15 Jan 2012 12:40:48 -0500] rev 6563
Assign ammo counts as well, in case the game flags were changed by the script
koda [Sat, 14 Jan 2012 14:59:19 +0100] rev 6562
somehow my paths slipped in...
valnut [Sat, 14 Jan 2012 05:05:53 +0100] rev 6561
GCI task: feedback is important
bovi [Sat, 14 Jan 2012 05:03:21 +0100] rev 6560
GCI task: cmd.exe
nemo [Fri, 13 Jan 2012 13:48:48 -0500] rev 6559
Fix typos
gallardo_pablo@hotmail.com [Fri, 13 Jan 2012 22:28:59 +0400] rev 6558
Spanish voice
enveezee [Wed, 11 Jan 2012 21:46:06 +0000] rev 6557
Push RopePercent to lua to fix rope if not set
nemo [Wed, 11 Jan 2012 22:26:07 -0500] rev 6556
Allow multiple portals, so long as the team hasn't changed...
nemo [Tue, 10 Jan 2012 22:41:35 -0500] rev 6555
allow roping into a portal (still detaches rope)
nemo [Mon, 09 Jan 2012 01:13:55 -0500] rev 6554
ok. pretty sure that has to be consistent in both. go with the smaller one...
nemo [Mon, 09 Jan 2012 00:50:39 -0500] rev 6553
Slow down flakes/clouds that are farther away. Also unbreak NTPX w/ SDL 1.2
unc0rr [Sat, 07 Jan 2012 00:10:47 +0400] rev 6552
Disallow dot as a part of identifier
koda [Fri, 06 Jan 2012 01:51:04 +0100] rev 6551
fix a couple of loose ends: sdl_mixer is informed of that OGG is provided by Tremor with its own macro, there is no more a segfault on Tremor cleanup, added new event type and timestamp entry for SDL, removed spurious characters from the japanese translation, uSound errors now are output with SDLTry, uSound doesn't need sound preloading any more
Ivo Nunes [Wed, 04 Jan 2012 02:06:44 +0100] rev 6550
GCI task: iOS Portuguese
RoFra [Sun, 01 Jan 2012 15:24:55 -0500] rev 6549
graphics fix. take 3
ChipHome [Sun, 01 Jan 2012 14:14:55 -0500] rev 6548
Fixed unicode italian missions translation update
nemo [Sun, 01 Jan 2012 13:20:22 -0500] rev 6547
one more mask, reduce hog count on ruler map
ChipHome [Sun, 01 Jan 2012 12:01:25 -0500] rev 6546
Italian update - ditched missions file since encoding appears to be incorrect.
thebowseat [Sat, 31 Dec 2011 03:24:44 +0100] rev 6545
GCI task: iOS Japanese
koda [Sat, 31 Dec 2011 03:21:09 +0100] rev 6544
update ios project file with new uGears* files; flags for one text file
unc0rr [Sat, 31 Dec 2011 01:52:14 +0300] rev 6543
Fix build
unc0rr [Fri, 30 Dec 2011 22:20:57 +0300] rev 6542
Oops
unc0rr [Thu, 29 Dec 2011 23:02:40 +0300] rev 6541
Send full room info on room add and update events. Less(?) traffic, but current frontend doesn't behave good with this change to server.
jerryma1121 [Thu, 29 Dec 2011 09:40:16 +0100] rev 6540
GCI task: one bug (
issue #167)
kragniz [Thu, 29 Dec 2011 09:35:04 +0100] rev 6539
GCI task: idea
koda [Thu, 29 Dec 2011 09:29:56 +0100] rev 6538
testing, let's try -Os optimisation for frontend and engine; small cleanup and typos
unc0rr [Wed, 28 Dec 2011 21:53:40 +0300] rev 6537
Take koda's notice into account, also update list of source files
unc0rr [Wed, 28 Dec 2011 11:13:29 -0500] rev 6536
add -O2
unc0rr [Wed, 28 Dec 2011 18:40:02 +0300] rev 6535
It seems there's no need to copy gear's msg. Fixes bots getting stuck after hog switch.
nemo [Tue, 27 Dec 2011 14:14:26 -0500] rev 6534
Experiment in eliminating transparent white from LandPixels - I think it messes up on some graphics cards. Noticed a curious white border on a girder in a theme Randy is working on. At the very least it is slightly more efficient in the blit.
ChipHome [Tue, 20 Dec 2011 16:13:17 -0500] rev 6533
Italian update
nemo [Sat, 17 Dec 2011 13:12:33 -0500] rev 6532
Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
nemo [Thu, 15 Dec 2011 12:57:26 -0500] rev 6531
Remove density adjustment in ammoshove. Means a mine and a barrel will be batted same distance again.
nemo [Thu, 15 Dec 2011 11:06:36 -0500] rev 6530
Experiment. Applying density to both ammoshove and explosion, w/ distance of a hedgehog knock being standard value (/3 since hedgehog "density" is 3)
Henek [Mon, 12 Dec 2011 19:23:05 +0100] rev 6529
added SetAmmoStore to lua for convinience
koda [Mon, 12 Dec 2011 00:10:55 +0100] rev 6528
added 'loaded locale' message, other minor things
koda [Mon, 12 Dec 2011 00:10:11 +0100] rev 6527
finally hook the engine localization on ios
Resoow [Sun, 11 Dec 2011 23:20:59 +0100] rev 6526
GCI task: iOS _languages_ 2 (Bulgarian)
m4tx [Sun, 11 Dec 2011 23:15:06 +0300] rev 6525
[GCI] backz task: unify the back button functionality, avoid using the save button
koda [Sun, 11 Dec 2011 19:57:04 +0100] rev 6524
make sure to stop music before freeing it
Henek [Sun, 11 Dec 2011 14:52:02 +0100] rev 6523
enable lua to also set rope length percent
sheepluva [Sat, 10 Dec 2011 04:10:32 +0100] rev 6522
removing my reserved hat.
also using this commit to test whether CIA.vc notification directly by google-code works (so that you don't have to rely on my server doing this anymore)
see http://cia.vc/blog/2009/03/google-revisited/
nemo [Thu, 08 Dec 2011 23:30:03 -0500] rev 6521
missing nil
unc0rr [Thu, 08 Dec 2011 14:44:10 +0400] rev 6520
Some more work on scopes
nemo [Wed, 07 Dec 2011 19:38:33 -0500] rev 6519
oops. this is more efficient anyway.
koda [Wed, 07 Dec 2011 23:35:13 +0100] rev 6518
ios italian translation
unc0rr [Wed, 07 Dec 2011 23:04:57 +0300] rev 6517
Format code a bit
unc0rr [Wed, 07 Dec 2011 22:54:39 +0300] rev 6516
Further progress on dealing with namespaces
nemo [Wed, 07 Dec 2011 11:35:03 -0500] rev 6515
Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
unc0rr [Wed, 07 Dec 2011 17:55:23 +0400] rev 6514
- Fix type2C id2C call
- Introduce renderCFiles function
blackmetalowiec [Wed, 07 Dec 2011 12:19:36 +0100] rev 6513
Auto refresh room list after leaving room. Fixes
issue #320 for voluntarily and involuntarily coming to room list.
unc0rr [Wed, 07 Dec 2011 08:01:18 +0300] rev 6512
"System" unit to help converter
unc0rr [Tue, 06 Dec 2011 22:05:59 +0300] rev 6511
Ok, State monad instead
Terrington_Snyde [Tue, 06 Dec 2011 16:16:48 -0500] rev 6510
nicer graphic
unc0rr [Tue, 06 Dec 2011 17:59:10 +0400] rev 6509
Convert into Reader monad
nemo [Mon, 05 Dec 2011 23:52:59 -0500] rev 6508
Fix regression from 6480 too. Extra assignments might make this slightly less efficient.
nemo [Mon, 05 Dec 2011 23:10:53 -0500] rev 6507
with statement considered harmful
mikade [Tue, 06 Dec 2011 05:53:02 +0200] rev 6506
Don't forget about Rope Training.
mikade [Tue, 06 Dec 2011 05:41:52 +0200] rev 6505
oops
mikade [Tue, 06 Dec 2011 04:46:47 +0200] rev 6504
merge
nemo [Mon, 05 Dec 2011 18:38:25 -0500] rev 6503
...
nemo [Mon, 05 Dec 2011 18:38:07 -0500] rev 6502
...
mikade [Tue, 06 Dec 2011 00:47:24 +0200] rev 6501
Add some (slightly modified) GCI missions.
unc0rr [Mon, 05 Dec 2011 23:04:10 +0300] rev 6500
Let .hs be native eol format too
unc0rr [Mon, 05 Dec 2011 17:56:49 +0400] rev 6499
Start converting into monadic code using Reader monad (will be used to store information about namespace)
unc0rr [Fri, 02 Dec 2011 15:03:27 +0400] rev 6498
Some tiny optimizations
nemo [Sun, 04 Dec 2011 15:21:50 -0500] rev 6497
Bind 1-5 in defaults. Missions really need the option to pick a team though, using default team if none supplied.
koda [Sun, 04 Dec 2011 18:58:52 +0100] rev 6496
update the ios data script for the new audio mono location
koda [Sun, 04 Dec 2011 18:53:49 +0100] rev 6495
audio mono is back
koda [Sun, 04 Dec 2011 18:52:22 +0100] rev 6494
ios port working again, mono audio is missing
Kimsey0 [Sun, 04 Dec 2011 11:53:08 +0100] rev 6493
GCI task: iOS Danish
unc0rr [Sun, 04 Dec 2011 01:00:18 +0300] rev 6492
No more nested functions in code
unc0rr [Sun, 04 Dec 2011 00:56:07 +0300] rev 6491
Some cleanup here and there
unc0rr [Sun, 04 Dec 2011 00:52:47 +0300] rev 6490
- Give uLand more modularity
- Get rid of some more nested functions
unc0rr [Sat, 03 Dec 2011 22:21:23 +0300] rev 6489
Add base type tags to identifiers
Xeli [Sat, 03 Dec 2011 19:18:13 +0100] rev 6488
android: moved the different objects representing the different game parameters to a different package
Xeli [Sat, 03 Dec 2011 19:09:24 +0100] rev 6487
android: rename TouchInterface package to UserInput
Xeli [Sat, 03 Dec 2011 18:50:29 +0100] rev 6486
android: startgamemenu now has some default values, plus the themes are ordered alphabetically
Xeli [Sat, 03 Dec 2011 18:49:17 +0100] rev 6485
android: hopefully prevents a FC, I can't reproduce it though..
koda [Sat, 03 Dec 2011 15:22:07 +0100] rev 6484
fix exe flags of new translations
huseyinaksu [Sat, 03 Dec 2011 15:20:15 +0100] rev 6483
GCI task: iOS _language_ (Turkish)
Leonard [Sat, 03 Dec 2011 15:15:14 +0100] rev 6482
GCI task: iOS German
Kimsey0 [Sat, 03 Dec 2011 15:09:46 +0100] rev 6481
GCI task: Danish translation
koda [Sat, 03 Dec 2011 15:06:47 +0100] rev 6480
italian typo, fix
issue #324
koda [Sat, 03 Dec 2011 15:01:57 +0100] rev 6479
minor cleanup
koda [Sat, 03 Dec 2011 14:43:09 +0100] rev 6478
cleanup and example
Oranger [Sat, 03 Dec 2011 14:36:36 +0100] rev 6477
GCI task: describez
koda [Sat, 03 Dec 2011 12:00:32 +0100] rev 6476
neeeeeeeemoooooooooooooooo
koda [Sat, 03 Dec 2011 11:32:34 +0100] rev 6475
.hgignore update
unc0rr [Thu, 01 Dec 2011 18:02:27 +0400] rev 6474
- Improve renderer a bit, disallow nested functions
- Start getting rid of nested functions
unc0rr [Thu, 01 Dec 2011 11:30:06 +0400] rev 6473
Why 'And'? (help parser)
Henek [Wed, 30 Nov 2011 23:16:44 +0100] rev 6472
present somthing that could be taken as a structure
enable structures again
disable sudden death music as a mood effect
blackmetalowiec [Wed, 30 Nov 2011 12:19:10 +0100] rev 6471
further updates to iOS polish translation
blackmetalowiec [Tue, 29 Nov 2011 16:24:25 +0100] rev 6470
polish iOS translation update
nemo [Mon, 28 Nov 2011 17:41:35 -0500] rev 6469
remove placeholder values that snuck in in the merge
unc0rr [Fri, 30 Dec 2011 13:54:39 +0400] rev 6468
Start refactoring uGears. Breaks build.
unc0rr [Tue, 29 Nov 2011 17:42:42 +0400] rev 6467
- Improve parsing of prefix operators
- Improve C renderer
- pas2c now saves converted .c and .h files
unc0rr [Mon, 28 Nov 2011 23:14:11 +0300] rev 6466
merge
Xeli [Mon, 28 Nov 2011 17:38:50 +0100] rev 6465
typo... >,<
unc0rr [Mon, 28 Nov 2011 17:57:25 +0400] rev 6464
More verbose progress log, dump the result
Xeli [Mon, 28 Nov 2011 17:37:43 +0100] rev 6463
added a switch USE_SDLTHREADS
Xeli [Mon, 28 Nov 2011 17:38:50 +0100] rev 6462
typo... >,<
Xeli [Mon, 28 Nov 2011 16:21:35 +0100] rev 6461
android: use linkedlist instead of the deque interface, Deque<> isn't supported until gingerbread
Xeli [Mon, 28 Nov 2011 17:37:43 +0100] rev 6460
added a switch USE_SDLTHREADS
Xeli [Mon, 28 Nov 2011 16:20:48 +0100] rev 6459
android: check if the sdcard directory is writable, if it isn't close the app
Xeli [Mon, 28 Nov 2011 16:21:35 +0100] rev 6458
android: use linkedlist instead of the deque interface, Deque<> isn't supported until gingerbread
Xeli [Mon, 28 Nov 2011 16:19:27 +0100] rev 6457
update android version
Xeli [Mon, 28 Nov 2011 16:20:48 +0100] rev 6456
android: check if the sdcard directory is writable, if it isn't close the app
unc0rr [Mon, 28 Nov 2011 17:57:25 +0400] rev 6455
More verbose progress log, dump the result
Xeli [Mon, 28 Nov 2011 16:19:27 +0100] rev 6454
update android version
unc0rr [Sun, 27 Nov 2011 23:13:22 +0300] rev 6453
Countless imporvements to the parser and countless help to the parser in sources.
Now parser is able to parse the whole engine \o/
unc0rr [Sun, 27 Nov 2011 19:34:08 +0300] rev 6452
More work on the parser
jose1711 [Mon, 28 Nov 2011 06:55:55 +0100] rev 6451
Updated Slovak translation
unc0rr [Sun, 27 Nov 2011 14:46:57 +0300] rev 6450
- Improvement to the parser
- Help parser with 'not' prefix operator
jose1711 [Sun, 27 Nov 2011 14:08:08 +0100] rev 6449
Updated Slovak translation
Xeli [Sun, 27 Nov 2011 00:57:43 +0100] rev 6448
woopsy we dont want that :d
Xeli [Sun, 27 Nov 2011 00:55:45 +0100] rev 6447
android: load graphics multithreaded for superduper loadtimes
Xeli [Sun, 27 Nov 2011 00:54:00 +0100] rev 6446
android: cleaned up the code a bit and removed a bug with the parsing of the xml
Xeli [Sun, 27 Nov 2011 00:53:08 +0100] rev 6445
android: update manifest to the market version
unc0rr [Sun, 27 Nov 2011 00:25:28 +0300] rev 6444
- Help parser more
unc0rr [Sat, 26 Nov 2011 21:12:23 +0300] rev 6443
- Help parser by dropping that insane formatting syntax in str function
- Parse operators
nemo [Sat, 26 Nov 2011 12:01:13 -0500] rev 6442
ffs
koda [Sat, 26 Nov 2011 17:47:55 +0100] rev 6441
raise the minimum qt version required to 4.6; this was needed as the new animation frameworks were absent in 4.5 and lower
koda [Sat, 26 Nov 2011 17:45:34 +0100] rev 6440
disable opacity effect for non-linux as it is working only there, fix a glitch that would print the page for a frame and then animate it from another position, change the animation curve to something a little more speedy
Xeli [Sat, 26 Nov 2011 17:42:31 +0100] rev 6439
merge
Henek [Sat, 26 Nov 2011 16:47:36 +0100] rev 6438
Updated the Tracker to handle hog hiding and restoring.
Xeli [Sat, 26 Nov 2011 17:40:25 +0100] rev 6437
Android: fixed serviceconnectionleak, made the result code of asynctask a bit better, fix cancel button
Xeli [Sat, 26 Nov 2011 16:18:44 +0100] rev 6436
Sort the weapons/schemes/styles and give make give them a default value
Xeli [Sat, 26 Nov 2011 11:47:31 +0100] rev 6435
merge
Xeli [Sat, 26 Nov 2011 11:40:54 +0100] rev 6434
android: remove the "continue in background" button for now
Xeli [Sat, 26 Nov 2011 11:39:41 +0100] rev 6433
android: fix compatibility with donut
Xeli [Fri, 25 Nov 2011 19:36:03 +0100] rev 6432
Use proper names when storing custom teams, also fixes the bug which created new teams when you editted one of the default ones
Xeli [Fri, 25 Nov 2011 19:33:55 +0100] rev 6431
android: default team is now an AI
koda [Sat, 26 Nov 2011 11:37:25 +0100] rev 6430
fix compiling with LUA_DISABLED
Xeli [Fri, 25 Nov 2011 19:33:17 +0100] rev 6429
new build which works with android ICS
Oranger [Sat, 26 Nov 2011 00:45:00 -0500] rev 6428
eyecandy
Xeli [Fri, 25 Nov 2011 19:32:54 +0100] rev 6427
android: prevent the virtual keyboard from opening at the start
unc0rr [Fri, 25 Nov 2011 23:22:35 +0300] rev 6426
Help parser a bit
unc0rr [Fri, 25 Nov 2011 18:36:12 +0300] rev 6425
- Parse unions, sets, function type, packed arrays and some more imporvements to the parser. Now it parses uVariable, uConsts and even SDLh.pas
- Improve rendering of C code
- Fix preprocessor issues, define "FPC"
- Make pas2c convert unit along with its dependencies into corresponding .c files, so you just call it for hwengine.pas to convert the whole engine
Kamil Pilarski [Fri, 25 Nov 2011 05:15:38 +0100] rev 6424
GCI task: iOS Polish
Rom le Clair [Fri, 25 Nov 2011 05:11:11 +0100] rev 6423
GCI task: iOS French
Ángel Alonso [Fri, 25 Nov 2011 05:06:39 +0100] rev 6422
GCI task: iOS Spanish
koda [Fri, 25 Nov 2011 05:05:34 +0100] rev 6421
also for the description
koda [Fri, 25 Nov 2011 04:57:59 +0100] rev 6420
better ios localization files
nemo [Thu, 24 Nov 2011 16:40:17 -0500] rev 6419
Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
sheepluva [Thu, 24 Nov 2011 19:15:29 +0100] rev 6418
hide all context menu options for own nick, except for info
unc0rr [Thu, 24 Nov 2011 20:59:13 +0300] rev 6417
Improve parser a bit, preparation to parsing whole program at once and compiling it into single C file
Xeli [Thu, 24 Nov 2011 16:33:36 +0100] rev 6416
removed extra endif
koda [Thu, 24 Nov 2011 16:18:45 +0100] rev 6415
GSoC 2011: Android port - merged mainstream
unc0rr [Wed, 23 Nov 2011 20:12:16 +0300] rev 6414
Finish preprocessor. Now it correctly handles $IFDEF, $IFNDEF, $ELSE, $ENDIF and $DEFINE.
Still not enterprise level, as has some flaws, but is okay to process hedgewars sources.
unc0rr [Tue, 22 Nov 2011 22:48:02 +0300] rev 6413
Preprocessor strips comments
unc0rr [Tue, 22 Nov 2011 19:34:15 +0300] rev 6412
- Split PascalParser into modules
- Start implementation of preprocessor
koda [Tue, 22 Nov 2011 02:08:42 +0100] rev 6411
group the ios files to be translated (aka localization)
koda [Fri, 26 Oct 2012 14:19:57 +0100] rev 6410
close branch
koda [Sun, 20 Nov 2011 19:07:59 +0100] rev 6409
SDL included some of our patches mainstream
sheepluva [Mon, 21 Nov 2011 21:23:23 +0100] rev 6408
this should fix the highlighting failz with non-lowercase player names like the one CheezeMonkey ran into.
there is a workaround: in the user dir put the playername in <playerNameWithCorrectCase>_highlight.txt
unc0rr [Sun, 20 Nov 2011 19:45:40 +0300] rev 6407
Merge with 0.9.17 server fix
jose1711 [Sat, 19 Nov 2011 23:34:09 +0100] rev 6406
Updated Slovak translation
koda [Mon, 21 Nov 2011 11:00:42 +0100] rev 6405
Added tag 0-9.17-release for
changeset 4670f003f91b
nemo [Sat, 19 Nov 2011 15:36:33 -0500] rev 6404
Aaaand merge into trunk too in case guys I was playing earlier are on trunk
unc0rr [Sun, 20 Nov 2011 19:45:03 +0300] rev 6403
Fix empty teams list when trying to spectate
nemo [Sat, 19 Nov 2011 15:34:38 -0500] rev 6402
Fix missing nametags in placement mode
unc0rr [Sat, 19 Nov 2011 22:42:52 +0300] rev 6401
merge, as --rebase didn't work for some reason
nemo [Sat, 19 Nov 2011 14:30:58 -0500] rev 6400
Merge 0.9.17 with trunk
unc0rr [Sat, 19 Nov 2011 22:38:31 +0300] rev 6399
Improve parser and converter
nemo [Sat, 19 Nov 2011 14:29:35 -0500] rev 6398
Update changelog again
unc0rr [Sat, 19 Nov 2011 19:30:20 +0300] rev 6397
Oops, function call has parens
nemo [Fri, 18 Nov 2011 12:47:40 -0500] rev 6396
Only make AI avoid damaged dead mines and dangerously smoking barrels once the attack is finished.
unc0rr [Fri, 18 Nov 2011 15:05:32 +0400] rev 6395
Make AI be less scared by crates. Actually, now it starts using switcher just to pick a crate up.
koda [Fri, 18 Nov 2011 00:32:52 +0100] rev 6394
yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
unc0rr [Thu, 17 Nov 2011 23:14:24 +0300] rev 6393
Make AI use switcher when:
- it is immediately available
- switching gains +20 points score turn
unc0rr [Thu, 17 Nov 2011 21:44:35 +0300] rev 6392
- Move actions stack out of Walk procedure
- Move test for available weapons into Walk procedure
unc0rr [Thu, 17 Nov 2011 17:57:45 +0400] rev 6391
- Parse sets initialization
- Render interface part of unit;
nemo [Wed, 16 Nov 2011 16:36:17 -0500] rev 6390
This should have been added before. add log spew if this ever happens. We should hopefully identify the various circumstances and make sure it is all cleaned up so the list becomes unnecessary.
nemo [Wed, 16 Nov 2011 15:16:17 -0500] rev 6389
prevent flinging up into any land.
unc0rr [Wed, 16 Nov 2011 21:35:14 +0300] rev 6388
Recognize some built-in functions
unc0rr [Wed, 16 Nov 2011 20:42:45 +0300] rev 6387
Less code
unc0rr [Wed, 16 Nov 2011 19:25:25 +0300] rev 6386
Prefix followed by prefix issue solved. Also some slight improvements.
nemo [Tue, 15 Nov 2011 00:43:19 -0500] rev 6385
Fix for
issue #291 - this check should probably be in ApplyDamage though
nemo [Mon, 14 Nov 2011 22:41:08 -0500] rev 6384
Disable loading content.html on startup, it is fetched on pushing to top of stack already.
nemo [Mon, 14 Nov 2011 22:38:24 -0500] rev 6383
increase land tex size to 512, which is the current minimum required just to load a hat. On my system max fps rose from 840 to 890 - about 6% change.
also a nil check, probably not needed.
koda [Tue, 15 Nov 2011 02:02:08 +0100] rev 6382
move the order of reloading texture to workaround buggy drivers
nemo [Mon, 14 Nov 2011 18:28:05 -0500] rev 6381
Only recreate texture for non-empty lines
nemo [Mon, 14 Nov 2011 18:08:36 -0500] rev 6380
Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
nemo [Mon, 14 Nov 2011 17:56:44 -0500] rev 6379
reset chat lines too
mikade [Mon, 14 Nov 2011 23:46:23 +0200] rev 6378
Make Highlander moar awesome.
nemo [Mon, 14 Nov 2011 16:17:58 -0500] rev 6377
Since I'm storing the text string anyway, might as well recreate captions on resize as well
nemo [Mon, 14 Nov 2011 15:51:02 -0500] rev 6376
Not useful.
nemo [Mon, 14 Nov 2011 13:31:38 -0500] rev 6375
Aaand in .17
nemo [Mon, 14 Nov 2011 13:30:17 -0500] rev 6374
oops. tex could expire, too...
nemo [Mon, 14 Nov 2011 13:15:55 -0500] rev 6373
Aaaand merge .17 into trunk.
nemo [Mon, 14 Nov 2011 13:14:32 -0500] rev 6372
merge with trunk (sound fade tweak, iOS changes)
nemo [Mon, 14 Nov 2011 13:13:38 -0500] rev 6371
Skip rerendering the caption if the text is unchanged. Scripts make heavy use of caption, often onGameTick
unc0rr [Mon, 14 Nov 2011 13:28:16 +0400] rev 6370
Make server know release version
nemo [Sun, 13 Nov 2011 21:39:52 -0500] rev 6369
these flakes are supposed to look like silvery edges of dark stuff in background, so look odd unflattened
nemo [Sun, 13 Nov 2011 19:17:47 -0500] rev 6368
this one should not be delayed
koda [Sun, 13 Nov 2011 21:28:11 +0100] rev 6367
be more gentle when you stop channels at the end of the game
nemo [Sun, 13 Nov 2011 14:41:02 -0500] rev 6366
merge sound changes into .17, and, why not everything else too.
koda [Sun, 13 Nov 2011 21:18:33 +0100] rev 6365
fix accessing a released object
nemo [Sun, 13 Nov 2011 14:39:39 -0500] rev 6364
My understanding from unc0rr is that as long as trunk and .17 are in sync, they maintain the protocol number.
Once they desync, trunk gets a new one
nemo [Sun, 13 Nov 2011 14:33:14 -0500] rev 6363
Use -1 to clear all channels before playing victory sound
koda [Sun, 13 Nov 2011 19:32:42 +0100] rev 6362
modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
nemo [Sun, 13 Nov 2011 13:27:04 -0500] rev 6361
Merge .17 and trunk
nemo [Sun, 13 Nov 2011 13:18:56 -0500] rev 6360
Clear all other sounds before playing flawless victory / victory
nemo [Sun, 13 Nov 2011 13:05:19 -0500] rev 6359
stray "
nemo [Sun, 13 Nov 2011 12:45:54 -0500] rev 6358
oops
unc0rr [Sun, 13 Nov 2011 20:24:55 +0300] rev 6357
Something
nemo [Sun, 13 Nov 2011 12:30:32 -0500] rev 6356
Release?
unc0rr [Sun, 13 Nov 2011 13:46:26 +0300] rev 6355
Introduce initialization expressions
nemo [Sun, 13 Nov 2011 12:13:21 -0500] rev 6354
RELEEEEEEEEEASE
koda [Sun, 13 Nov 2011 18:23:05 +0100] rev 6353
restore displaying statistics at the end of a game and restore warning lower views that they are going to appear
inu [Sun, 13 Nov 2011 12:11:44 -0500] rev 6352
pt update
nemo [Sun, 13 Nov 2011 11:06:07 -0500] rev 6351
This should not be in the unplaced section
Xeli [Thu, 24 Nov 2011 13:44:30 +0100] rev 6350
new download manager \o/
mikade [Sun, 13 Nov 2011 17:52:50 +0200] rev 6349
Correct outdated feedback.
Move mudball into utility bundle.
Xeli [Thu, 24 Nov 2011 13:40:17 +0100] rev 6348
Added a minimal data dir, we should move this to hedgewars/share sometime
nemo [Sun, 13 Nov 2011 10:34:35 -0500] rev 6347
Make AI avoid barrels the more they are damaged
Xeli [Mon, 14 Nov 2011 18:03:51 +0100] rev 6346
merge
szczur [Sun, 13 Nov 2011 09:51:01 -0500] rev 6345
pl update
koda [Sat, 12 Nov 2011 19:00:31 +0100] rev 6344
iOS works again (also native touch interface \o/)
Xeli [Mon, 14 Nov 2011 18:03:31 +0100] rev 6343
first part of the new downloader implementation
BioHazardX [Sun, 13 Nov 2011 09:30:27 -0500] rev 6342
it update
koda [Sat, 12 Nov 2011 18:38:21 +0100] rev 6341
slight cleanup, fix compiling with sdl-1.2
Xeli [Mon, 14 Nov 2011 17:59:26 +0100] rev 6340
added quotes for those with spaces in their path
nemo [Sat, 12 Nov 2011 21:44:26 -0500] rev 6339
this should allow overriding static maps from lua
Xeli [Sat, 12 Nov 2011 18:02:55 +0100] rev 6338
and now it even works for sdl12 \o/
koda [Sat, 12 Nov 2011 21:59:10 +0100] rev 6337
in class methods you can call [self alloc], as per objc specifications
Xeli [Sat, 12 Nov 2011 17:55:23 +0100] rev 6336
use the new SDL_CreateThread call
koda [Sat, 12 Nov 2011 21:53:39 +0100] rev 6335
nevermind
Xeli [Sat, 12 Nov 2011 17:27:47 +0100] rev 6334
merge
koda [Sat, 12 Nov 2011 21:07:53 +0100] rev 6333
even faster and no more warning
Xeli [Sat, 12 Nov 2011 17:27:23 +0100] rev 6332
Java side makes use of the official multitouch implementation of SDL
unc0rr [Sat, 12 Nov 2011 12:41:12 -0500] rev 6331
faster math
Xeli [Sat, 12 Nov 2011 17:14:56 +0100] rev 6330
merge fix
nemo [Sat, 12 Nov 2011 11:02:02 -0500] rev 6329
Eh. n/m. Even when I did 1 shl, didn't seem right, and anyway, it isn't much of a mask if there are 16 categories and we use 10, of which those are the most common.
Xeli [Sat, 12 Nov 2011 17:06:49 +0100] rev 6328
merge...i think
nemo [Sat, 12 Nov 2011 10:44:10 -0500] rev 6327
Add an event mask for SDL1.2
nemo [Fri, 11 Nov 2011 15:28:58 -0500] rev 6326
Add hillbilly voice
nemo [Fri, 11 Nov 2011 15:11:41 -0500] rev 6325
Update changelog, comment on possibly redundant lines in GSHandlers
nemo [Fri, 11 Nov 2011 14:13:25 -0500] rev 6324
flip some flames
nemo [Fri, 11 Nov 2011 14:05:39 -0500] rev 6323
Dir should not be 0, but set it to 1 if 0 in case I missed some other place this was done. Also correct cloud scaling.
nemo [Thu, 10 Nov 2011 21:11:57 -0500] rev 6322
If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
koda [Fri, 11 Nov 2011 01:40:23 +0100] rev 6321
further engine interaction refactoring
koda [Fri, 11 Nov 2011 01:18:19 +0100] rev 6320
minor updates to ServerProtocolNetwork class
koda [Fri, 11 Nov 2011 00:23:09 +0100] rev 6319
restore a lost view message
nemo [Thu, 10 Nov 2011 17:37:24 -0500] rev 6318
unsquash the rescaled clouds
unc0rr [Thu, 10 Nov 2011 23:14:40 +0300] rev 6317
Improve parsing of complex references like "a^[b[c], d]"
unc0rr [Wed, 09 Nov 2011 21:36:20 +0300] rev 6316
Fix inifinite loops
unc0rr [Wed, 09 Nov 2011 21:28:52 +0300] rev 6315
Rearrange token types
nemo [Thu, 10 Nov 2011 15:12:44 -0500] rev 6314
Add more border checks
nemo [Thu, 10 Nov 2011 12:20:01 -0500] rev 6313
Make mazes filter use same variable as template filter
nemo [Wed, 09 Nov 2011 22:21:05 -0500] rev 6312
fix map/template override, remove some pointless command calls
unc0rr [Wed, 09 Nov 2011 18:40:12 +0300] rev 6311
Less precision - less confusion
unc0rr [Tue, 08 Nov 2011 22:05:33 +0300] rev 6310
Improve type declarations parsing
nemo [Mon, 07 Nov 2011 17:37:00 -0500] rev 6309
Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
nemo [Sun, 06 Nov 2011 16:21:07 -0500] rev 6308
Might as well make the air attack team coloured too
unc0rr [Sun, 06 Nov 2011 23:36:02 +0300] rev 6307
Even more improvements to the parser and converter
nemo [Sun, 06 Nov 2011 14:15:43 -0500] rev 6306
tweak % again
nemo [Sun, 06 Nov 2011 13:53:25 -0500] rev 6305
Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
nemo [Sun, 06 Nov 2011 13:17:42 -0500] rev 6304
Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
nemo [Sun, 06 Nov 2011 13:00:25 -0500] rev 6303
Add missing grayscale conversions
nemo [Sun, 06 Nov 2011 12:40:35 -0500] rev 6302
Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
d on Underwater. Alter some flake PNGs to reduce variation in size since scaling is being used.
koda [Sun, 06 Nov 2011 17:43:57 +0100] rev 6301
engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
koda [Sun, 06 Nov 2011 16:41:14 +0100] rev 6300
move two class files in a correct directory
nemo [Sun, 06 Nov 2011 10:26:12 -0500] rev 6299
exclude hogs from density check
nemo [Sat, 05 Nov 2011 21:51:50 -0400] rev 6298
too game breaking I think
nemo [Sat, 05 Nov 2011 21:24:54 -0400] rev 6297
Include density in gear kick
nemo [Sat, 05 Nov 2011 21:01:21 -0400] rev 6296
not sure why this condition wasn't here before
nemo [Sat, 05 Nov 2011 20:51:15 -0400] rev 6295
Due to the small values and friction, halve the step in low gravity, instead of the value
nemo [Sat, 05 Nov 2011 20:09:48 -0400] rev 6294
Don't set moving if on flat surface
nemo [Sat, 05 Nov 2011 19:12:15 -0400] rev 6293
skip when attacking as well
nemo [Sat, 05 Nov 2011 17:42:30 -0400] rev 6292
This has bugged me for a while. Fix text position in frame 4. Also shrink size.
nemo [Sat, 05 Nov 2011 17:24:09 -0400] rev 6291
A bit less WTF of ice, ice chutes now work. Also tweak flake respawn positions a bit
unc0rr [Sat, 05 Nov 2011 20:43:20 +0300] rev 6290
Some improvements to the parser
nemo [Sat, 05 Nov 2011 12:10:49 -0400] rev 6289
Increase rarity of near flakes (don't want them intruding in game much). Also fix stereo. Near flakes were being drawn far.
nemo [Sat, 05 Nov 2011 11:41:56 -0400] rev 6288
Flatten flakes for halloween theme, based on feedback from sheepluva
unc0rr [Sat, 05 Nov 2011 09:38:07 +0300] rev 6287
merge
koda [Sat, 05 Nov 2011 06:06:04 +0100] rev 6286
and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
koda [Sat, 05 Nov 2011 06:02:32 +0100] rev 6285
ooops :D
koda [Sat, 05 Nov 2011 05:25:04 +0100] rev 6284
fix signedness of sdl bindings
koda [Sat, 05 Nov 2011 04:58:22 +0100] rev 6283
oops, fix the size of a few event structs i just added
koda [Sat, 05 Nov 2011 03:05:37 +0100] rev 6282
just for the sake of it, add the missing sdl13 events and do some cleanup
koda [Sat, 05 Nov 2011 01:25:11 +0100] rev 6281
avoid linking compatible code from sdl library, let's provide our own
nemo [Fri, 04 Nov 2011 19:00:41 -0400] rev 6280
Avoid overflowing event
sheepluva [Fri, 04 Nov 2011 21:44:57 +0100] rev 6279
I hope this helps...
sheepluva [Fri, 04 Nov 2011 12:50:37 +0100] rev 6278
tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
unc0rr [Sat, 05 Nov 2011 09:37:17 +0300] rev 6277
A try to improve parser move (has regressions)
koda [Fri, 04 Nov 2011 00:38:37 +0100] rev 6276
while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
unc0rr [Fri, 04 Nov 2011 14:10:27 +0300] rev 6275
Many improvements to the parser
unc0rr [Thu, 03 Nov 2011 23:16:26 +0300] rev 6274
Better 'else' part
unc0rr [Thu, 03 Nov 2011 23:12:22 +0300] rev 6273
Starting pas2C using library called 'pretty'
unc0rr [Thu, 03 Nov 2011 22:11:35 +0300] rev 6272
- Update to compile with parsec 3.*
- Beat vars issue
nemo [Thu, 03 Nov 2011 10:36:10 -0400] rev 6271
Bounce can't be set on this anyway, and if we did make it work, it'd probably be OP
unc0rr [Thu, 03 Nov 2011 17:15:54 +0400] rev 6270
Improve pascal parser, now it is able to successfully parse uGame.pas (though it eats all comments). Many things are still missing. Well, it's just a matter of time to implement the rest. All basic work is already done anyway.
koda [Thu, 03 Nov 2011 05:15:39 +0100] rev 6269
small tweak to ingamemenu class
koda [Thu, 03 Nov 2011 05:09:05 +0100] rev 6268
double two finger tap to make screenshot on ios (though folder is not yet accessible)
koda [Thu, 03 Nov 2011 03:58:24 +0100] rev 6267
make screenshots with 32bits of depths, so that they are more opengles friendly
koda [Thu, 03 Nov 2011 01:10:25 +0100] rev 6266
convert gameinterfacebridge in simple-to-use class methods
koda [Thu, 03 Nov 2011 00:56:44 +0100] rev 6265
aaand remove also ipcport from the class interface as well
koda [Wed, 02 Nov 2011 19:17:07 +0100] rev 6264
do not forget to keep track of teams here
koda [Wed, 02 Nov 2011 19:07:37 +0100] rev 6263
don't keep track of the savepath and of engineprotocol objects
koda [Wed, 02 Nov 2011 17:42:52 +0100] rev 6262
better
koda [Wed, 02 Nov 2011 16:31:16 +0100] rev 6261
remove the need of saving the calling controller (disabling stats, but they were already broken by a previous commit)
koda [Wed, 02 Nov 2011 09:48:29 +0100] rev 6260
slight simplification
koda [Wed, 02 Nov 2011 09:24:18 +0100] rev 6259
move objc overlay creation after sdlwindow has been created
sheepluva [Mon, 31 Oct 2011 21:04:18 +0100] rev 6258
widen mission list
sheepluva [Mon, 31 Oct 2011 20:51:00 +0100] rev 6257
mission locale -> UTF-8
unc0rr [Mon, 31 Oct 2011 22:32:53 +0300] rev 6256
ru localization
nemo [Mon, 31 Oct 2011 15:05:39 -0400] rev 6255
oh, probably needs resetting here too
nemo [Mon, 31 Oct 2011 14:08:10 -0400] rev 6254
Force a desync if there is a script name mismatch. This avoids playing until the game desyncs due to script differences.
mikade [Mon, 31 Oct 2011 19:40:39 +0200] rev 6253
Add "Surfer" achievement to Space Invasion.
Balance "Shield Miser" in Space Invasion.
Fix disappearing ghost bug in Racer
Extend waypoint limit to 8 in Racer
Lengthen ghost tracking interval to improve performance in Racer.
Allow users to view score between turns now that HideMission() is fixed.
sheepluva [Mon, 31 Oct 2011 16:56:48 +0100] rev 6252
this seems... um.. random
sheepluva [Mon, 31 Oct 2011 16:44:25 +0100] rev 6251
Bee:
+ don't explode on time expiration but fall instead (still explodes on impact)
* avoid side-effects by removing flag sharing between different bees.
sheepluva [Mon, 31 Oct 2011 14:44:43 +0100] rev 6250
mikade's request: dont delete mission text/texture in HideMission() (so that it can still be looked at in ESC menu
sheepluva [Mon, 31 Oct 2011 13:36:39 +0100] rev 6249
fix HideMission()
sheepluva [Mon, 31 Oct 2011 13:12:10 +0100] rev 6248
don't hide target cursor if a hedgehog (other than current) is drowning, thanks to mikade for pointing this out
koda [Mon, 31 Oct 2011 03:08:16 +0100] rev 6247
unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
koda [Mon, 31 Oct 2011 01:44:32 +0100] rev 6246
just moving ios server stuff around
sheepluva [Sun, 30 Oct 2011 23:24:36 +0100] rev 6245
fix mission map script loading
sheepluva [Sun, 30 Oct 2011 21:19:47 +0100] rev 6244
don't let forced hog movement (with no damage) suspend/halt shot charging
this also caused frozen turns in combination with bee, as reported by Djrulz1
sheepluva [Sun, 30 Oct 2011 17:56:19 +0100] rev 6243
whoops, I'm a nerd
sheepluva [Sun, 30 Oct 2011 17:31:53 +0100] rev 6242
frontend flakes:
don't spawn flakes at locations that will cause them to never be within the visible frame
sheepluva [Sun, 30 Oct 2011 15:31:30 +0100] rev 6241
frontend flakes:
* good-bye clipping
* also "respawn" flakes when leaving window to the right (instead just the botton)
+ flakes rotate in 4 degree steps, so let's only generate 90 animation frames instead of 90
sheepluva [Sun, 30 Oct 2011 08:01:26 +0100] rev 6240
show notice to admin when kicking player
sheepluva [Sun, 30 Oct 2011 07:21:51 +0100] rev 6239
lupdate, german translation
sheepluva [Sun, 30 Oct 2011 06:22:47 +0100] rev 6238
beep on highlight
sheepluva [Sat, 29 Oct 2011 20:47:40 +0200] rev 6237
whoopsy, my bad (segfault due to accepting empty lines)
Xeli [Sat, 12 Nov 2011 15:48:55 +0100] rev 6236
yey sdl implemented multi touch so my implementation isnt needed anymore
sheepluva [Sat, 29 Oct 2011 18:20:56 +0200] rev 6235
stylesheet comments/adjustments
Xeli [Sat, 12 Nov 2011 14:52:48 +0100] rev 6234
these files must not be compiled because they cause compiler errors and noone likes those ;p
sheepluva [Sat, 29 Oct 2011 17:52:35 +0200] rev 6233
html-escape nicknames
Xeli [Sat, 12 Nov 2011 14:50:35 +0100] rev 6232
removed sdl_net which was 'borrowed' (?:P) from peyla's port we'll now be using the official port
sheepluva [Sat, 29 Oct 2011 16:54:46 +0200] rev 6231
change default timestamp format to hh:mm
Xeli [Sat, 12 Nov 2011 14:48:35 +0100] rev 6230
automated the build process some more, users must add the android ndk, sdk and fpc dir to their $PATH and cmake will do the rest, I still need a solution for the sdl dir. Subrepo's perhaps?
sheepluva [Sat, 29 Oct 2011 15:31:45 +0200] rev 6229
* fix highlighting (i just broke it by not negating a boolean expression)
* fix issues with first display: none; being ignored
+ allow css to hide hours / seconds of timestamp
Xeli [Sat, 12 Nov 2011 14:45:36 +0100] rev 6228
added lines to avoid compiler hints, is this really the way we want to do it though? ;/
sheepluva [Sat, 29 Oct 2011 11:47:37 +0200] rev 6227
update name autocompletion after nick change (since own nick isn't suggested)
Xeli [Fri, 28 Oct 2011 18:33:38 +0200] rev 6226
merge
sheepluva [Sat, 29 Oct 2011 09:19:04 +0200] rev 6225
disconnect when going back from lobby page (regression fix)
fix some indentations
koda [Fri, 28 Oct 2011 18:26:17 +0200] rev 6224
one dangerous merge
unc0rr [Fri, 28 Oct 2011 19:20:35 +0400] rev 6223
It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
sheepluva [Fri, 28 Oct 2011 13:10:46 +0200] rev 6222
+ make names in notice messages and leave messages clickable too
+ experimental: allow adding/removing users to friends/ignore list even after their loggout
sheepluva [Fri, 28 Oct 2011 09:12:05 +0200] rev 6221
chat: don't link own name
koda [Fri, 28 Oct 2011 03:41:52 +0200] rev 6220
ok *this* brings ios 3.* runtime compatibility
koda [Fri, 28 Oct 2011 03:06:31 +0200] rev 6219
restore game config on iphone
sheepluva [Thu, 27 Oct 2011 22:52:22 +0200] rev 6218
actually the those if(...); weren't supposed to be if statements in the first place, since the result is always true at that point of code anyway.