Tue, 03 Nov 2015 04:49:50 +0100 |
antonc27 |
- Implement fake 'Normal' game style as in qt front-end
ios-revival
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Tue, 03 Nov 2015 01:27:15 +0100 |
antonc27 |
- Better place for removeObserver: calls
ios-revival
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Tue, 03 Nov 2015 01:22:35 +0100 |
antonc27 |
- Stub for disabling game styles on mobile
ios-revival
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Sat, 24 Oct 2015 02:26:54 +0200 |
antonc27 |
- Possible fix for loading game styles scripts without .cfg file
ios-revival
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Sun, 20 Sep 2015 02:56:33 +0200 |
antonc27 |
- Weapon and scheme plist's names(which passed to engine) must contain spaces, not underscores
ios-revival
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Sat, 12 Sep 2015 05:23:28 +0200 |
antonc27 |
- These properties are not necessary to clean when receiving memory warning
ios-revival
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Thu, 10 Sep 2015 01:49:15 +0200 |
antonc27 |
- Refactoring in order to remove some warning related to using of int instead of NSInteger
ios-revival
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Thu, 10 Sep 2015 01:31:52 +0200 |
antonc27 |
- First attempt to fix crashes on loading 'Styles'
ios-revival
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Sun, 06 Sep 2015 04:30:30 +0200 |
antonc27 |
- Fixes for cropped background image on iPhone
ios-revival
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Tue, 04 Feb 2014 19:45:22 +0100 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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Thu, 14 Jun 2012 00:10:06 +0200 |
koda |
ios: explain why setting a style disables schemes and/or weapons sometimes
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Thu, 14 Jun 2012 00:03:01 +0200 |
koda |
ios: for mission configuration, use the bundled cfg file instead of providing plist files
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Sun, 22 Apr 2012 04:48:11 +0200 |
koda |
ios: turn on more warning messages and start correcting them
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Sun, 08 Apr 2012 19:06:25 +0200 |
koda |
ios: schemes table was being drawn on top of the table border
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Wed, 28 Mar 2012 01:56:42 +0200 |
koda |
dates are no more!
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Wed, 28 Mar 2012 01:26:47 +0200 |
koda |
ios: fix offset for 'details' table header in iphone game configuration
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Wed, 28 Mar 2012 00:42:57 +0200 |
koda |
ios: use notifications instead of class methods (maybe tidier)
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Sun, 19 Feb 2012 01:22:59 +0100 |
koda |
ipad, have the scheme/weapon/style selector always stick in the same position
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Fri, 17 Feb 2012 18:23:36 +0100 |
koda |
the most important commit of the year
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Tue, 07 Feb 2012 01:18:03 +0100 |
koda |
ios game configuration page rotation gliches fix
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Tue, 07 Feb 2012 00:34:25 +0100 |
koda |
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
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Mon, 31 Oct 2011 03:08:16 +0100 |
koda |
unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
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Fri, 28 Oct 2011 03:41:52 +0200 |
koda |
ok *this* brings ios 3.* runtime compatibility
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Wed, 26 Oct 2011 00:30:35 +0200 |
koda |
restore runtime compatibility with ios 3.2
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Mon, 10 Oct 2011 02:50:01 +0200 |
koda |
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
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Sun, 09 Oct 2011 01:45:12 +0200 |
koda |
refreshed the ipad interface with some white
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Sun, 09 Oct 2011 00:24:58 +0200 |
koda |
some code refactoring of the ios game config
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Sun, 02 Oct 2011 00:57:04 +0200 |
koda |
headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
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Mon, 25 Jul 2011 01:52:04 +0200 |
koda |
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
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Sun, 24 Jul 2011 19:14:56 +0200 |
koda |
rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
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